I see some people posting here and they can't really be talking too much about higher end guilds killing their level tier targets. They know as well as I that after 4 or 5 sweeps in x zone for gear and it's pretty much all about relics after that on some nameds. For example, Storms Eye. No one who raids there currently, CW, Empire, Dandy, even House has been wetting their feet there as of late, kills Gertoz or Baladan for the 5th+ time for loot. You do it for the relic chance, end of story. And if you're not done killing it for loot after 5 times, whatever. It's an example. It varies by guild and class set up. Point is, no matter what level you're at in the raid game, you will down crap that you no longer need for loot for a chance at ancient spells or relic spells. As far as I'm concerned every red con mob should drop relics everytime. Hell you deserve it if you pull the kill off. It would certainly stop people from killing crap they don't need and honestly what does it matter if relics are rare drops or common, bottom line you need to be lv65 and able to kill the damn named in order to get it. That's reason enough for a 100% drop rate. The only reason to keep it rare is so you can feel good about yourself, and frankly that's what the raid gear is for. If we want raids to stay a healthy part of the game, make relics drop 100% or at least a lot more common. Only the selfish would not want this to happen, unless I am somehow missing a vital reason for the spells to not be 100% drop. Only thing I can come up with is person A gets all of his relics in 2 days and goes, "omg that sucks it was too easy I quit." /rolleyes
I think it's more important to keep the majority interested in the raid scene than it is to keep things as is so the minority that are there hardcore style can feel special. The interest just isn't there when targets aren't up. People will give up out of frustration.
Yes I like knowing my relics are rare to get and not everyone will have them, BUT I would give that up for the greater good, so that others after me are not discouraged regarding their relics, for raid targets being up to kill for their guild raiding to thrive.
I'm sorry that some will disagree with me. Sorry that they rather think about themselves than others. Seriously, if I am missing something here and there's a really good reason why relics should stay as is drop rate wise, then do tell. Do correct me and put me in my place. Maybe it's lore related or something. But do tell if the really good reason is there, and no, them being "huge upgrades" does not cut it as a really good reason. If getting them at the SE/DHK tier level of raiding, as 100% drops, instantly(in due time of farming nameds with 100% drop relics) allowed you to start raiding in prison without the gear upgrades, then I'd agree, yes they would be huge upgrades and debates of higher drop rates should be tossed out the window forever.