Query: Please read and reply

In my mind, the crucial differnce in leveling now is the lowered zone exp modifiers, moreso than mob/dps tweaks. Granted, Seb used to be insanely good exp, but I'm not sure what is so negative about just plain good exp. Also, I agree with everything in Sp4mm's post. Moreover, if leveling and aa were as fast as they was before, the high end population could concentrate on quests and, more importantly, raids. These days, prime time boasts of maybe 12 - 18 high end ppl for raids, all from differnt guilds. The single reason no one logs on is the massive slow down in exp over the last few weeks (granted, some work has been done to rectify the situation). If you restore speedy leveling, they will come...

What is the downside to 30 min aa? More raid capable ppl, less grinding, less burn-out, more incentive to log on and level since you actually feel you are progressing, more willingness to level anywhere instead of the 1 or 2 zones that have optimal exp, and the bottome line is: more fun. Hell, even live finally came around with PoP. One of my good friends soloed one Saturday in Plane of Fire and got 18aa. That's fun. That would get people more excited about logging in. Grinding for 3 hours is *not* fun for 1 aa. I could solo Fungus Grove at 60 for that kinda AA exp on live. I ebayed because I got burned out having to sit in FG for 10 hours, then having to go camp 5 millions keys/medallions/idols/bane-weps/bullshit.

Wiz: the choice is this: do you want the content itself to be the challenge for the high-end game, or do you want time/grinding to be the challenge (or time-sink)??

Fact of the matter is that 5 high-end zones haven't even come close to being cleared. We should have 50 high-end players logging in all the time for the excitement of trying this unbeaten content, but we don't because of the slow-down. And even if they did login, thier gear/aa's are too shoddy to beat alot of the fights (well, maybe 50 could zerg it, but a more realistic 25-30 couldn't). Why? No one logs in. No one raids. Grinding = burnout.

I think if we took a poll, 99% of the server would vote for a serious speed-up. In fact, the sole reason I switched to WR was accelerated leveling. I felt like I was already twinked for the beginning, and had a blast soloing my way to mid-50s with Yvina. Then, a little sexy monk name Yvang was born, and I had even more fun inventing some very creative ways of powerleveling him (ie DS + AE GRAV FLUX!).

Anyway, not to beat a dead horse... quick leveling is the key to the server growth, fun, high-end raiding, everything imho.

-Yvin/Yvang
 
yvin said:
In my mind, the crucial differnce in leveling now is the lowered zone exp modifiers, moreso than mob/dps tweaks. Granted, Seb used to be insanely good exp, but I'm not sure what is so negative about just plain good exp. Also, I agree with everything in Sp4mm's post. Moreover, if leveling and aa were as fast as they was before, the high end population could concentrate on quests and, more importantly, raids. These days, prime time boasts of maybe 12 - 18 high end ppl for raids, all from differnt guilds. The single reason no one logs on is the massive slow down in exp over the last few weeks (granted, some work has been done to rectify the situation). If you restore speedy leveling, they will come...

What is the downside to 30 min aa? More raid capable ppl, less grinding, less burn-out, more incentive to log on and level since you actually feel you are progressing, more willingness to level anywhere instead of the 1 or 2 zones that have optimal exp, and the bottome line is: more fun. Hell, even live finally came around with PoP. One of my good friends soloed one Saturday in Plane of Fire and got 18aa. That's fun. That would get people more excited about logging in. Grinding for 3 hours is *not* fun for 1 aa. I could solo Fungus Grove at 60 for that kinda AA exp on live. I ebayed because I got burned out having to sit in FG for 10 hours, then having to go camp 5 millions keys/medallions/idols/bane-weps/bullshit.

Wiz: the choice is this: do you want the content itself to be the challenge for the high-end game, or do you want time/grinding to be the challenge (or time-sink)??

Fact of the matter is that 5 high-end zones haven't even come close to being cleared. We should have 50 high-end players logging in all the time for the excitement of trying this unbeaten content, but we don't because of the slow-down. And even if they did login, thier gear/aa's are too shoddy to beat alot of the fights (well, maybe 50 could zerg it, but a more realistic 25-30 couldn't). Why? No one logs in. No one raids. Grinding = burnout.

