I checked search for this topic and didn't notice anything so I will address it because I think it can be very useful in circumstances and otherwise I find it to be a useless spell. I should have done some research but for now I will narrow it down to Necro resist debuff spells. (The Scent of.. line)
I would just like to suggest that resistance debuffs have extremely low chance of being resisted. I've casted this spell many times in hope to boost my chances of landing spells more often than not (which now isn't AS MUCH of a problem for me, but there are still mobs out there with high resistances that i'd love to use this spell and be an extra help for other casters in group). This resist debuff gets resisted more often than not and it's already pointless enough when I finally do land it, it seemed like I was still being resisted. And no I wasn't fighting mobs that conned red. But for now i'm not asking you to increase the debuff, only decrease the likelihood of the spell being resisted.
Tweak it as you will if you feel that it would unbalance this spell and make it "too good". Increase the mana cost, increase the casting time, etc. I think it's already costly enough to take the time and mana to cast this spell, this is the reason that it drives me up the wall when it gets resisted a number of times in a row, but it is still more important that the susceptibility to the resistance debuff be increased.
Thanks for taking the time to look into this. :keke:
I would just like to suggest that resistance debuffs have extremely low chance of being resisted. I've casted this spell many times in hope to boost my chances of landing spells more often than not (which now isn't AS MUCH of a problem for me, but there are still mobs out there with high resistances that i'd love to use this spell and be an extra help for other casters in group). This resist debuff gets resisted more often than not and it's already pointless enough when I finally do land it, it seemed like I was still being resisted. And no I wasn't fighting mobs that conned red. But for now i'm not asking you to increase the debuff, only decrease the likelihood of the spell being resisted.
Tweak it as you will if you feel that it would unbalance this spell and make it "too good". Increase the mana cost, increase the casting time, etc. I think it's already costly enough to take the time and mana to cast this spell, this is the reason that it drives me up the wall when it gets resisted a number of times in a row, but it is still more important that the susceptibility to the resistance debuff be increased.
Thanks for taking the time to look into this. :keke: