I was excited for the new combo system. I think it would be really neat and a nice dynamic, regardless of losing the innate avoidance (but who would want to lose that).
Hang on I think I just figured something out. 10% Avoidance sounds like a lot because it is a fake number.
Let's say, hypothetically, that you can expect a mob to miss you around 22 swings out of 100 okay, hypothetically. Your innate 10% avoidance means you will instead be missed 24 swings out of 100. Do you see? Not 32 out of 100. It's a very small bonus we are talking about and frankly, dodge mods give you much more (since dodge, block, and riposte are all checked for AFTER a mob hits you.) And this mob is hypothetically level 52.. a level 70 raid boss will miss you less often which means your +10% avoidance does *even less*.
Does this explain why I seem so put out having to sell monks on this idea? The weight-related avoidance is really token and to me its removal does not warrant this furious a defense.
slaariel, here is the thing, just do whatever the fuck you want, people are scared of change, people dont have MOST of the details. so put stuff in and we can try it and see how it works, I mean it may even be way op who knows. this while conversation talking about it without knowing the details is dumb.
slaariel, here is the thing, just do whatever the fuck you want, people are scared of change, people dont have MOST of the details. so put stuff in and we can try it and see how it works, I mean it may even be way op who knows. this while conversation talking about it without knowing the details is dumb.
The Dev team is pretty certain we want these to go in - BUT I figured it would be good to get some feedback on the details before full implementation.
The changes are as follows:
1) Monk weight penaltywill be completely done away with. It will no longer matter if you have 10 stones on you or 100 as far as AC or avoidance goes. This also means that the innate 10% avoidance bonus (which was not a lot to be honest) no longer exists as well.
2) Partially to compensate for the loss of avoidance and partially because its a cool idea monks will have a avoidance bonus when they are not attacking something. The number we are kicking around now is 20%. I have dubbed this in my head "Meditative Calm". Having a message tell you when you slip in and out of meditative call might be warranted but also might be too spammy. Opinions are welcome on that point.
3) This next one is cool and all creative credit goes to Slaar. Monks will be getting special attack combos. Instead of having completely unused special attacks earned throughout a monks lifetime we are going to be having monks get special bonuses, buffs, damage and the like happen from specific combinations of special attacks. Want a big damage special? Perform the correct order of special attacks on a mob and it will happen. We hope to expand this to interesting avenues including possible group buffs, defensive abilities and more.
Finally and as an aside - this will likely mean WR bags will be rejiggered since we no longer will have one class who needs *perfect* WR bags desperately and a bunch of other classes who do not.
Comment away! This is likely due within a day or two.