Imp said:Slows could land for a lower percentage, mezz's could break earlier..etc.
Onos Sideboard said:And stuns? I dont think there would be a way for the to interrupt casting "less"
Onos Sideboard said:Why the call for a change? Im assuming this means melee would never fully resist either, and for spells with such effects as mana drain, any stun, silence, blind, it just doesnt make sense. Snare/Root also, in terms of pulling. Why would this ever be suggested?
Imp said:It's just a suggestion based on my personal opinion, that's why. I don't believe a mob should be able to resist a spell unless of course it has some kind of magical resistance. A fire beetle shouldn't have any magical resistance, it doesn't make sense. If i hit a fire beetle with a spell how the hell does a beetle resist it? This is just a poor example I know, but it is all I feel like coming up with.
Onos Sideboard said:How do I try to punch a large dragon and miss? Its a game, bro.
No, pleaseImp said:Slows could land for a lower percentage, mezz's could break earlier..etc.