Rogue AA, Tome and gear DUMP!

Hesyous

Dalayan Elder
Someone please spell out the best path to take for a rogue after lvl 65. Max AA, Tome 1, Tome 2...and so on.

What gear, quest or what not is invaluable, outside of a raid and inside raiding? Non-high tier....

Skills:
Effect: +Piercing or +1h Slashing on an item (How important is this? and what is the affect of going over max skill?)

+ to any other skills like pick lock?

Also, it looks like the rogue needs a LOT of help with gear regarding Save Verses. The Augments you can get for gear, should they be HP or SV?

Just these questions to start. And thanks for the feedback.
 
Get backstab mods.

Aug SVs over HP. HP is only helpful when you are full hp so it is useless unless you are 100% which odds are you are less than 100% more often than being 100% (just my personal experience hah).

My 2cp. Not a rogue though.
 
Get the DPS AA's first, escape is useful and its mod, then get dex/str aa's then resists, For augs with the resist change go HP, you'll mitigate damage well enough with the proper buffs/saves from gear. for specific things build specific sets. Mods are super useful stack them until your max and try to always keep them as high as possible it makes a HUGE difference raiding, Get on poison making and get to the point you can make molten lead. The dawn tribe quest to get the clickie overhaste hat. Anos mask.

Just remember first and foremost you are DPS, As a rog you have the ability to dodge spells and your gear tends to come with lots of resists so unless you need something specific for one thing HP is always useful resists are only sometimes useful. Always go for DPS > Anything else. If you have to lose 40hp to keep a mod around do it. once your over 7k hp you can live through the biggest AE in the game with the proper buffs.
 
Another question: What about attack rotations? I am still trying to learn how to switch between Stances. /s 6 I believe is the double dmg stance, but that eats all my stamina. When I switch to a stance I assume I switch back to /s 1 normal to gain STA back, right?

Is there something that is better?
 
So, switch between /s 4 or /s 6 and back to /s 2? Just want to make sure I understand.
I think draeos said in /ooc the other day /s 4 was a dps loss as opposed to just mashing facestabs on a mob, i could be wrong though. Basically you'll be in /s 2 most of the times unless you want to burn some stamina then you hit up /s 6 and switch back to /s 2. So heres the basic rundown on a typical boss fight. You engage the boss in /s 2, give your tank a couple seconds to build some threat, then drop into /s 6 for a little bit to burn some stamina, then switch back to /s 2. When the enchanter does melee curse, this is when you want to click your DPS clickies that will stack together and /s 6 for the duration of those clickies and curses. When those fade you can drop back into /s 6. This is pretty much the basics for any melee dps but somebody more experienced on a rogue can probably chime in on when to drop double damage stance, although its typically when either the rogue or the mob will die before the rogues stamina runs out because being exhausted is a pretty huge DPS loss
 
rekt by double post might as well use this space for something:

On my rogue, in XP groups I stayed in /s 2 most of the time and it was just me being lazy.

On raids, you can use /s 6 a lot more, use it on maybe every other pull, and then switch back to /s 2 to regain stamina.

On boss mobs, stay in /s 6 as long as you're over 50% stamina, if you're getting low, go back to /s 2 and save /s 6 for the enchanter's melee curse. You want to save any haste clickies or offensive items for melee curse as well. It's your time to shine.

I only used /s 10 for two things:
1.) "Holy fuck we're all gonna die unless we burn this thing down" moments
2.) "Someone is parsing DPS and I wanna win and nothing hard is coming up" moments.
 
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In my opinion here are the most important things you should be focusing on:

SV VS EVERYTHING but focus on Magic and Fire. This will let you XP in places like Kaesora / Emberflow / First Ruins with the least damage taken. It will also open up Plane of Fire for raiding and Tower of Tarhyl for raiding. Sv Vs Fire is by far the most important save until tier 10+ - Get fire save as high as you can if you want to join the raid scene.

I disagree with Draeos on maxing HP augs. HP augs are great when you're high tier with god resists, but being low tier, resists are going to be more key than HP.

