Resists

Imp

Dalayan Adventurer
Can we get rid of full resists? maybe just partial resists with max of 70/80 percent resist?
 
Can melee always hit plz? Then I could just skip the AAs
 
And stuns? I dont think there would be a way for the to interrupt casting "less"
 
Imp said:
Slows could land for a lower percentage, mezz's could break earlier..etc.

Melee attacks are more frequent, casters have considerably longer (usually) cast times then you have for weapon/fist delay. I can understand some mobs being immune to magic attacks in general, but I don't think this would be overpowering if implemented properly.
 
Onos Sideboard said:
And stuns? I dont think there would be a way for the to interrupt casting "less"

Not all spells could be scaled down I know, but most of them could. Leave full resists for the spells that can't be scaled down.
 
Why the call for a change? Im assuming this means melee would never fully resist either, and for spells with such effects as mana drain, any stun, silence, blind, it just doesnt make sense. Snare/Root also, in terms of pulling. Why would this ever be suggested?
 
Not to mention, even with Mez tuned down to last less... it automatically shifts agro off of the main tank! These are all scary things.
 
Onos Sideboard said:
Why the call for a change? Im assuming this means melee would never fully resist either, and for spells with such effects as mana drain, any stun, silence, blind, it just doesnt make sense. Snare/Root also, in terms of pulling. Why would this ever be suggested?

It's just a suggestion based on my personal opinion, that's why. I don't believe a mob should be able to resist a spell unless of course it has some kind of magical resistance. A fire beetle shouldn't have any magical resistance, it doesn't make sense. If i hit a fire beetle with a spell how the hell does a beetle resist it? This is just a poor example I know, but it is all I feel like coming up with.
 
Imp said:
It's just a suggestion based on my personal opinion, that's why. I don't believe a mob should be able to resist a spell unless of course it has some kind of magical resistance. A fire beetle shouldn't have any magical resistance, it doesn't make sense. If i hit a fire beetle with a spell how the hell does a beetle resist it? This is just a poor example I know, but it is all I feel like coming up with.

fire beetle > you
 
How do I try to punch a large dragon and miss? Its a game, bro.
 
Why would I make a seperate post to disagree with this post? If you make a suggestion post intending for all the replies to be in your favor, you will usually be disappointed. Especially when said suggestion was clearly not thought out, and admittedly based on personal feelings with no regard to balancing issues.
 
It could be balanced, and no it wasn't well thought out, but as I've had time to think I still like the idea. Most suggestions are based on personal opinion though. Also my comment about making another thread was directed at your dragon comment, not about you disagreeing with me.
 
Sure, then I'll get rid of misses in melee. I'll also get rid of the ability to fail a parry check while I'm at it.

In short: No.
 
Imp said:
Slows could land for a lower percentage, mezz's could break earlier..etc.
No, please :(. What if you're raiding and the slow lands for just 1% of its full potential? The padders run out of mana, the cleric's chain can't finally land fast enough and you wipe. The whole guild turns at the shaman and the shaman says: "It was slowed!". The sad thing is that both would be right :(.

Don't even think about giving slows a non-fixed duration, that would give no good, believe me.
 
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