I think if we took a poll, 99% of the server would vote for a serious speed-up. In fact, the sole reason I switched to WR was accelerated leveling. I felt like I was already twinked for the beginning, and had a blast soloing my way to mid-50s with Yvina. Then, a little sexy monk name Yvang was born, and I had even more fun inventing some very creative ways of powerleveling him (ie DS + AE GRAV FLUX!).

Anyway, not to beat a dead horse... quick leveling is the key to the server growth, fun, high-end raiding, everything imho.

-Yvin/Yvang

I agree in everything with you, but the difficult part of this is looking for the MIDDLE point in which you gain rapidly aa/exp, not too much but not as slow as now :) Wizzy wants everything to be challenging, but maybe in this case there is a slight chance that he will make aa and/or exp faster.
By the way, polls dont solve a thing, if I make a poll saying "do you want to have 5 lvl 50 chars fully equipped when you create an account here or not?" obiously more than 50% of people would say "yes" to it, so I think that for this case, poll's dont work quite well.
 
I'd have to agree that it seems that logging on now is nothing but a grind. Over the weekend we (full group) were fighting feeders in Silent lands, all around lvl 55-58, my lvl 57 SK would get less than 1%aa xp a kill, while 60 shaman was 1% a kill.

This is on mobs that are around the same level as the SK, flurry and hit for high 300s. We eventually got bored (didn't take too long really) and just ran around finding named to kill to keep ourselves sane.

Gagal
 
Wizzy, could you please tell us what are you going to do about exp and aa when you get "results" about what the players have to tell you? I would really want to know at first why did you want us to tell you this thing about exp/aa :)
 
I think that most of us spent days online on eqlive taking their chars to high lvl, and that people want to play WR to have fun, not to do like on live, spending days getting levels...
Of course, its hard to find the balance between too fast and too slow leveling, but it is something that must be looked into to make the game more fun for everyone.
Now, there are 2 choices :
- Make leveling at low-mid lvl more entertaining and fun ( more named to camp, stuff to loot, etc...).
- Make leveling a bit more fast, so everyone can have fun with higher level content which *it looks like* is more designed on WR than lower level's content.

Well, I'm sure you're gonna do something good, so I'll let you choose, that was just my 2cp...
 
Minuss said:
I think that most of us spent days online on eqlive taking their chars to high lvl, and that people want to play WR to have fun, not to do like on live, spending days getting levels...
Of course, its hard to find the balance between too fast and too slow leveling, but it is something that must be looked into to make the game more fun for everyone.
Now, there are 2 choices :
- Make leveling at low-mid lvl more entertaining and fun ( more named to camp, stuff to loot, etc...).
- Make leveling a bit more fast, so everyone can have fun with higher level content which *it looks like* is more designed on WR than lower level's content.

Well, I'm sure you're gonna do something good, so I'll let you choose, that was just my 2cp...


Yeah, I guess you are right in all of this. But by adding named mobs and loot at low levels wont make things more fun, it will add flavor to low mid levels, and that's what is needed now, I think :)
I hope Wizzy thinks about this issues.
 
Yvin, your post is really good. I agree with virtually everything. Especially this part...

Fact of the matter is that 5 high-end zones haven't even come close to being cleared. We should have 50 high-end players logging in all the time for the excitement of trying this unbeaten content, but we don't because of the slow-down. And even if they did login, thier gear/aa's are too shoddy to beat alot of the fights (well, maybe 50 could zerg it, but a more realistic 25-30 couldn't). Why? No one logs in. No one raids. Grinding = burnout.

I dont think we should maybe get an AA every 30 minutes, but right now from what I remember, AA is at least as slow as on live, maybe slower. At least on Live though, you could do raids, etc. Here, we are stuck in a cycle of hard to find groups, slow xp, and not enough highend people to raid. The lack of enough people to raid is really depressing to me. I love raiding, and so many fun zones to raid here, but cant do anything when at any given time there might be 12 highlvl people on split between 2 guilds.
 
