Kedrin
Dalayan Pious Diety
The last thread about the three most recent skill mods added to the game went south rather fast, so i oped to make a whole new thread over bumping the older thread in which Zaela answered my question.
First let us talk about dual wield. Dual wield is currently only found on two items that I know about:
Rise of the Fallen
Faefang Necklace
The upgrade from Ubax-Un to Rise of the Fallen is rather nice for the majority of the classes listed on them simply because of the skill mod. Dual wield will allow +1% more haste for melee per point of skill added to your worn haste, yet only work for melee. Both of these items can be used by rangers. The problems however is that most of the time a ranger will be using his or her ranged attack button to preform their roll as a DPS class. I understand that when dealing with haste and the ranged attack button in its current form problems can be found. I would like to ask if duel wield skill can not only add 1% haste for melee but also possibly add 1% accuracy to ranged attacks so rangers could also see benefit from this new skill and be just as excited about it as the other melee DPS are.
Double attack skill mod will allow the character to receive a 1% chance for an extra attack with auto attack. The list of items with this skill mod is a bit larder but still remains very small:
Dhathrael, Guise of the Guardian +1
Hellhound Ring +1
Bracelet of Perpetual Pummeling (Monk Only) +1
Rujik War Mask +1
Gutbuster +10 (I believe this item was over looked when other items were "nerfed" during the introduction of the new skill mods. Headcruncher and Killamajig should also be looked into.)
Again, other then the monk only bracer, rangers can use all of these items and can not benefit from them with their main source of DPS. I see of no reason that this skill mod should not also work with ranged attacks. Receiving an extra attack with melee should not be viewed as a "small benefit" vs an extra attack from a ranged attack. I feel they are the same thing, and perhaps I am wrong. If it wasn't the same then double attack skill mod would be more powerful with a slow weapon then a fast weapon, and I just do not feel that this is the case.
I will leave Bane Damage out of this thread for now. I do feel that Bane Damage is one of the most powerful "stats" on melee DPS gear and I would love to see it work for rangers but I don't want to ask for too much.
Thank you for your time.
Just ignore the "e" in "Attackes"
Does dual wield mod, double attack mod, bane dmg on items not on arrows/bows (like an ring) have any effect on bow dps? I have heard mixed answers, thanks.
No, no and no. Auto-attacks only. Dual Wield effects might be hard to see--the Ranged Attack button might not even agree to unusual sources of haste (incidentally this is something that autofire could fix!). As for the other ones, it does kind of suck, but I guess it's not clear how Ranged Attack and Backstab should benefit from them compared to the relatively small benefits for auto-attacks.
First let us talk about dual wield. Dual wield is currently only found on two items that I know about:
Rise of the Fallen
Faefang Necklace
The upgrade from Ubax-Un to Rise of the Fallen is rather nice for the majority of the classes listed on them simply because of the skill mod. Dual wield will allow +1% more haste for melee per point of skill added to your worn haste, yet only work for melee. Both of these items can be used by rangers. The problems however is that most of the time a ranger will be using his or her ranged attack button to preform their roll as a DPS class. I understand that when dealing with haste and the ranged attack button in its current form problems can be found. I would like to ask if duel wield skill can not only add 1% haste for melee but also possibly add 1% accuracy to ranged attacks so rangers could also see benefit from this new skill and be just as excited about it as the other melee DPS are.
Double attack skill mod will allow the character to receive a 1% chance for an extra attack with auto attack. The list of items with this skill mod is a bit larder but still remains very small:
Dhathrael, Guise of the Guardian +1
Hellhound Ring +1
Bracelet of Perpetual Pummeling (Monk Only) +1
Rujik War Mask +1
Gutbuster +10 (I believe this item was over looked when other items were "nerfed" during the introduction of the new skill mods. Headcruncher and Killamajig should also be looked into.)
Again, other then the monk only bracer, rangers can use all of these items and can not benefit from them with their main source of DPS. I see of no reason that this skill mod should not also work with ranged attacks. Receiving an extra attack with melee should not be viewed as a "small benefit" vs an extra attack from a ranged attack. I feel they are the same thing, and perhaps I am wrong. If it wasn't the same then double attack skill mod would be more powerful with a slow weapon then a fast weapon, and I just do not feel that this is the case.
I will leave Bane Damage out of this thread for now. I do feel that Bane Damage is one of the most powerful "stats" on melee DPS gear and I would love to see it work for rangers but I don't want to ask for too much.
Thank you for your time.
Just ignore the "e" in "Attackes"
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