Hey ~
In my six or so years on Dalaya, I've met a lot of people who go it solo - either group xp or solo - but no guild. They all are well under tier for the time they've put into the game, and there's limited options for increasing their gear when soloing. Things like bounties are great, and I've had fun trying to solo my way through them, but other than bounties, once you have great BOE Gear, you're stuck. I know there are some options (like OG ring, and some others) - and most everything is not soloable.
I remember reading in MANY Posts that there is a big focus on getting people to "Group, Raid, Guild" Etc...
But here's my idea/suggestion:
You put in place several mobs that are unattackable until you trigger them - through some kind of questline progression.
These mobs are on a "Tier" - and you are able to attack each mob as many times as you want in order to get all the gear they drop that you want. They then drop a quest piece that triggers the next mob (more difficult/different strat to kill).
Each mob needs to be killable by either all classes, or have certain tiers be class-specific solo mobs.
There has to be some sort of collection or time consuming questline to be able to trigger a mob - or have to solo clear to it. Every mob, including the tier mob, needs to have a max aggro amount of players = 1.
There's a lot you could do with this - in terms of where you place them, or whether or not you kill them - or just fight them to a certain % in order to test your skill against them - so its not just all about killing stuff.
These mobs would drop 1 piece of loot (and maybe some sort of token or something that empowers lower tier loot so that you can tier it all up to your current tier - as you kill stronger mobs.
This is just a start to this idea, and I wonder what people would think about it. If there's some good replies, I hope Dev's take it into some consideration! I'd love more things to do solo, and to be able to get higher tier without having to soley rely on raiding with a guild/pug!
Thanks~
In my six or so years on Dalaya, I've met a lot of people who go it solo - either group xp or solo - but no guild. They all are well under tier for the time they've put into the game, and there's limited options for increasing their gear when soloing. Things like bounties are great, and I've had fun trying to solo my way through them, but other than bounties, once you have great BOE Gear, you're stuck. I know there are some options (like OG ring, and some others) - and most everything is not soloable.
I remember reading in MANY Posts that there is a big focus on getting people to "Group, Raid, Guild" Etc...
But here's my idea/suggestion:
You put in place several mobs that are unattackable until you trigger them - through some kind of questline progression.
These mobs are on a "Tier" - and you are able to attack each mob as many times as you want in order to get all the gear they drop that you want. They then drop a quest piece that triggers the next mob (more difficult/different strat to kill).
Each mob needs to be killable by either all classes, or have certain tiers be class-specific solo mobs.
There has to be some sort of collection or time consuming questline to be able to trigger a mob - or have to solo clear to it. Every mob, including the tier mob, needs to have a max aggro amount of players = 1.
There's a lot you could do with this - in terms of where you place them, or whether or not you kill them - or just fight them to a certain % in order to test your skill against them - so its not just all about killing stuff.
These mobs would drop 1 piece of loot (and maybe some sort of token or something that empowers lower tier loot so that you can tier it all up to your current tier - as you kill stronger mobs.
This is just a start to this idea, and I wonder what people would think about it. If there's some good replies, I hope Dev's take it into some consideration! I'd love more things to do solo, and to be able to get higher tier without having to soley rely on raiding with a guild/pug!
Thanks~