EXP gain is being tweaked.

From Yvin's post though, he sounds like he'd be advocating #level, so you can have fun and raid with the entire server.
 
Wiz said:
EXP gain is being tweaked.

From Yvin's post though, he sounds like he'd be advocating #level, so you can have fun and raid with the entire server.


Exp is being tweaked to become slower and faster in whatever lvls you choose, right? :brow: if yes, I know what you mean...
 
A new patch is ready now, but it doesnt say anything about exp, so I presume that that issue will be left for the next patch :brow:
 
It has been so long since my reply...

Wizzy, can you tell us when are you implementing this change of exp gain? :)
 
ok I held off replying to this thread until I could start a new character with the new exp system and try leveling him to 60 again.

I can think of only one thing to say.

Burnout.


Even forming the most spectacular group i've ever had on WR with constant 4 - 5 pulls per go, non-stop, xp is crawling in the 50's. It's disgusting. No offense intended but If I wanted this I'd go back to live.

WR should be ultra fast lvl'ing, no grinds, no 15 hour/day camps. When leveling to 60 the first time round (few months back) I solo'd up to level 40, then grouped in velks from 40 - 51. Dragon Necropolis 51-54.
I then got into a Mielech group at 54 and in that one session I went from 54 - 58 and our group was wiping constantly but it was damn fun and damn entertaining. All in all, it took me about a week to go from 40 - 58 with only casual playing.

I've spent 2 weeks going from 51 - 56 this time around and im totally burned out to the point where I dont even wanna log in anymore or start a new char or play anything. This includes being power level'd, duo'ing and ocassionally grouping but only in fast pulling groups with at least half of us DC'ing other chars outside the group.

AA is slow, normal xp is slow, player numbers are down and it's painfully dull. I suggest the current xp system should be doubled if not trippled across the board entirely, at all levels including AA's.

I know you want this to be a server of achievement but lets be honest, this isnt gonna last forever. If you want people to have fun and to achieve, you need to ensure they have the motivation to do so. Hardcore XP'ing is not an achievement, its a time sink.
 
I think you're really missing something. If the only thing you're after is being highest level, and you're not enjoying the game up until then, something is wrong.

Chill back and relax a bit. What's 60/65 whatever going to do for you that 56 isn't? You're high enough level to apply to any guild. You're high enough level to group in most places. Why do you need 60 so desperately now, now, now?
 
Alright. I've been doing some checking lately into leveling speeds. I would like everyone to please reply to what they know of the following:

- How much time it takes, on average, to acquire:

A level in 1-10.

A level in 11-20.

A level in 21-30.

A level in 31-40.

A level in 41-50.

A level in 51-55.

A level in 56-60.

A level in 61-65.

A point of AAexp.


Include differing conditions, such as wheter grouped, soloing, duoing, etc. All information is of help.

Thank you.


I think you're really missing something. If the only thing you're after is being highest level, and you're not enjoying the game up until then, something is wrong.


Actually, I think YOU are the one missing something, the point you made in the first place. You post a topic asking people to reply to how xp is currently and when I and others do, you post a reply completely off-topic, in what else WR might or might not offer.
Your question did not ask people what enjoyment they might have between leveling up or how much desire there is to level up. You asked about the speed of XP. Period.






Chill back and relax a bit. What's 60/65 whatever going to do for you that 56 isn't? You're high enough level to apply to any guild. You're high enough level to group in most places. Why do you need 60 so desperately now, now, now?

sorry but this is again, completely off-topic. I've given you information which YOU requested regarding level'ing speed and you've replied with "why do you want to level so fast anyway"? This is not the aim of the question you posed.
 
Don't get so snippish. Yes, I asked for somethiing specific, but that doesn't mean I can't explain my reasoning behind the slow experience.

I don't want a zip to 65 in one week thing. It's silly, and it completely invalidates any idea of a game pre the highest levels.

I was suggesting, that if you feel such burnout, to try and chill a little about the entire issue, because 65 isn't all the world.
 
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