Pet/Mez/Ramp Issues

Maybe full controll is a figment of my imagination. In the same line, maybe I was wrong to assume that one would observe the situation for mezzed mobs BEFORE triggering things like rampage or rains. And even if one didn't think that far ahead, there is still this nice button PET HOLD, wich makes ones pet NOT ATTACK ANY MORE AT ALL. One should think of this as a button that gives one full controll of the pets ramp, while punishing one for being stupid in the first. Not a bad thing I'd say, maybe one will learn and not do silly things again

I may be misunderstanding your position here. but you appear to be saying I should not use pet rampage any time an Add MAY come and MAY need to be mezzed.

If this is indeed your position then I am sorry but I think that is f***ing ridiculous.

And no I cannot simply pull the pet off - with rampage it is more than likely have aggro on mobs and deposit them in my lap.
 
If you have 2 mobs, you can rampage and rain and fun stuff unless you're mezzing. If you're mezzing, just pull your pet off before mez lands. I see where you have a problem under a specific set of circumstances:

(1) Your pet has aggro on one of the 2 mobs he's hitting.
(2) The tank can't pull aggro off your pet.
(3) Pulling your pet off gets you summoned and beat on.
(4) Your pet doesn't stop rampaging anyways and breaks mez despite /pet hold and changing stance.

If changing stances or /pet hold does not prevent your pet from rampaging, I can admit there's a problem. Otherwise, the problem is merely yours.
 
In my time on this game, you either are not mezzing at all or know before hand that you need to. Pet hold also seems like an easy fix.

Regardless of rains being more efficient on one target vs MAGE nukes, they are still situational (like any spell really). They are far more situational than single target nukes in general, and that is what IMO justified their superior efficiency.
 
Off topic entirely but I cannot let this go - lol.


Regardless of rains being more efficient on one target vs MAGE nukes, they are still situational (like any spell really). They are far more situational than single target nukes in general, and that is what IMO justified their superior efficiency

Well if you are going to define ALL spells as being situational then it is difficult to argue against the proposition that rains are situational.

However if you adopt a different position say What spells you would use against a simple Tank and Spank, or what spells you actually use in most encounters, then rains are the non-situational spells. If I do not have a chanter to bugger me up then at least 90% of my damage spells will be rains or pbae's. Nukes are very much a spell of last resort.
 
Last time I played a mage there was time after your two rains are cast to use another spell.
 
You can activate pet flurry/rampage, but you CAN'T deactivate.
AND pet's flurry/rampage last till NEXT fight unless their stamina(or whatever) is zero.
(Its not time based ability)

ex)
1. Single pull => Use /s 5 (pet rampage) => Mob die BEFORE rampage end.
2. 2 Pull(1mezz) => Pet is STILL in rampage stance => Mezz breaking => Mage fail.
It was happend to me last UT water wing PuG.

Sry for my poor english. This is my best. :)
 
The English is fine.

I think the Rampage *IS* time based, but is time IN COMBAT, not elapsed time.
So you are right that the rampage may carry through to the next fight, with bad results if that fight has a mez.

Good to see I am not alone in wanting this fixed.

GOGO Zaela
 
If changing stances or /pet hold does not prevent your pet from rampaging, I can admit there's a problem.
This is me admitting there is a problem. Thank you for the information in the previous two posts. We can stop dancing now.
 
It does not appear to be time in combat based at all if it is anything like the flurry tome (at least mage time in combat). Seems more like attempts when I paid attention to it (which after I bound it to pet attack, was rare), which is actually good. Pet hold cancelling it would be decent.

Though I still can't see why you just wouldn't keep the pet away from the mezzed mob, and then just bitch endlessly at your tank until they move the nonmezzed mob away. After the first ten or so times you do that all you have to do is go omg move, and they just do.

Last time I played a mage there was time after your two rains are cast to use another spell.

Sort of. Really the only spell you should be squeezing in if you want to get the most bang for your buck is scars of sigil, or something equally as fast (i.e. not a whole hell of alot of our spells). This is why rezadian blizzard was giving me a raging hardon back when the new spells were first being discussed. Not because it is a better spell necessarily, but because I could add it in and lose almost nothing. Anything over a few seconds and you're just cutting into your next rain.
 
Never test it again in raid yet. I'll try today with my enchanter.
I love this class tome now btw. (with /s 5, my pet is killing machine :))
Thanks a lot, Zaela.
 
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