Putting the wounded memories to rest

Zarimus

Dalayan Beginner
So, following the only clue we have at the moment, and led by Szriko the Undying, Lizard of a Thousand Deaths, some of us tried to clear Rivervale of halfling spirits last night.

The halflings that pop up at night are fairly easily defeated, for the most part. The exceptions are the Captain (forget the NPC name) in the town hall, who is hasted, summons, and hits like a raid mob, and the Scarecrow in the field.

The Scarecrow can be kited as he's fairly slow and doesn't summon, but he has a huge amount of hit points. We got him down to 97% before things went wrong, but he seemed to have maybe 200k hits or so. More DPS would have dropped him. The Captain will probably require a serious force and a raid tank to take down.

It's not certain that clearing everything in Rivervale will trigger something else in the storyline or not. If so it will probably be in the form of a dropped item from the Captain.
 
I'm starting to think the scarecrow really is crucial here. He never leaves and that right there should be suspcious. He's there as a gaurd of the crops. I think the crops are more than just some creepy mystique to the town. Perhaps they're the rotted reminants of those who died in rivervale? Has anyone tried to give the crops to a halfling? It's a pretty baseless guess but then again so is killing everything that moves.
 
Atomicated said:
Has anyone tried to give the crops to a halfling? It's a pretty baseless guess but then again so is killing everything that moves.

Someone tried touching the crops (Allieyn or Aarielly possilby?), and were quickly given a trip back to bind. I heard them talking about it in either /ooc or #SoD. I think you would have to take out the scarecrow before that was even possilbe.
 
Wasn't me, but then again, if you pick one up and die, you still have it in your inventory.

I didn't know the scarecrow was kiteable, though . .that is useful information. With a proper snare and some DPS he'd fall easily. Or enough healage perhaps a well equipped tank could handle him too.

I wouldn't mind participating in a scarecrow raid if I had some advanced notice.
 
JayelleNephilim said:
Atomicated said:
Has anyone tried to give the crops to a halfling? It's a pretty baseless guess but then again so is killing everything that moves.

Someone tried touching the crops (Allieyn or Aarielly possilby?), and were quickly given a trip back to bind. I heard them talking about it in either /ooc or #SoD. I think you would have to take out the scarecrow before that was even possilbe.

Well that's my point. The scarecrow is hell bent on protecting those crops. There has to be a reason why.

Edit: Last night when they tried kiting him I could pick up a crop because he was distracted however all the halflings were dead so I couldnt try giving it to one.
 
Scarecrow

Szriko and I stayed after we raided Rivervale. I kited him alone. I was putting out 364 dmg per tick and it took about 5 minutes to take him down 1%. This shows that He has ~1,820,000 hp....much more that we initially thought. I kited him to 95% so the time per % is pretty accurate. He has a very slow regen time as well....it takes him about 5 minutes just to regain 1% of his own hp or even more. He hits in the 400 - 700 range but runs extremely slow. With Dps he will easily fall.

Rouean Onrielas - 55 Bard
 
Naglithan C

Szriko and I were able to succesfully make it to Naglithan C tonight. Just like Thizk said, there are no signs of anything. We searched the entire zone for clues but found nothing. No sign of Baldakos....No sign of anything else. It seems that at the moment Rivervale is the best chance. Although, Both Szriko and I....as well as many others....have picked that zone apart and found nothing. If the scarecrow does not hold the key to the wounded memories then I belive we should set our sights on another area.

Rouean Onrielas - 55 Bard
 
Allielyn said:
Wasn't me, but then again, if you pick one up and die, you still have it in your inventory.

Warning: if you have the crop in your inventory and zone back in, the scarecrow will reaggro.

Also, the scarecrow HAS been killed before. Took a couple hours of kiting if I remember correctly. Have to go back and look at my IRC logs (if I have them), but I think it might have been Zaira and a wizard? It dropped.... absolutely nothing.
 
GuiardoTuneweaver said:
Warning: if you have the crop in your inventory and zone back in, the scarecrow will reaggro.


:wth: Hrm, seems the solution is to kill the scarecrow, harvest the crops, and give them to the Halflings, before the scarecrow respawns.
 
Well if giving the crops to Halflings is the key we wouldn't even need to kill the scarecrow. Rouean is capable of keeping him distracted all day, he runs at the speed of snare. So as long as he's chasing after somone other people can steal his crops and try to figure out what to do with them.
 
The halfling utterances have the air of being clues to the problem. They talk about being cold, so cold... and they say they want ... something?... like they can't remember or can't fully articulate what they need.

The crops might be it, food warms you up and god knows halflings love food.

