Rebalancing Drops in Ikisith

Goldfolk

Dalayan Elder
Flushed with the success of my nodrop items to pets thread just wanted to make a couple of suggestions about Ikisith drops.

Presumably to encourage more players to Ikisith, mobs dropped tomes and items like confetti.

As a result there has been a deluge of mid and high range items and tomes hit the market to the point where prices have dropped as there just aren't enough buyers. The situation is made far worse because the vendor prices of many items are so low it just isn't worth selling except on listsold.

My suggestions are:

Increase the vendor prices to match those of old world drops so that those who are looking for a quick split vendor rather than listsold.

A slight increase in vendor price for the less useful tomes and a big increase for the more useful ones. This needs to be carefully thought out as you don't want everyone vendoring Frost Mastery 1 etc.

Decrease the frequency of the better items which are dropping far too readily. At the same time you might like to consider whether you want to enhance one or two items so that they match items such as the Emblazoning Steel Greaves and the Stalwart Sash and make these really rare drops.

I am sure that you have been considering this already but just to illustrate, we spent an evening in Kaesora and came out with 3 tomes and 3 drops which theoretically had a total price of 50k but in actuality this was less than 20k as most of the items just couldn't be sold at the hoped for price.

Surely it would better if we had come out say with 1 tome and 5 items. The tome might vendor for 4k and the 5 items vendor for a total of 12k. We would then have the choice of a quick split of 16k or hanging on to get say 25k. As a result a lot would vendor but those who had patience would be able to do better.

I suspect you may already be considering this, hope you find these thoughts constructive.
 
Would the person who gave negative feedback actually read the post. I never suggested decreasing the rewards from Ikisith. I am suggesting rebalancing to stabilise the economy.
 
The real problem is that the game is top heavy and there is not a huge market for level 50-60 items when anyone serious enough to save a few thousand plat will most likely just hit 65 and get raid gear. At the same time lots of people have been hitting the new zones for tomes and items, flooding the market. It is quite simple, supply has vastly exceeded demand causing prices to drop. Expecting the staff to rebalance the game everytime the economy shifts seems kinda silly imo.
 
I think a lot of the vendor prices ARE too low. My monk has a couple of iksith items as well as my warrior. They each vendor for less than 1k despite having stats vastly greater than many items that vendor for more. The cape on my ranger vendors for around 3k or something but an equally powerful back item for tanks that drops from BQ vendors for less than 1k.
 
Yeah it doesn't seem like the item vendor prices have been finalized, I noticed that everything I got from citadel vendored for the exact same amount. I don't think the vendor prices should just flat out be raised across the board though because then you would just vendor all your loots and never bother to try and sell them which makes the economy boring.
 
I always try to sell stuff to players. I just hate having everything vendor for the same, which was a flag to me that something was not right.
 
Have you guys considered the other option, you know that the old world vendor prices may be too high.
 
I agree with Otcho on that one. Some of the items that are easy to get and farm are worth a little too much to some vendors.
Also though I have to say even from being in a ballin group ripping through stuff its awesome seeing the drops but thinking about the server and the market the drop rates are like loot pinata status currently and probably should be toned a bit down or changed to be more rare.
Sorry.
 
It is a possibility that needs to be done, but didn't the GM's/Dev'/etc increase vendor prices to A LOT of old world drops just about 1-2 years ago to what they deemed suitable at the time?

It seems that the new world drops need to have the same love done to them and not what Otcho is suggesting. A lot of really amazing droppable gear is being sold for absolute scratch these days. And I'm sure it's having an impact on tradeskillers trying to sell imp hide or deepmetal plate/chain when Ikisith loot that vastly trumps it is going for the same price or lower.
 
Its really really stupid that the best route to your 1.2million is still determined by how long you can force yourself to sit in red sun mines. I'm not saying items do not need price adjustments in ikisith but really its ridiculous how much some garbage goes for in the old world content.
 
Last edited:
I will agree with you on that, some old world drops sell all too generously to vendors. The way you worded it initially sounded like you had a problem with all of the old world vendor prices :p

But really, if you find an item that vendors well beyond what it should, would you report that or bring it to attention? Probably not....
 
One point I forgot to raise is that named alligator in Remnants drops a bauble that sells well. Perhaps more pure cash loots and less items would not jeopardise xping but would help stabilise prices.

All I was trying to say is that at the moment the balance between supply and demand has gone and does need to be restored.

It's quite possible that some old world loots are overpriced and that also needs looking at.
 
It would be pretty simple (I would think) to compare each Ikisith zone to an old world zone of similar difficulty/mob level/etc and give the Ikisith drops similar values.

I said the same thing a week after Ikisith was released though, so who knows. From my experiences, Ikisith is overall more empty than it should be. Being a pain in the ass is to get to is part of the reason, but vendor pricing is the bigger one I think.
 
It would be pretty simple (I would think) to compare each Ikisith zone to an old world zone of similar difficulty/mob level/etc and give the Ikisith drops similar values.

I said the same thing a week after Ikisith was released though, so who knows. From my experiences, Ikisith is overall more empty than it should be. Being a pain in the ass is to get to is part of the reason, but vendor pricing is the bigger one I think.

In my case it's the hassle.

And the fact that it's way easier to make money in old world zones unless you can get a very potent group.

Either way some balancing is due, agreed.
 
I had a good idea for tomes, they could at least have their vendor price scale with the ammount of experience it takes to complete them.
 
I always try to sell stuff to players. I just hate having everything vendor for the same, which was a flag to me that something was not right.

driz·zle   [driz-uhl] Show IPA verb, -zled, -zling, noun
–verb (used without object)
1.
to rain gently and steadily in fine drops; sprinkle: It drizzled throughout the night.
2.
to fall in fine drops.
–verb (used with object)
3.
to rain or let fall in fine drops; sprinkle: He drizzled honey over the fruit.
4.
to pour in a fine stream: Drizzle melted butter over the breadcrumb topping.
–noun
5.
a very light rain.
6.
Meteorology . precipitation consisting of numerous, minute droplets of water less than 1 / 50 in. (0.5 mm) in diameter.
Origin:
1535–45; perh. back formation from dryseling, dissimilated var. of ME drysning fall (of dew); akin to OE drēosan to fall; c. OS driosan, Goth driusan

—Related forms
drizzly, adverb
 
Back
Top Bottom