So SoD is advertising on Facebook, Google, and YouTube now? They are trying to get new players but they're not doing anything to improve the game for new players. All the efforts are going to adding and improving content for level 65 with AAs.
I have tried getting my friends to play but they don't like SoD for a lot of reasons. Part of it is the old EQ client used here. On other emulator servers the bandolier works, in game quest journal works, bazaar works, quest responses are links that can be clicked, in SoD all of these things either don't exist (bandolier), are text based (journal), or use custom commands that new players don't know about (/cm listsold, /cm listget, /cm listaccept, /cm listsend).
Newbie quests (you know, those things that new players want to at least try to do to get into a game) are either broken (http://wiki.shardsofdalaya.com/index.php/Tamer_Kabil's_quests_-_Part_V) or non-existant in some areas (Sadri Malath has no quests for Warrior, Cleric, Paladin, or Shaman; Oggok has no quests for Beastlord or Shaman and one lousy quest for Rogue; Underhill has no quests for Wizard, Magician, or Enchanter; Newport has no quests for Shadow Knight; a lot of other starting zones have only 1 or 2 quests for the classes that start there; check out Wiz's impressive list of zones lacking in quests: http://forum.shardsofdalaya.com/showthread.php?t=7658).
Even to team up with each other at level 1 is hard to do. They have to take the mansion of portals (if someone happens to tell them about it) where they obviously don't know what happens there because they've never seen it before and end up dying, or even worse, getting poisoned or diseased and not know how to get rid of it. It's even worse if someone rolls a Vah because to get to the nearest portal they have to run Mountain Crags of Tarhyl -> Southern Wastes of Tarhyl -> Stinger's Bog -> Greenmist -> Oggok. But then there are 2 zones connecting to each other that each have portals, Greater Faydark and Athica. How about moving one of those to the Vah starting zone? Halas is tough too. It's a pretty long walk just to get to Blackburrow and once they make it there they are most likely going to die. It almost can't be done at level 1 without someone else clearing the path for you.
Dying at level 1 gives exp debt and death sickness. I understand there needs to be consequence for dying but how about easing people into it? Experience debt and death sickness don't add any value to the game at level 1. The only purpose it is serving at level 1 is to slow down and annoy new players. It's hard for me to get new people to play when there is so much working against them.
And look I'm not complaining about these things. These aren't really that big of a deal to me, personally. I'm just saying these are the reasons why I have been unable to get new people to play.
I have tried getting my friends to play but they don't like SoD for a lot of reasons. Part of it is the old EQ client used here. On other emulator servers the bandolier works, in game quest journal works, bazaar works, quest responses are links that can be clicked, in SoD all of these things either don't exist (bandolier), are text based (journal), or use custom commands that new players don't know about (/cm listsold, /cm listget, /cm listaccept, /cm listsend).
Newbie quests (you know, those things that new players want to at least try to do to get into a game) are either broken (http://wiki.shardsofdalaya.com/index.php/Tamer_Kabil's_quests_-_Part_V) or non-existant in some areas (Sadri Malath has no quests for Warrior, Cleric, Paladin, or Shaman; Oggok has no quests for Beastlord or Shaman and one lousy quest for Rogue; Underhill has no quests for Wizard, Magician, or Enchanter; Newport has no quests for Shadow Knight; a lot of other starting zones have only 1 or 2 quests for the classes that start there; check out Wiz's impressive list of zones lacking in quests: http://forum.shardsofdalaya.com/showthread.php?t=7658).
Even to team up with each other at level 1 is hard to do. They have to take the mansion of portals (if someone happens to tell them about it) where they obviously don't know what happens there because they've never seen it before and end up dying, or even worse, getting poisoned or diseased and not know how to get rid of it. It's even worse if someone rolls a Vah because to get to the nearest portal they have to run Mountain Crags of Tarhyl -> Southern Wastes of Tarhyl -> Stinger's Bog -> Greenmist -> Oggok. But then there are 2 zones connecting to each other that each have portals, Greater Faydark and Athica. How about moving one of those to the Vah starting zone? Halas is tough too. It's a pretty long walk just to get to Blackburrow and once they make it there they are most likely going to die. It almost can't be done at level 1 without someone else clearing the path for you.
Dying at level 1 gives exp debt and death sickness. I understand there needs to be consequence for dying but how about easing people into it? Experience debt and death sickness don't add any value to the game at level 1. The only purpose it is serving at level 1 is to slow down and annoy new players. It's hard for me to get new people to play when there is so much working against them.
And look I'm not complaining about these things. These aren't really that big of a deal to me, personally. I'm just saying these are the reasons why I have been unable to get new people to play.
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