So you don't see any difference between having bags full of arrows and knowing that you cannot run out before the mob's death
well yeah there is a difference, but I dont think it really gives an unfair advantage. Also I've upped the weight on the suggested arrows.. if you fill all your inventory it will encumber you
A caster can in my experience kill mobs way faster than a ranger can (atleast the mages/wizards/necros/druids i have seen) and while i am still on the same mob they have time to med and engage the next one. and that is with pretty decent arrows on my part. I'm fine with that idc if they do more damage than me...
But the thing is that they can keep soloing indefinitly, when i run out of arrows i must find a fletchign merchant to continue to solo.
If i am able to summon 0 dmg arrows i could keep soloing, slowly, but still usefully. I would be able to make use of the times when i cant play that long and am in the middle of nowhere.. instead of spending that time trying to get a port to a city and get back.
I would, like I've said before, still go back to town to re-supply, sell loot, get more food and drink, get spells, etc.. It wouldent in my opinion make me an un-balanced solo machine.
I'm curious to what the dev's think of the idea, if they think there is room for such an item or if it is completly out of the question....
Made some changes to try to cope with Kelval's and robopirateninja's problems with it (marked in bold).
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Big bag of sticks
[lore][nodrop]
Effect: Summon: sharp sticks (cast:5.0 sec) (recast:5.0 sec)
(cannot be cast in combat)
WT:10.0
The 'Big bag of sticks' does not fit in any container and hence takes up one of the primary slots.
it summons 10x (half a pile each time to make it slower and punish us for not having fletching supplies)
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Sharp Stick
[norent][nodrop]
Slot: Ammo
DMG: 0
Range: 25
WT:2.0
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just 5 piles increases weight by 10, that would encumber me atleast... and im not going to try to kite while overweight