mad1337nes
Dalayan Adventurer
If you're doing something so hard your tank(s) can't handle a second mob, you have far more pressing concerns than the lack of your DPS.
like why the fuck do you not have access to ringers
If you're doing something so hard your tank(s) can't handle a second mob, you have far more pressing concerns than the lack of your DPS.
like why the fuck do you not have access to ringers
Ignoring various bitching, I have just put a check for mezz somewhere in the pet rampage code. Will that fix whatever is wrong? No idea
Actual on-topic part of post: It's plenty possible to just keep 2 mobs unmezzed, letting the enchanter do a little something else with their time and mana while you rain. If you're doing something so hard your tank(s) can't handle a second mob, you have far more pressing concerns than the lack of your DPS
Doesn't take ringers.. just a second tank with a clue to take on that second mob. Or, as was stated, position mezzed and tanked mobs apart so rains can still be done. Or, crybaby rain-maker can just suck it up on those few occasions when rains are not a good choice.
there is very very little non-raid content in sod where you can't tank two mobs on tier.
Aren't pets coded to be unable to attack mezzed targets?I've never seen the mage pet(s) break mez. I wouldn't be that surprised if you had an aoe proc weapon or something.
Whenever I parse mages I'm seeing less than 50% of their damage coming from actual nukes. Yeah you are complaining about pets getting limited too, but in the countless hours I have spent around mezzed mobs and a mage and his pet(s) attacking the correct target, I've never seen the mage pet(s) break mez. I wouldn't be that surprised if you had an aoe proc weapon or something.
there is very very little non-raid content in sod where you can't tank two mobs on tier.
If you are trying to tank bq with like a bunch of t4 toons, yeah you can't handle two, but you shouldn't be there anyway.
This was an informative and well thought out post.... until you realize the OP was talking about raid content, and therefore your post is dumb and so are you.
I disagree with your assertion that a mage's ability to rain is severely limited by mez due to the obvious possibility of mezzing all but 2 and keeping mezzed mobs out of the rain's range. It's actually really easy to do, and most enchanter I play with appreciate the ability to mez one less mob.No this is OFF topic. I accept that a Mage's ability to rain is severely limited by mezActual on-topic part of post: It's plenty possible to just keep 2 mobs unmezzed, letting the enchanter do a little something else with their time and mana while you rain. If you're doing something so hard your tank(s) can't handle a second mob, you have far more pressing concerns than the lack of your DPS.
(I do not like it, and would be happy to debate it a seperate thread), but the issue is whether pet damage should be immasculated in addition to rain damage.
Mage rains have a superior efficency vs multiple targets because they are situational. Just like pbae tend to be even more efficent than rains
If your pet really is breaking mez because of your tomes then that should probably be looked into
I just thought it was dumb to make rains part of the issue, and I still dont think they account for as much of a mage's total dps as you are stating (i parse a mage with both runics though)
If your pet is breaking mezzes with an ACTIVATED ABILITY you have full controll to turn on or off, there is no reason for change whatsoever though. Just tell your pet not to ramp when around mezzed mobs.If your pet really is breaking mez because of your tomes then that should probably be looked into.
If your pet is breaking mezzes with an ACTIVATED ABILITY you have full controll to turn on or off, there is no reason for change whatsoever though. Just tell your pet not to ramp when around mezzed mobs.
If your pet is breaking mezzes with an ACTIVATED ABILITY you have full controll to turn on or off, there is no reason for change whatsoever though. Just tell your pet not to ramp when around mezzed mobs
And how do I turn it off pray?
Correct me if I'm wrong, BUT: Pet flurry (and pet rampage) are abilitys activated via /s X. So if X =/= flurry/ramp stance, pet doesn't flurry/ramp
If your pet is breaking mezzes with an ACTIVATED ABILITY you have full controll to turn on or **OFF**, there is no reason for change whatsoever though. Just tell your pet not to ramp when around mezzed mobs
That is indeed so.
But your original statement was
So I am asking how IF I have this **FULL CONTROL** how I indeed can turn it off?
Or can I take it that this **FULL CONTROL** is a figment of your imagination?
That is indeed so.
But your original statement was
So I am asking how IF I have this **FULL CONTROL** how I indeed can turn it off?
Or can I take it that this **FULL CONTROL** is a figment of your imagination?
does restancing not end this?