Old overcap stat bonus mechanics were rolled into Mythic stats. New AAs are a completely new and separate thing.
Bards have the best haste in the game if you run both blademaster and fiery, you cant just replace mots, im pretty sure they still have overcap mana regen, im sure im missing some stuff but bards are still going to be strong classesSo like why would you bring a bard to a group now? their whole thing is aura based buffs. It seems like they are getting royally screwed here. Like their whole thing is less powerful buffs that can stack with the primary class. now stacking is way less of a thing. Why bring a bard over an enc for that last slot? or over a shamen, or basically any buff heavy class? Is anyone going to choose bard buffs over enc or cleric or druid or sham? compare them to any class without their buffs and they come out behind on utility also. Bards need to be able to spin more songs now or have better buffs or something. But props on the doors in Erimal.
You are making my point for me. If you have to pick between a bard that is running fiery and blademaster or an enc that is "running" Goe + JB + more dps + way better mez/charm crowd control utility? This is on top of the fact that basically buff classes are required in groups now for everyone to not be taking a huge hit. Unless bards all of the sudden get to run 4 beneficial songs at once then I don't see how they compare here. Every other "buff class" now has longer lasting buffs with no range requirement and they can "run" more buffs at once. And generally they are better or at least as good. Mots is awesome, but would you replace Raego with it? I am not sure how they balanced 6 man encountered around everyone having half the buffs the are used to but I am sure a lot of thought went into it and they didn't arbitrarily just make everything 2 tiers harder.Bards have the best haste in the game if you run both blademaster and fiery, you cant just replace mots, im pretty sure they still have overcap mana regen, im sure im missing some stuff but bards are still going to be strong classes
A top end bard also does more dps than an enchanter unless you stack the group for the enchanter. I mean yeah if you take an optimized group with a bunch of wizards/druids enchanter is obviously better. but in your average rag tag group thats not really optimized at all, bards personal dps will out weight an enchanters contribution unless you just randomly happen to have all wizards/druidsAs a melee if I had to pick one buffer, I would pick bard. Haste, overcap stats, largest single attack bonus, increased proc damage with blademaster + tarhyls. For Debuffs they do quite a big AC debuff on pretty much every target they are attacking for more then 10 seconds. I know an enchanger can do more attack and over haste with boon, but rarely are they spamming that for an exp group. Their mez and charm may be worse, but they also bring other utility such as 100% death save song, poison cures, and huge resists.
They were not... I mean, when I played (2003) I would farm Siren's Grotto and rotate between like 3 or 4 walruses in a 30 minute respawn window. It is just now people are used to getting more than 1AA every 6 hours. I can now take those 4 walruses with a ringer (no buffs) in about a minute. It is just what has been going on for so long everyone is used to it. It honestly isn't THAT bad when you look at it with another perspective...shouldn't all xp mobs be nerfed considering they were made with the idea that players would be raid buffed in mind
Pet classes have taken a pretty big hit on pet htpt and ac. perhaps pet weapons and armor need those stats bumped up to balance them upto what they had or the ability to reach it. Is the plan to use BBR potions as htpt substitute for missing htpt buff loss when not grouped etc with those classes ? If so I think alchemy needs a lesser easier to obtain version of it like 200-250 htpt version and/or increase drop rate and zone that drop mystic ash.