Patch Notes - February 12th, 2021

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  • We have added a new Season Feedback sub forum for players to present suggestions that others can then upvote.
  • The "Stop casting a spell" hotkey and /stopcast macro now properly works.
  • A fix for the "Invis Bug" has been rolled out.
  • Cesspits level limit has been removed.
  • Level 61 to 65 spell vendors have been added to Erimal.
  • Players are now notified when a groupmate has leveled up.
  • The tradeskill window is now available to crafters of any skill level for trivial combines.
  • The /who all command will now append *S* to Season names in the results
    • /who all
    • /who all <name>
    • /who all <zone name>
  • Fixed Treasure Map Bashing.
  • The following Rune-type spells have had their reagent requirement removed:
    • Rune I, II, II, IV, V, VI
    • Relic: Runecloak
    • Shieldskin, Leatherskin, Steelskin, Diamondskin, Manaskin, Spellskin
  • Three additional progression charms have been added to the charm vendors.
  • 10 Minute buffs have been increase to 10 minutes and 12 seconds. Buff icon timers should stay at 10m rather than constantly shifting between 10m and 9m.
  • Barbcoat's AC properly scales between Thistlecoat and Bramblecoat.
  • Cripple has been reverted to it's correct debuff behavior.
  • Hayden's Radiation, Frostbite, Spiritual Purity, and Regrowth of Dar Khura have had their buff behavior adjusted to new the buff system.
  • Heart of the Seed's spell scroll is no longer NO DROP.
  • Maelstrom of Electricity's landing message no longer cuts off.
  • Strength of Earth's spell description is now correct.
  • Spear of Warding now has the intended range of 100 instead of 0.
  • Chestwraps of the Preserved Oracle click changed to Cannibalize III with a 4 second cast time.
  • Fletching Bundles (Produce) are now stackable.
  • Increased the drop rate of simple treasure maps, and added them to additional mobs.
  • Medical Kit renamed to Small Medical Kit. Charges reduced to 10. Price increased.
  • Summon Bandages now summons 60 Summoned: Bandages.
  • Medium and Large Medical Kits have been added to the game.
  • Corroded silverware, smashed wooden carving, and dusty glass have been re-added to Tur'ruj.
  • The patcher no longer defaults to running as Administrator which fixes issues with Discord push-to-talk hotkeys. If you encounter permission errors when attempting to patch, you will either need to change the file permissions on your EQ folder or launch the patcher as Administrator.
  • The patcher now requires TLS 1.2. If your patcher version is less than 1.2.5 and you get an SSL/TLS error, you may need to re-download the patcher from
  • If you're still running Windows 7, you may need to apply the following registry changes: AND/OR install .NET Framework 4.7

  • Added additional undead in the basement of Shrouded Isle.
  • Lord of the Estate and The Master Preserver have had their spawn rate increased and given placeholders.
  • Liodreth tricksters have lost their ability to mesmerize.
  • Liodreth beguiler's now cast an 8 second mesmerize (down from 12s seconds).
  • The shifting of realities often causes the most mundane objects to unite our plane of existence to the realms beyond. A new zone-in has been added for Tower of Tarhyl.
  • The first interdimensional keeper in Mansion of Portals has had it's aggro radius reduced.
  • The Gorge of the One-Eye -> Whisperling Forest zoneline should no longer drop some characters into Runnyeye.
  • Sundered Caverns -
    • Diplo, Shojar's Chosen -> This NPC can now be healed with any healing spell. Their damage intake will be adjusted to account for this change.
    • Archaeologist Sarla -> This NPC will no longer aggro anyone who attacks her.
  • Players are now notified when a groupmate has leveled up (as long as they're in the same zone).