Just the intricate nature of the zone, the listless halflings watching the mistlights, the hidden shadow in the inn around the butchered corpses, it all looks like a carefully designed puzzle. Someone said the mistlights drop an item that will cause the halflings to despawn, I seem to recall. Maybe those are the "warmth" the halflings need?
 
Well, the crops that the scarecrow guards aren't your everyday barley, wheat, and rye. According to what I've seen linked they are some sort of writhing, living peices of flesh. Perhaps bodies for the unknowing ghosts, growing from the fertile soil. It's worth a try, in my opinion, to see what a halfling ghost would do when confronted with one.
 
Crops

Szriko has given crops to the halflings as well as the mistlights. Nothing happened. I truly believed that rivervale was the right place but perhaps we are incorrect. One thing that he has found out is that if you stay still in the water when mistlights aggro they do not DT....they melee for around 100 dmg.

Rouean Onrielas - 55 Bard
 
Another idea struck me regarding the crops. Perhaps we should try giving them to the corpses of the halflings. Probably just going more off base but it seems like there is something important about those crops since they are so well protected.
 
crops

Well that idea is worth a try....nothing else has worked as of yet so we need to follow every single idea/lead that we can come up with.

Rouean Onrielas - 55 Bard
 
I've already tried most of this before the topic started, I tried giving crops to the captain, the Corpses, the Halflings, the merchants, the Mistlights, guards out in Whisperling, And even back to the ScareCrow himself. Even if your not SoW'd, the Scarecrow is extremely slow and easily outran, so anyone can test what I already have. The mistlights, if not invulnerable, WILL be killable, as they only melee for 100~ and if Rooting works like I hope to test tonight, it'll be soon a city of dead lights. As for the rumor of what they drop, that makes no sense.. Maybe when they only meleed for 700 or so, but that still seems odd, considering how hard it is to get just one.
 
Crops

Zarimus said:
The halfling utterances have the air of being clues to the problem. They talk about being cold, so cold... and they say they want ... something?... like they can't remember or can't fully articulate what they need.

The crops might be it, food warms you up and god knows halflings love food.

Just the intricate nature of the zone, the listless halflings watching the mistlights, the hidden shadow in the inn around the butchered corpses, it all looks like a carefully designed puzzle. Someone said the mistlights drop an item that will cause the halflings to despawn, I seem to recall. Maybe those are the "warmth" the halflings need?

I tried giving the crops to several halflings and they all returned it while the scarcrow chased me around like a bad dream. I'm wondering if either the hidden shadow or the live halfling in the cave may be the more appropriate targets. I was preparing to go to them when morning came and they despawned.

I agree with all that's been said that the this is an intricate puzzel that is begging to be solved. Send me a tell in game if you are interested in going to explore this more. Thanks fellow Bearers, I look forward to serving with you.

Your humble servant,

Faldeney
57 Wizard
 
JayelleNephilim said:
Atomicated said:
Has anyone tried to give the crops to a halfling? It's a pretty baseless guess but then again so is killing everything that moves.

Someone tried touching the crops (Allieyn or Aarielly possilby?), and were quickly given a trip back to bind. I heard them talking about it in either /ooc or #SoD. I think you would have to take out the scarecrow before that was even possilbe.

It was I. I touched the crops, and the scarecrow immediately demanded their return. Unfortunately, he refused my attemtp to return them to him, and killed me. I returned to the town to make ammends, and no sooner did I set foot in rivervale than I was once more attacked by the scarecrow.

Destorying the "crops" caused him to leave me in peace.

The crops are decaying flesh, I can only assume the unholy remains of the once living residents.

The souls who inhabit rivervale are confused. They do not realize they are dead, nor do they realize the horrors inherent in their own existence. They sell various rotting flesh and bile as food, and many books which are simply insane ravings repeated endlessly. NOTHING about them makes any sense, nor should it. Their children kill you for stepping off the path, they unknowingly turn into demons that attack everyone in sight, they farm and harvest unholy flesh...

Do not attempt to understand their behavior, it is fruitless.

Killing that which is already dead accomplishes nothing. These tortured souls need to be freed so they can rest. Violence will not grant them this freedom, perhaps nothing will. If any hope to restore rivervale to what it once was, learn more of the mists and the mass which made it what it is. The mists are still tormenting the halflings of rivervale, as they have bound themselves to their victems souls.

What I do not understand is why the halflings are confused. insane, and unstable, yet still retain enough of their souls to strive for normalcy. They pretend to be living, though they are not, and they are (generally) friendly to any who follow their "rules"
 
Having taken a few trips to rivervale myself I figured something very...very odd was happening there. From the halflings who were simply sitting by the water, seemingly mesmerized by the undoubtably dangerous lights in the water, to the very fact that this was the only city I found to be pretty much open only at night. Having not explored the zone myself much I can only draw upon the information that has been graciously provided by others. So to that end...