+Backstab. Get that charm, find some gear. Try to be at +25 at all times.

+Piercing - Will help your main hand damage.

Pick Lock is important for maps, which will be a great source of lower end gear. IIRC ED maps are around tier 6-7 loot quality, which isn't too shabby.

Sense and Disarm traps if you have the patience to do it. I didn't and I was fine.

Disarm is a big skill for later raiding, get it maxed if you haven't.
 
In my opinion here are the most important things you should be focusing on:

SV VS EVERYTHING but focus on Magic and Fire. This will let you XP in places like Kaesora / Emberflow / First Ruins with the least damage taken. It will also open up Plane of Fire for raiding and Tower of Tarhyl for raiding. Sv Vs Fire is by far the most important save until tier 10+ - Get fire save as high as you can if you want to join the raid scene.

I disagree with Draeos on maxing HP augs. HP augs are great when you're high tier with god resists, but being low tier, resists are going to be more key than HP.

+Backstab. Get that charm, find some gear. Try to be at +25 at all times.

+Piercing - Will help your main hand damage.

Pick Lock is important for maps, which will be a great source of lower end gear. IIRC ED maps are around tier 6-7 loot quality, which isn't too shabby.

Sense and Disarm traps if you have the patience to do it. I didn't and I was fine.

Disarm is a big skill for later raiding, get it maxed if you haven't.

Awesome!

Pick Lock is almost maxed, or will be.

Disarm is getting there....almost.

I'll have to look it up, but I don't know what /s 10 does yet. Is that avoid all melee? Can't you do that then 'escape' and possibly live in a wipe?
 
Awesome!

Pick Lock is almost maxed, or will be.

Disarm is getting there....almost.

I'll have to look it up, but I don't know what /s 10 does yet. Is that avoid all melee? Can't you do that then 'escape' and possibly live in a wipe?


It's been a while, but I thought /s 10 was the double damage stance?

The stances I meant to reference were:
/s 2 == Aggressive Stance
/s 6 == The non-exhausting damage / accuracy boost stance
/s 10 == The every hit is a critical hit stance

Also, hasn't been mentioned yet, but make sure you're at +10% CRIT chance

To survive a wipe / be a hero all you need to do is run away when you see things going south (Main Tank dies suddenly / MoB aggros and kills some healers / not enough DPS alive to finish the fight). Run away, get out of LoS of the boss if possible, at the very least get out of AoE range, and then pop escape. Have a CHARGED Rez Urn on you at all times when raiding, because you'll get the chance to save the entire raid a 30 minute recovery time on a potential wipe.

One other rookie rogue mistake to avoid on raids is to never EVER be the second person to engage a MoB. Rampage is assigned based on order of engage, meaning if you engage second and the MoB starts rampaging on you, you're going to be useless or a huge mana sink. There's no losing rampage unless you burn escape - and what a waste that is.
 
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Absolutely invaluable information. Thank you much. I ....dont' understand 1 thing but I think you are confused. /s 6 uses my stam and fast. I know of this crit hit stance as well and have yet to use it. Probably because I am seriously 1 kill from 63 and I think you get that at 65.

Anyway, all of this is great!
 
/s 6 eats up stamina pretty quickly but it is not an exhaustive stance. If you run with acumen and druid regen it helps it last longer. /s 10 is the double damage one, Ludo is right
 
Also, pester your local beastlord to savagery (+atk, +saves) you on raids, pester the mage to give him dots if you have to. Not as important for xp groups, but always good to train them early for it.
 
If I ever raid on my rogue a lot, I'll have to get my parser up and check out different things for dps. Though, using /s 10 during a chanter curse, I got a 19 k insiduous stab, not bad for using an outer prison wep. But that was all luck by the insiduous stab going off.
 
If I ever raid on my rogue a lot, I'll have to get my parser up and check out different things for dps. Though, using /s 10 during a chanter curse, I got a 19 k insiduous stab, not bad for using an outer prison wep. But that was all luck by the insiduous stab going off.

Wowsers! Good stuff.
 
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