Because I'm bored at work...
So lets explore a bit more about what you posted so nicely in the first post, because I think were on to something there...
Travel Time + Rezzing + Death Fatigue + Med Time + Buff Time + Remed Time = Wipe Recovery Time
- Travel Time is not changing and varies GREATLY, depending on if you got a rezzer out in some manner
- Rezzing is fairly constant once the rezer is in place
- Death Fatigue is always 4 minutes
- Med time increases as mana pool increases
- Buff Time is fairly constant after a given tier
- Remed is constant in relation to Buff Time
Travel Time is the skill part of the equation. If you get your necro or rez urn equipped FD'er down, camp your cleric, or whatever else you have in place, then you are rewarded with a near 0 travel time. I think this is right and proper. If you wipe RIGHT (don't train the healers camping out, pop your delaying stances, etc) then you should be rewarded. I'll also go out on a limb and say this has the potential to be the longest part of any wipe. I don't think there is a problem with that. If you fail at wiping right, you are penalized for it. If you are good at it, your downtime is drastically lowered. In a raid situation there aren't that many situations where FDing isn't at least an option.
Rezzing itself is fairly constant, and cascading if you have some organization too it. With the proper clicky, it can be done during the Death Fatigue faze, assuming your travel time phase wasn't too long. Best possible time for a single cleric clicking is a bit over 2 minutes. That doesn't happen of course but a focused heal team can do it in 3 minutes on average.
Death Fatigue is our constant. 4 minutes. It is not changing. You are penalized 4 minutes for dying no matter what. Odds of this becoming < 4 minutes are pretty much 0.
Med Time is where it gets interesting, and why I dismiss what
most people are complaining about. Med Time paradoxically gets worse the better your casters get, punishing moving up in the tiers. So while it varies, doing the right thing (getting better gear) makes you worse at it, unlike travel time or Rez Time. The group is more or less forced to wait until the person with the most mana is done.
Buff Time and Remed time are linked obviously, But should be fairly constant in relation to each other, and don't really add that much more time to the equation.
So of all those things, the only thing that can change is the Med Time, and really its not the biggest potential sink, just the only one that grows as you get better. Am I stating anything wrong thus far?
Now personally I don't believe any change to med time is going to change things by more than a couple minutes tops. Once again its the travel time that really affects a wipe most. And increased travel time in most cases in the game, are a consequence of wiping wrong (IE you made 2 mistakes wiping and wiping badly), and should be punished accordingly. But if you DO wipe properly and get your travel time to an effective 0, its certainly what stands out most, your melees waiting for buffs, but your casters having to gather mana after the DF fades so they can cast, so they can med again. And that variable being uneven and unfairly handled is the actual problem. You shouldn't be punished for being better.