stope21
Dalayan Elder
I would like to lobby for paladins to receive a better dps stance.
Comparing the 3 tanks, paladins have always been the lowest dps on all mobs except undead.
Lets take a look at the 3 classes:
Warriors: Flurry (chance at 2 additional attack rounds from main hand), innate crits, an offensive stance that allows them to attack VERY fast, although it does drain stamina. Weapon skills cap at the highest of the tanks, 250.
Shadowknights: Spears, lifetaps, DoTS. These spells are not large and can be resisted. However, an sk using only lifetaps between swings from a weapon loses little to no melee dps and gains a lot of spell damage, and that is at a -200 resist check. He can throw his spears in ontop when applicable to increase his damage even more (at no loss in melee dps too). Furthermore, HT/Leech touch for a quick burst every ~36 minutes. Weapon skills cap at 245.
Paladins: Innate crits. They do have stance 5, but I hate to say I have noticed no substantial effect in terms of +dps from using over stance. Weapon skills caps at 245.
The breakdown:
Paladin vs Warrior: No flurry, no awesome stance, lower skill caps (imbalance should be pretty obvious).
Paladin vs SK: Innate crits vs all their spells and HTs as the icing (again, imbalance should be pretty obvious).
My suggestion: change s5 to be a long duration (8 minutes or so) highly offensive stance.
Comparing the 3 tanks, paladins have always been the lowest dps on all mobs except undead.
Lets take a look at the 3 classes:
Warriors: Flurry (chance at 2 additional attack rounds from main hand), innate crits, an offensive stance that allows them to attack VERY fast, although it does drain stamina. Weapon skills cap at the highest of the tanks, 250.
Shadowknights: Spears, lifetaps, DoTS. These spells are not large and can be resisted. However, an sk using only lifetaps between swings from a weapon loses little to no melee dps and gains a lot of spell damage, and that is at a -200 resist check. He can throw his spears in ontop when applicable to increase his damage even more (at no loss in melee dps too). Furthermore, HT/Leech touch for a quick burst every ~36 minutes. Weapon skills cap at 245.
Paladins: Innate crits. They do have stance 5, but I hate to say I have noticed no substantial effect in terms of +dps from using over stance. Weapon skills caps at 245.
The breakdown:
Paladin vs Warrior: No flurry, no awesome stance, lower skill caps (imbalance should be pretty obvious).
Paladin vs SK: Innate crits vs all their spells and HTs as the icing (again, imbalance should be pretty obvious).
My suggestion: change s5 to be a long duration (8 minutes or so) highly offensive stance.
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