luciferblack
Dalayan Elder
SoDPlayer said:I have no problem at all with balance.
But why must we subtract more than add when it comes to balancing? That is one thing that the Game-Company did too much of.
I totally agree with this statement.
SoDPlayer said:I have no problem at all with balance.
But why must we subtract more than add when it comes to balancing? That is one thing that the Game-Company did too much of.
luciferblack said:Well, I guess now mages and other pet classes only solo slightly better than rogues and warriors?
Time to go kill light blues guys.
The balance between pet classes and other classes has been a long time coming imo. One player with what is essentially 2 box character was unbalanced.
Nobody likes nerfs, but really all the changes seem to be is bringing them more in line with the soloability of other classes.
Some people complaining about soloing as a 60+ mage should try soloing as a melee post 60. When the best you can hope for against light blues is killing a few an hour, that's not really what I call great soloing ability.
Thinkmeats said:That comparison would be more valid if the post-60 melees had started their leveling career playing a class that was excellent at soloing through all levels.
Ryei said:i agree, you cannot just assume every mage has Relic pets + 1000 AA points and etc...
and also you cannot assume we will log in, ask a cleric/shaman/whatever else , to buff our pet so we can go solo... thats just ridiculous...
im still waiting to see what happens, till then...
Ryei said:sorry to say but, warriors/rogues dont take a year to find a group , as mages/necromancers. And we are also not REALLY neded at raids, so 1 tops per each raid, so we definetly should be able to solo better then other classes.
When a person makes a necro/mage he thinks that if he cant find a group, no problem, he can solo if needed, but now... its just a total waste of time, its not balancing... i dont do a backstab of 2kdmg every 10 secs or something, mages dps is lower then wiz/rogues, so we are not dps class, and so, we are not very required at groups...
Well, that nerf sucked hard for soloable classes...
i just wanted an Admin/GM answer here, cuz if its going to stay as it is... i might make another char.
See yall.
luciferblack said:You know why mages get passed over on raids? The only reason - there's TOO MANY.
luciferblack said:That comes from it being too easy for them to solo.
I can think of many situations where you'd pick almost anything over a mage, not just because there are too many. Whirlwinding mobs? Bye pets. A healer would keep the rogue alive, but they seem to always forget about pets, since they're less dps. Mobs that have to be mezzed next to eachother? No rains and chain nuking often means the mage getting aggro, bye mage. Mobs that are resistant to both fire and magic? Bye mage dps.luciferblack said:You know why mages get passed over on raids? The only reason - there's TOO MANY. That comes from it being too easy for them to solo.
luciferblack said:I've had my rogue invited to groups...that had 2 mages in them at times. If you honestly think that warriors and rogues get picked up for groups before mages you're delusional. How about if there's no healer avalable? I bet they'd pick up a mage before a warrior or rogue. I know I would...and I don't play a mage. I've seen those groups many times. Who gets invited to what group is situational.
You know why mages get passed over on raids? The only reason - there's TOO MANY. That comes from it being too easy for them to solo.
Xardon said:It's funny you said this, as I am and have always been the only Mage in my guild for almost a year. I don't see that many mages around either as I travel through towns.
This is actually not the case now, and even then, I never technically "solo'd" on SoD, I would two box my mage and my cleric. And even now that's barely possible. I figured one day when no one was around I would take my mage and my cleric to the front of Eldenals just to kill the beginning mobs for slow xp and maybe some amulets, but I couldn't even do that effectively. My pet just got owned too fast. I could kill one mob at a time but would burn half of both chars mana for the one fight, and if I got an add? Forget it I had to zone, wasn't enough time to try to root the add, and re-adjust my pet so both were not attacking the pet before he would kick the bucket. It's a shame but such is life I guess. I usually only ever play SoD now to do some raids, my interest for anything else seems to have bottomed out.
luciferblack said:I played a friend's mage at one point. The mage was fairly well equipped and level 55 - http://shardsofdalaya.com/fomelo/fomelo.php?char=lillandria
Soloing was very easy.
This of course was before the pet heals were changed. Also this was before the pet tanking was changed.
I guess that pet classes aren't going to be dps/aux tank classes any more. it appears they're just going to be DPS. As such, mages may need a boost to pet dmg, since the big appeal of the mage earth pet was it's ability to tank fairly well.
It's an odd situation mostly for mages since they would have to have 4 pets balanced. Necros and Beastlords it'd be a little easier as they don't have to choose between pets.
I think pet heals should be changed back to how they used to be though. The pet heals are stupid now. I don't think pets should be able to tank as well as any melee class, but now that hp buffs work on them, I think pet classes should at LEAST be able to heal their pet efficiently.