bobothedino
Dalayan Beginner
having been away for a few weeks, i've come back to find yet another disappointing change to pets which makes it impossible to solo for the beastlord class in particular.
Other pet classes have effective nukes and dots from long range - they do not have any significant melee capabilities ( e.g. mage/wiz/necro).
The beastlord on the other hand is a melee with a pet. His spells are designed to augment his melee and pet damage, not to be a substitute for them. At level 60, my best nuke is 430 damage for 200mana. My best dot is 420 damage for 160 mana. Clearly this is nowhere near the capabilities of other pet classes.
To be effective when soloing, the beastlord has to employ a combination of melee/slows/cripples/nukes/dots and pet damage. The pet MUST be able to take aggro off the beastlord or else solo'ing is not possible.
Beastlord heal spells are 'ok' at best. The higher lvl ones take upwards of 7 seconds to cast and are extremely inefficient. The best heal we have currently is the level 34 one which only heals for 600pts.
Now considering how much mobs hit for at higher levels, you can see how it would be completely ineffective to sit back and just heal the pet till the mob is dead.
What I also see is that beastlords have not been compensated in any way even after this ludicrous change. We haven't been given any new spells specially designed to help us adapt, our spells havent been made more effective or efficient and our pets have not been restored to the damage that they should be doing in the first place. (quad + bash + kick , max hit 67 @ lvl 60.).
It completely boggles me how no-one thought anything wrong of this and how deleting one of the BST's strong points - if not the most major strong-point, seems to have gone unnoticed.
Other pet classes have effective nukes and dots from long range - they do not have any significant melee capabilities ( e.g. mage/wiz/necro).
The beastlord on the other hand is a melee with a pet. His spells are designed to augment his melee and pet damage, not to be a substitute for them. At level 60, my best nuke is 430 damage for 200mana. My best dot is 420 damage for 160 mana. Clearly this is nowhere near the capabilities of other pet classes.
To be effective when soloing, the beastlord has to employ a combination of melee/slows/cripples/nukes/dots and pet damage. The pet MUST be able to take aggro off the beastlord or else solo'ing is not possible.
Beastlord heal spells are 'ok' at best. The higher lvl ones take upwards of 7 seconds to cast and are extremely inefficient. The best heal we have currently is the level 34 one which only heals for 600pts.
Now considering how much mobs hit for at higher levels, you can see how it would be completely ineffective to sit back and just heal the pet till the mob is dead.
What I also see is that beastlords have not been compensated in any way even after this ludicrous change. We haven't been given any new spells specially designed to help us adapt, our spells havent been made more effective or efficient and our pets have not been restored to the damage that they should be doing in the first place. (quad + bash + kick , max hit 67 @ lvl 60.).
It completely boggles me how no-one thought anything wrong of this and how deleting one of the BST's strong points - if not the most major strong-point, seems to have gone unnoticed.