What we know about the vale

1) The scarecrow => Strong as hell apparently, well....maybe not strong...but definitely pretty healthy. Perhaps the scarecrow does present some key. Could it be possible that the scarecrow is a manifestation of the life forces of the accumulated once living halflings? Possibly would account for his truly insane amount of health. I'm also assuming that this individual does not talk, as it has never been my privelige to even view him, as I was rather cautious to aquiesce to the demands of the halflings to not wander from the path, thus my explorations were ultimately limited.

2) The mistlights=> They remind me of what little I've seen (Thank all the gods) of the mist tendrils. My contact with these has also been limited with the exception of an ill fated exploration of the elven home in lesser faydark. If they are not as powerful as these others (and they seem not to be from the accounts above.) are they similar in nature and or composition? They could even be the souls of the halflings in the city now that such occurs to me. Do the numbers of the mistlights and halflings match up?

3) The crops...how many are there? One would assume if they were to have the power to free the former living citizens of rivervale from their torment, there would be enough of them present to do so.

4) The halflings... they are friendly as aari said and I myself experienced. Though there are a number of questions inherent in their existance that may help to shed some light on the nature of the mists themselves. Perhaps a greater exposition at length of what we know of the history of rivervale would shed some light (though hopefully not enough to cause it's residents to despawn) on the topic. There are a number of things that I find odd however, even considering the hypothesis that they are in fact undead...

A) They despawn during the day, at least most of them do... I do believe I've seen some during the daytime, but I could be mistaken, as memory is truly a fickle entity. Few undead that I have seen do this. There are the mummified froglocks of miel that do, as well as the tomb king. But many do not, including the mummies in northern tarrhyl, the denizens of freeport, the entities in kaladim, the undead residents of first ruins, the iksar skeletons near elvenhome, murdered guardsmen on the way to kingspass, and the dwarven skeletons in goblinskull to name a few. Whether this indicates an oddity in the existance of these creatures that do not appear in the daytime or some property of the undead created in the wake of the mists is unknown to me.
Perhaps given the nature of the undead discussed extremely powerful undead retain a certain intolerance to the daylight hours, as most of those mentioned that appear during the daytime are not powerful. Then of course there is the underlying trend that skeletal beings such as the residents of freeport seem to be unaffected by the daylight hours. The spectres in kaladim may be simply unaffected as it is constantly dark there, whether day or night. Also if I recall correctly was not kaladim attacked before rivervale? As some have suggested the mists may be weaker the further they spread, growing thinner. Thus the halflings may be unaffected to the extent of the denizens of kaladim, though both apparently seem to attempt living normal lives from my limited observations, even to the extent of having shopkeepers, bars etc. The citizens of freeport also provide ample evidence of this phenomenon, although I theorize this may simply represent the dead being unwilling or unable to accept the nature of their new existance. Being unable or unwilling to move on, they simply cannot cope, and so cling to the remnants of what they once did. It would be truly interesting to determine whether an enchanter could convince the undead in freeport and kaladim if they were one of their own, and go among them to learn what they could, although it may be too much to hope that any fruitful conclusions could come of this.

B) They seem friendly but become very very upset when one travels from the path.. however they still warn people from straying from it. This in it's very simple nature presents a difficult problem. Do they realize somewhere, perhaps on a basal level, their true nature? They may be attempting to warn individuals as to save them from the fate they will be forced to visit upon them, much the same as a certain scavenger gnoll I had the interesting experience of encountering whilst wandering the badlands. This said they seem to not have lost their underlying human, or halfling I should say natures. Whereas other undead most certainly have (freeport who attack on sight, or kaladim residents who do much the same). Regardless a number of possible hypotheses present themselves
1) They really really want to hide something off the paths, whether they are being forced to, or want to.
2) They have limited control over their natures. This control only extends to the "path" areas and they realize this.


Experiments to try
1) To further determine the nature of rivervale's residents invisibility may provide some clues. Should they be able to see through regular invisibility, the particular variant to ward against the sight of undead should be tried. Conclusions here are obvious.

2) Talk to the scarecrow? Perhaps some phrase or question will provide further information from him?

aari brings an interesting thought to mind...The mistlights may simply be the combination of the souls of the halflings and the mists. Perhaps the mists, being weaker in that area for whatever reason, were unable to sustain themselves in the prime for whatever reason without this extra "help". Thus they bound themselves, accounting for the listless halflings complaining of warmth. As for why others of their kind do not display this behavior who knows... perhaps not all of the souls were neccesary to sustain the mist? Or it could simply be the force of the victim's will that keeps it from endlessly staring at the lights.

But then again I digress as usual. I will undertake further exploration of this area in the future and see what I can discover and I am sure others will do so as well.
 
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