Ranger Runic2

Ah I made the PBAE necro spell but thought its synergy with the tome was nerfed to balance with wizards. The initial damage was not supposed to be part of the big equation.

If it is doing *near* the damage the old ranger spell was with quick weapons then that is a problem.
 
Its actual DPS isnt crazy anymore, but unless a wizard is doing abstraction, our pbae stuff is rarely worth using.

Its more the fact that necros can cast it and then do other things than it actually being the best dps. Also the fact that they feed the group mana with their kills makes it better to let them do pbae and get killshots instead of anyone else.
 
Rorne I would be okay with that but I have the feeling that the reason most people (IE Not You) are pushing for the melee side of things is that they know how powerful the old spell was. If someone comes up with a great idea for a melee centered spell that avoids the problems of the old one I am all ears. It will be at least a day until its all patched in.

The only reason it was OP was because it didn't scale with delay(something I intended to do actually but forgot, I warned people about using fast weapons back when it first changed, but after such a long time and no change its hard to blame anyone). People have said this numerous time and there is a pretty simply solution. Make the damage scale with delay. Even your idea as is is still an AoE attack so it would seem like you want to keep the ability to do AoE damage connected to the spell.

So what is the problem? Why don't we just scale it with delay? This was brought up even initially by Zaela when you first found out about the cheesing people were doing with fast delay weapons.

I also believe that rangers would like the ability to be competitive at times in melee. But I have no more proof of that than you do in your claims other then what people have said in this thread. Should it be done with this single spell though? Ehhh... Probably not. And that was never the original intent.
 
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This was a nice way of saying I think you are full of shit about the old spell given the parses I have seen and I would like you to show me if I am wrong. You can always just make insults though instead - that gets shit done.

All I try to do is exploit in this game.

Runic 2 was changed to its current form after I got the spell. I was the second or third ranger to finish the spell but I was the only ranger who played the game so Marza was nice and put something into the game that didn't just take mana from me when I hit the spell gem. That is all it did for almost a year, take mana away from the ranger and do nothing else. I was told this was the case because no dev knew how to make the proc rate of the spell higher then 8%.

When Marza put the spell into the game he thought it was going to proc off main hand and offhand weapons. He strait up added delay to all the fast weapon in my bank and told me not to try to seek any fast weapons from lower tiers just to do more dps with Runic 2 going.

Since then I have never tried to farm an Steam-Powered Autoslicer or get a Baton of Frenzied Strikes so I could do above average AEDPS when I use a spell that lasts 18 seconds on me.

Runic 2 helps a total of ZERO targets my guild kills. The only time I use the spell is when I duo cmal or when I am in an exp group in Citadel of the Claw. Every time I use runic 2 in Citadel of the Claw the wizard, or necro, or druid, or mage does more AE DPS to the mobs any how (I use a 20 delay weapon Nail of Festering Decay).

I have ALSO never tried to farm an Ebb from a difficult treasure hunting which would give me a Dual Wield +8 adding 8% more haste to my bow shots since auto fire looks at that now.

You can think I am full of shit all you like, but I can also call you out as being a terrible developer who has added nothing to the game in years.

Remember the time you locked down Dreadfang Spire for months because you were going to redo the zone? Then you just gave up and the only thing you did was waste everyone's time.
Remember the time you were going to add super cool stuff to the undead side of Remnants of Old Ikild? I guess you gave up on that too.
Remember that time you deleted a whole raid zone, Thazeran's Tower, for no real reason? Its cool I'm sure you're working hard on redoing that zone also and it should be out soon.

All you have done is take shit out of the game for years, when adding nothing fun or worth a fuck in return. When you do this it makes people believe you know very little about the current state the game is in. Then when you ask dumb questions about how the game works, this just backs up the idea that you really do have no grasp of the game at all.

Now I guess you're moving on to changing spells that could be fixed very easy into spells that really have no purpose at all.

If I shot an arrow that did a 1750 base fire damage PBAE there is a high change I will pull aggro. If I pulled aggro the other times this buff would proc would be worthless. This means I could only use the spell effectively if 1) veil is up 2) if the mobs were going to die from one proc 3) just for the hell of it when I'm shooting one mob.

Your new spell idea sounds bad, because it fits nowhere into the game. I see zero reason to use this spell for anything but a "new" DD, not because of
how powerful the old spell was

How about you be a bit less of a jack ass to the people who play SoD and let Zaela fix the spell like she said she was going to anyhow.
 
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If I shot an arrow that did a 1750 base fire damage PBAE there is a high change I will pull aggro. If I pulled aggro the other times this buff would proc would be worthless. This means I could only use the spell effectively if 1) veil is up 2) if the mobs were going to die from one proc 3) just for the hell of it when I'm shooting one mob.

This is my main problem with it. If you want to do ae dps in this game, chances are you will pull agro from the tank. Once you pull agro, you get summoned. Once you get summoned, you're fucked on bowing, so suddenly you have to melee. And ranger melee is terrible and has absolutely no bonuses to it (other than glacial strike but that has a 1min cd) So now you're back to saying "shit, i wish i had old runic 2 because then even though I'd pull agro i'd still be doing actual damage instead of sittin here hoping people think I'm doing melee dmg"

The only situation I could see the new runic2 being useful is when you're kiting. That's the ONLY place I could see it being useful, which is just stupid. I believe all the other classes runic 2s are useful outside of kiting, so why can't ranger's be also?
 
I like the idea of the PBAE proc because it gives me the opportunity to:

1) Hold aggro on multiple mobs while boxing
2) Hold aggro on multiple mobs while tanking in easier dungeons (cmal for instance).
3) Pick up and hold mob aggro if a tank goes down or if I pull aggro with bow.
4) Deliver increased melee DPS

Rangers have much difficulty doing these things otherwise because our ONLY PBAE capabilities are:

1) Spreading snares (30 second recast time and gets resisted ~60% of the time)
2) Weapon procs from a select few weapons (Tower of Deathly Cold, Galeforce)

I like the versatility that a PBAE runic 2 potentially delivers. In no way is a T11+ ranger on par with any of the real tanks in terms of mitigating damage, so I don't think the capability to pick up mobs in this fashion impinges on any other class's territory, especially since our best mitigation stance (/s 4) delivers only half the proc rate of a PBAE runic 2.

The conic bow proc is a cool idea for a spell (I can imagine it doing quite a bit of damage while kiting multiple mobs, for instance). I just prefer the versatility that a PBAE runic 2 would bring.
 
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If I shot an arrow that did a 1750 base fire damage PBAE there is a high change I will pull aggro. If I pulled aggro the other times this buff would proc would be worthless. This means I could only use the spell effectively if 1) veil is up 2) if the mobs were going to die from one proc 3) just for the hell of it when I'm shooting one mob.

Agreed that this would be a concern, although I'm sure it could be coded with a -aggro component if implemented.
 
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