List of things I would like to see happen:
1) Remove regents from spells/buffs that can simply be summoned.
- Basically any spell that requires a Peridot should just not have a regent. There is simply no reason for the time loss of logging into a mage to summon dots just to cast R:Aego or any other buff on this list:
- Spell: Aegolism
- Spell: Blessing of Aegolism
- Spell: Relic: Gift of Aegolism
- Spell: Celestial Shield
- Spell: Diamondskin
- Spell: Dilated Shelter
- Spell: Manaskin
- Spell: Marzin's Mark
- Spell: Relic: Runecloak
- Spell: Rune IV
- Spell: Rune V
- Spell: Rune VI
- Spell: Savagery
- Spell: Sorcerer Familiar
- Spell: Spellshield
- Spell: Spellskin
- Spell: Symbol of Marzin
- Spell: Symbol of Naltron
- The only thing this could possibly change, other than an overall time saver, is enchanters using Rune more often at the lower end of the game. I personally do not see this as a negative. It would give fresh 65 or pre-65’s enchanters more to do in groups.
2) Combine Companion Health and Companion Strength into one effect
- Companion health was changed from an effect that only had to be swapped in when zoning or summoning a pet into something you had to have on at all times. I feel this was a good change however changes that should have followed never happen.
- Companion Health desperately needs to be on more items
- Beastlords are forced into using one of two items
- Mask of Multiplicity (T10)
- Chestwraps of Furious Rage (T10)
- Mages have it even worst
- Adamant Construct Bindings (T9) wtf…
- Mask of Multiplicity (T10)
- Companion Health needs to scale much better then it currently does
- There is no reason why companion health should be a simply linear increase of the pets base hp
- My ranger bird pet gets 164 more hp from CH7 to CH8 and wearing a CH8 item as a ranger is almost impossible
- Only two classes truly benefit from Companion Strength (Mages and Beastlords). It can be argued that necros should also be on this list however I would much rather see them use their Relic pet more once it is finalized. The mana problems shouldn’t be that hard to fix.
- Combining these two effects would help itemizing for pet classes a great deal without granting them much power. This would also help future itemization for pet classes.
3) Do *something* about the combine BP and Legs Buff
- These two buffs should have a much longer duration.
- The only negative to making these buffs last forever would be classes with SB would have a one up over classes that do not.
- There should be a quest for an item that combines these two buffs into one
- There should be a quest that just turns these buffs into augs that go into your charm
- I am sure they could find out a way for the 50 atk buff to work
4) Combine Spell: Relic: Essence of the Wild and Spell: Relic: Essence of Tarhansar into one spell
- I don’t even feel this one needs a reason. Why hasn’t this happen yet?
- You could replace the open Relic with a new wolf pet
- The current “best” Shaman wolf pet already has problems due to its low level
- The new pet could simply do a bit more dmg, have a bit more hp to live longer and cast a lower end slow to help in exp groups
5) Make all valid raid buffs have 0.0 refresh time to speed up raid buffing
- I know I have posted this a lot before but for some reason it still hasn’t happen
- The list of spells that should have their refresh time lowered to ZERO are here:
- Spell: Call of the Predator : Recharge time: 18 seconds
- Spell: Spirit of Bih`Li : Recharge time: 9 seconds
- Spell: Relic: Ward of Nature : Recharge time: 8 seconds
- Spell: Dead Men Floating : Recharge time: 6 seconds
- Spell: Share Form of the Great Wolf : Recharge time: 12 seconds
- Giving rangers this buff would also be cool
- Spell: Talisman of the Niklothar : Recharge time: 5 seconds