Request for Rogue backstab emote

Hesyous

Dalayan Elder
Is it possible to work another method other than wait for an emote to have a 100% backstab?

Having good eye sight is great, but it's annoying waiting to see a message. Focusing so much on a chat log can strain your eyes.

Of course everyone wants to press that key and have it land 100% of the time, but I feel that there is something better we all can think of to make the game play experience better.

1. Can cancel the emote in all, then average out the back stab ability out which would increase the chance of back stab, but not 100%. I already see a high percentage of hitting a back stab without waiting for the emote, but this would only increase the chance without waiting, intently, for a message and without a 100% chance to hit.

By all means, if you feel 100% is fair. Do away with the echo/print or what ever is tied to that emote and do it.

2. Get rid of the emote and as time goes by (after the back stab refresh) make backstab 100%. Example: Hit back stab, you hit! XX seconds later, button refreshes, if you hit it right away at this point you have XX% to hit, if you wait 1, 2 ,5 seconds, it makes it to 100% chance to hit.

I notice backstab refreshes faster if you are hasted. Or it appears so. If this is the case, change it to a set time. 6 seconds? Then maybe make it 100% chance to hit at 10 seconds or 12 seconds total time. 10 or 12 seconds already includes the 6 second refresh.

The ultimate point is to get rid of that emote, which sometimes doesn't work at all. Maybe there is a reason for it not working.

Thanks.
 
The emote was added like a year and a half ago to add some flavor the Rogue class.

The game is not balanced around it at all whatsoever. If you don't like it, ignore it.
 
It's not whether I like it or not. It's about abolishing it because of quality of play. I DO personally like it do to one feature. 100% chance to land a back stab. However, I believe there are other inventive ways to achieve this without having to strain your eyes.

And, you are wrong. It is balanced around it. 100% chance to hit. That weighs in there......
 
It's not balanced around it in the sense that it's a recent addition to the game that most rogues ignore since it's not a dps gain anyways. If waiting for the emote gave rogues like 1000 more dps and there was content that required that much dps to beat, then the game would be balanced around it. But it's not.

I agree that rogue combat is pretty dull though and the opening system apparently wasn't ever improved so I don't really think it serves any purpose currently.
 
Point taken.

Still, there is a benefit, whether it be a dps gain or not to that emote. No sense repeating what the benefit is.

That benefit IS nice if it happens frequently and at a steady rate. Also, this isn't about a DPS gain. It's about a message that, if you were to use as intended, is a pain and stressful on the eyes. Any of you that think this request is stupid or lame or think I am just bitching about something that isn't important to you, there is no reason for you to reply. If you agree, by all means post. Let the devs know that you think the same.
 
I think at this point the class still just needs to be reworked and/or the new client needs to save them. The class has never been worth the tradeoffs compared to other classes. As for changing the emote I don't know I really dislike waiting to hit my backstab button and then having it fail on me due to ping or some dumb shit. It needs more leniency with the timing for it or to go away(preferred choice).
 
I can't believe you just said "If you don't agree don't post". This is a discussion forum, people come here to discuss ideas and maybe everyone won't agree with yours.

You're taking a gimmick that was added to the game to add flavor and asking for it to be turned into a buff for your class. I had my chat filters set up in a way that made it pretty easy for me to see the message, though I never used it much.

Think of it this way - even if you ignore the opening system, you'll still - out of absolute dumb luck - land a backstab during an opening by pure chance multiple times per xp group or raid. In Slaar's words: "it's just a nice thing that happens sometimes."

And I'm not wrong - 0 content has been created or balanced with this system in mind, if any dev says otherwise I'll eat my words.

If anything I'd like to see the system expanded on. For instance: Openings could provide a higher chance to successfully disarm a target, making rogues potentially useful on raids again.
 
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I can't believe you just said "If you don't agree don't post". This is a discussion forum, people come here to discuss ideas and maybe everyone won't agree with yours.

You're taking a gimmick that was added to the game to add flavor and asking for it to be turned into a buff for your class.

Think of it this way - even if you ignore the opening system, you'll still - out of absolute dumb luck - land a backstab during an opening by pure chance multiple times per xp group or raid. In Slaar's words: "it's just a nice thing that happens sometimes."

And I'm not wrong - 0 content has been created or balanced with this system in mind, if any dev says otherwise I'll eat my words.
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I can't believe you just said "If you don't agree don't post". This is a discussion forum, people come here to discuss ideas and maybe everyone won't agree with yours.

You're taking a gimmick that was added to the game to add flavor and asking for it to be turned into a buff for your class. I had my chat filters set up in a way that made it pretty easy for me to see the message, though I never used it much.

Think of it this way - even if you ignore the opening system, you'll still - out of absolute dumb luck - land a backstab during an opening by pure chance multiple times per xp group or raid. In Slaar's words: "it's just a nice thing that happens sometimes."

And I'm not wrong - 0 content has been created or balanced with this system in mind, if any dev says otherwise I'll eat my words.

If anything I'd like to see the system expanded on. For instance: Openings could provide a higher chance to successfully disarm a target, making rogues potentially useful on raids again.

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Discussion about you (Ludo) being wrong? That's not what I posted. Have fun spamming the thread.

Trolls are everywhere! :eek:
 
I mean really though. What if they don't want it changed? Sit back and let you one-sidedly discuss/request something they're against? What again is a valid reason against having this message? If you're actually sitting there not backstabbing waiting to do so on that message, then it may well be a dps loss (I really don't care enough to parse...my rogue is pretty much garbage, heh), so ignoring it really is the answer, unless of course your argument is just against screen clutter or against OCD bait, in which case argue on.
 
Here's how Rogue Backstab emotes can provide some substantial value in regards to the improvement of this server:

On the main forums page of the Shards of Dalaya website, there is a section at the bottom called "Special Places". Currently, two of the three sub-topics in Special Places (Retirement Home and Gold Mine) contain threads which were last commented on by myself, CharmCitysKing. This allows for my name to be seen in only two of the three Special Places sub-topics on the main forums page, creating a visible anomaly which is detrimental to the balance of these forums as a whole.

My suggestion is that a particularly terrible thread about Rogue Backstab emotes (which can be found here: https://shardsofdalaya.com/forum/threads/request-for-rogue-backstab-emote.29093/) be placed in in the "Trash Can" sub-topic immediately so that I may complete the Trinity of being the most recent commenter on all three Special Places sub-topics. This would have the benefit of consolidating that particular grouping of sub-topics and subsequently making me the undisputed King of Special Places.


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Posting to mess up his plan. Although, I believe you can just /filter other to another window to more easily see the emote.
 
The backstab 'combo' system is flavor, nothing more, nothing less, and does do increasing damage as you hit the emote timer. It takes at least three good hits in that timer to make any difference, and even then, negligible.

Best bet is to work on backstab stuff in general, it's not annoying to the point that it needs changed, unless it's going to be bumped up. Stab stuff, be happy your DPS doesn't rely on it.
 
also, alot of content is based around watching emotes. So if you think your eyes are strained from just opening emotes you'll be wearing coke bottle glasses by t11.
 
Rogues, monks, and beastlords should be reworked to use stamina as a resource like warriors. That change made warriors a ton more fun and ultimately a ton less suck and if graced upon the aforementioned classes would help facilitate the doing away of emote thingies and broken silly combo systems and some of the other not fun shortsighted stuff plaguing these classes. I imagine the new client release will give the devs a lot more latitude here.

also please do something about illusory sleight, thank you sirs and ma'ams.
 
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