Clerics have been given the following Heal spell to help bridge the gap between levels 34 and 53:​
  • Level 44:
    • Magnificent Healing
Druids and Rangers have been given the following Heal Over Time spells.​
  • Druid - Level 5; Ranger - Level 14:
    • Lesser Soothe
  • Druid - Level 29; Ranger - Level 38:
    • Greater Soothe
  • Soothe's level scaling and mana cost has been reduced.
  • Greater Soothe has been renamed to Superior Soothe, and had its mana cost increase.
  • An additional spell vendor for mages has been added. Spells are now divided as follows: Level 1-15, 16-33, 34-49 and 50-60 in Erudin.
  • Updated Elemental Form AA's to display correct durations.
Shadowknights have been given the following Terror spells at early levels to smooth out threat generation.​
  • Level 4:
    • Terror of Shadows
  • Level 16:
    • Terror of Darkness
  • Terror of Darkness renamed to Terror of Night.
  • Terror of Shadows renamed to Terror of Dis.
We accidently left out the Shadowknight spell progression from Patch 6. This has been fixed.​
  • "Similarly, Shadowknight spell levels between 9 and 49 have been spread to allow learning a minimum of 1 spell per level."
Many Indvidual items that were missed in initial balancing changes have been updated. The following zones have had their BoE items updated:​
  • Surefall Glade
  • Northern Kaladin
  • Heartland Plateau
  • Cauldron of Dawn
  • Darkwoods
  • Eastern Badlands
  • Eastern Plaguelands
  • Eastern Wastes
  • Everfrost
  • Faentharc Woods
  • Frosthorn Coast
  • Goblin Skull Mountains
  • Gorge of the One Eye
  • Greater Faydark
  • Heartland Plateau
  • Lesser Faydark
  • Mistwoods
  • Mountain Crags of Tarhyl
  • Northern Badlands
  • Oasis
  • Obsidian Shard Mountains
  • Red Sun Peaks
  • Shadowdale
  • Siren's Grotto
  • Southern Badlands
  • Steamfont Mountains
  • Sundered Mountains
  • The Great Divide
  • Wyvernfang Coast
The aggression radius of mundane enemies in Fearstone Keep has been lowered.​

Various improvements made to gameplay flow:​
  • It is once again possible to pickpocket the required quest item for Anlir Bloodscalp's quest part two.
  • Key to Room 0 is no longer No Rent.
  • Key to the Citadel drop rate increased.
  • Increased drop rates and added unique enemy spawns to Stinger's Bog to help with starter quests.
  • Newport citizens now carry Small Coin Purses. Don't tell the rogues.
  • Martial Headband drop rates increased significantly.
  • High Quality Bear Hide drop rates increased significantly.
  • Frilakh's Boneseer Orb drop rate increased slightly.
  • Journey into the Cesspits rewards have been given level appropriate experience growth.
  • Greatsword of the Clan has been buffed and given level appropriate experience growth.
  • Starting a Brushfire rewards have been buffed.
  • Spirit Talker Grekal now correctly rewards Shamans with Spell: Scale Skin for Part II of the quest.
  • Steel Wand drop rate for Wizard Starfall quest has been increased.
  • Torn Page of Songs and Dark Bow Staff drop rate increased. Scaled by mob difficulty.
  • The interaction between Molten Elemental Essence and Master of the Gates has been improved.
  • Danmer Ziril will now give a final journal entry for his Blackbloat quest regardless of whether you finish the quest during day or night.
    • Players who previously finished this quest and did not receive a final journal entry should be able to hail him for the quest to be marked completed.


Dalayan Pious Diety
  • The following Rune-type spells have had their reagent requirement removed:
    • Rune I, II, II, IV, V, VI
    • Relic: Runecloak
    • Shieldskin, Leatherskin, Steelskin, Diamondskin, Manaskin, Spellskin
Has Dilated Shelter been left out on purpose, or is this an oversight?
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Dalayan Pious Diety
Anything about these being re-added as well by chance?


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Dalayan Master
The patch notes lately have just been amazing. Other than the 10 minutes on the buff rework, everything seems to be very well thought out and shows a great attention to the new player experience and details in general. Great work dev team!


Dalayan Beginner
I fixed this last night; "a claw earring" should drop again.

YES, thank you dev-cole, "a claw earring" are now "finally" dropping (cuz they never really did, didn't they ? ;) )

And now if you would be so kind as to plan a fix for the remaining step so we could turn those shiny new tokens in :


Many thanks,


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