Religious/Alignment Gear

Danku

Dalayan Beginner
Ok here is an idea for some fun item twists. What if some gear has better stats if you are of a matching Religion or Alignment? Like if a shield is Lawful Good and your character is also then you get full use but if you are Lawful Nuetral then you lose 10% of use or Lawful Evil you would then lose 20% and then similar difderences on the Lawful VS Nuetral VS chaos.

Or if matching Religion then you could get bonus stats, effect or something along those lines.

Random numbers plugged in here is all btw.
 
If it's not hard to connect recommended stats to alignment numbers and how they work to cancel eachother, then it sounds interesting.
 
how would a shield be lawful good? Do items live and follow up on rules? Do we have talking swords? :)
I dont really get this
 
Noktar said:
how would a shield be lawful good? Do items live and follow up on rules? Do we have talking swords? :)
I dont really get this
maybe if an item was 'created' by some deity or its followers it would be the lawful good intention that matters?
 
Do we have talking swords?

Sounds like an other interesting suggestion !
Otherwise I think the op spoke about "religion-based gear", or I mean like stuff that drop in First Ruins from Tarhyl mobs would be based on alignment of Tarhyl, from Syviana's mobs on Syviana. Same for all planes (Shihitri, Marlow, Tarhansar etc..). Sounds nice, but all these religion stuffs might make some game mechanics unbalanced.
GG for a SK that got nice loot from PoN before deity revamp (I'm just talking as example, I dont know about SK loots in PoN) while the pallies are rather stuck until Althuna's plane is live. Maybe something to see here.

Also an idea would be to flag "deity-bound" some items much like faction bound, but this would need to look at all items around :/

EIDT : second thought, for anything just alignment and not religion based...what Ratkon said.
 
Dzillon said:
Sounds like an other interesting suggestion !
Otherwise I think the op spoke about "religion-based gear", or I mean like stuff that drop in First Ruins from Tarhyl mobs would be based on alignment of Tarhyl, from Syviana's mobs on Syviana. Same for all planes (Shihitri, Marlow, Tarhansar etc..).

This makes no sense since the person to benefit most can not kill them
 
Maybe as a quest reward for your god you would get Nice Item_01 and it has faction limitations lined up with the god. Just a fun idea, or what I think of as fun.
 
Dzillon said:
Otherwise I think the op spoke about "religion-based gear", or I mean like stuff that drop in First Ruins from Tarhyl mobs would be based on alignment of Tarhyl, from Syviana's mobs on Syviana. Same for all planes (Shihitri, Marlow, Tarhansar etc..).

...If you're sworn to those gods, you can't kill the mob that drops the gear. How would that help? Makes more sense to quest for religion-based items. Hoo hah, you're the greatest SK Marlow has ever seen! Have a shield on him. Oh, and if you change your alignment from Lawful Evil, this shield will eat your soul. Now you can never betray him. HAH!

Oh that sneaky Marlow.
 
Ykari07 said:
...If you're sworn to those gods, you can't kill the mob that drops the gear. How would that help?

Hi2u trading system that allows you to turn in items from other planes for stuff from your home plane.
 
Yeah nm what I said wasn't exactly that, although after reading another time it's not senseless, Ididn't say a follower of a deity can get loot from a NPC on same religion.. was just mixing up too much religion and alignment.
My thought is more that only deity-linked loot could be alignment oriented, then use the alignment code on the toon wearing it.
It would be pretty hard to decide wether a non-planar piece of loot is alignment based...but maybe some named items like from Prison could , since they seem to each have a soul (Halisa like Gradalsh , Azrath like Shojar, Irandos like Jayla...).

But this indeed could apply better when the token-for-loot system is implemented since your loot will be clearly handed by your deity.
 
After some more thought, religion based gear on mobs in a plane makes sense. Crafted in the deities plane for defense of the plane, invaders have less use of them and will not turn the power upon the makers. Since it's now the direction of the planes to accept low level folk, it could be issued to them after some lower level quests for use defending the plane. Sets of armor akin to storm/dragonforged on a lower tier. Drops off trash in the plane (a la torment forged).

Easier to balance than random individual items w/ a deity restriction, less game-breaking because of level, but admittedly a fair amount of work for sets of all planes.
 
I think a turn in system like DHK/SE has would be fine - for example, you take gear from Sivyana mobs to PoAir and get it modified because the two are feuding.

Not all deities have a feud, though.
 
Allielyn said:
I think a turn in system like DHK/SE has would be fine - for example, you take gear from Sivyana mobs to PoAir and get it modified because the two are feuding.

Not all deities have a feud, though.

Don't have to have a fued for a reward though, right?

God_01 says, "When you fight you strengthen yourself and me. Bring me the treasures you may find and if I can, I will empower them to help you carry forth my will."

VS

God_01, "I hate God_04, if you bring me proof that you have slain his minions I will reward you greatly!"
 
maybe if you take items from "Non" fueding deities, it's a so/so upgrade, but if from fueding dieties, bigger boost in quality of upgrade?
 
duv said:
maybe if you take items from "Non" fueding deities, it's a so/so upgrade, but if from fueding dieties, bigger boost in quality of upgrade?

Nice thought! Items from Kaezul would be the best because everyone hates him.
 
I don't think it would really be feasible to code every single item like that. For that reason, if this was implemented, I would really advocate only a few items between feuding gods.
 
Allielyn said:
I don't think it would really be feasible to code every single item like that. For that reason, if this was implemented, I would really advocate only a few items between feuding gods.

It would be a larger scale than Dragon/Giant turn ins just because there are many more gods. Definitely alot of work to enrich the story line.
 
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