I am requesting that the Raid Policy thread be updated to reflect rules that are not clear.
Reasons for wanting posted clarification:
1) Have something GM's can refer to (so rulings are faster)
2) Have something players can refer to so GM's don't have to be called upon
3) So rulings are all the same
Currently:
Right of way
Whichever guild / raid force first gets 12 players or a capable force to a raid zone or encounter, and is either actively clearing or bringing in more people / buffing has rights to it. It is not accepable to just sit still for hours and wait for reinforcments, however, so "bringing in more people" only covers people who will arrive within a short timespan. The exception is for raid zones like prison that are large enough to be divided into wings (inner prison would be one claimable area for instance). Once that force has less than 12 players in the zone for an hour or more, the claim ceases (so you can't just jump in if they wipe unless they aren't coming back within an hour).
Recent rulings (that I am aware of):
1) The first guild to engage a mob in a wing that they are capable of (Eg. demon in ToT for non-well ringed guilds) gets the claim
2) Having 12 people in a zone gives you the claim over another guild who is "bringing in more people / buffing" or about to engage WITHOUT 12 in that wing, but were there first. Therefore that section should either be modified or just taken out.
Feel free to add anything else that I am unaware of.
Reasons for wanting posted clarification:
1) Have something GM's can refer to (so rulings are faster)
2) Have something players can refer to so GM's don't have to be called upon
3) So rulings are all the same
Currently:
Right of way
Whichever guild / raid force first gets 12 players or a capable force to a raid zone or encounter, and is either actively clearing or bringing in more people / buffing has rights to it. It is not accepable to just sit still for hours and wait for reinforcments, however, so "bringing in more people" only covers people who will arrive within a short timespan. The exception is for raid zones like prison that are large enough to be divided into wings (inner prison would be one claimable area for instance). Once that force has less than 12 players in the zone for an hour or more, the claim ceases (so you can't just jump in if they wipe unless they aren't coming back within an hour).
Recent rulings (that I am aware of):
1) The first guild to engage a mob in a wing that they are capable of (Eg. demon in ToT for non-well ringed guilds) gets the claim
2) Having 12 people in a zone gives you the claim over another guild who is "bringing in more people / buffing" or about to engage WITHOUT 12 in that wing, but were there first. Therefore that section should either be modified or just taken out.
Feel free to add anything else that I am unaware of.
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