donfolstar3
Dalayan Master
Given the dps numbers and aggro pulling maybe we should just claim monks are tanks and call it a day. Hardy har har.
Thanks for indirectly answering my question about the innate procs Dinadass. Having aggro/root procs go off while trying to do other stuff sure seems like it would be annoying as hell, especially when Tiger Claw/aggro is attached to the big damage combo.
Not to get all back to the drawing board, but how many effects do Monks really want/need out of the Combo system? There are 8 using the current system. What if instead of Round Kick (dps downer) and three total steps the combo system used Flying Kick + next attack = combo. That would drop the number of combos down to 5 but definitely boost the base dps and "streamline" the system.
FK: Big Hit
TR/DP: Lifetap
TC: Defense/aggro
ES: Haste
RK: Stun
Or something like that. Maybe just either kick sets up a combo and any of the punches/rakes finishes it. That'd be 8 again, but allow for finishing combos faster/getting desired effects out in less response time.
Thanks for indirectly answering my question about the innate procs Dinadass. Having aggro/root procs go off while trying to do other stuff sure seems like it would be annoying as hell, especially when Tiger Claw/aggro is attached to the big damage combo.
Not to get all back to the drawing board, but how many effects do Monks really want/need out of the Combo system? There are 8 using the current system. What if instead of Round Kick (dps downer) and three total steps the combo system used Flying Kick + next attack = combo. That would drop the number of combos down to 5 but definitely boost the base dps and "streamline" the system.
FK: Big Hit
TR/DP: Lifetap
TC: Defense/aggro
ES: Haste
RK: Stun
Or something like that. Maybe just either kick sets up a combo and any of the punches/rakes finishes it. That'd be 8 again, but allow for finishing combos faster/getting desired effects out in less response time.
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