Silosobi
Dalayan Pious Diety
Why is a wizard posting this?!?!? I'm just bored and as many of you know I like coming up with ideas for stuff like this. (also one day Grupo!!!)
The situation: Paladins are really lacking in the endgame. They have some very cool features, but a smilar geared SK/war is almost always the preferred tank. I think this isn't widely accepted for a number of reasons: 1) Paladins used to be OP. At some point before I was endgame, apparently pally heals/hots generated agro, giving them way way more agro. Even thought this was removed, the stigma of paladins being amazing awesome tanks is still around to a degree (although it seems to be fading). 2) Knight agro doesn't scale well. Their agro is largely spell dependent and there are very few items/tomes/etc that will increase this agro. SK agro is just so absurdly good that at this point they can still outagro anyone when they try. Paladin agro on the other hand started out moderately good, but by the time DPS is high tier, paladin agro has fallen far behind.
I suggest tome(s) are used to remedy this since it is a problem of the endgame and tomes are utilized more as players approach higher raid tiers (not to mention that class tome 3/4s are only attainable through endgame raiding).
First, I'll suggest some amount of agro is added to the tears of the crusader tome. If it were to simply proc the same agro amount as it is healing the group that might be about right. It could also let a % of the healing create agro.
It might be neat if it was possible to add agro for whatever bonus healing Holy Constitution adds, but this tome already seems pretty powerful to me, so maybe it doesn't need more.
Allowing the 3rd paladin tome to focus largely on agro would be appreciated by many high end players. (dps and paladins alike).
Improved Divine Stun
Each rank adds 150 hate and 25 mana drain to Divine Stun.
Most endgame bosses cant be stunned, and the base agro on this seems pretty small.
Aura of Focused Hate.
Adds a stance which drais stamina at a moderate rate and generates 300/rank agro on all foes on your agro list.
This wouldn't be amazing single target agro, but paladins were always supposed to be great at AE agro from what I understand, so this would at least compete with SK veils.
Tome of hate when you heal
Paladin self only heals produce 25%/rank agro of whatever the spell heals for (or maybe its base?)
Armor of Attraction
Every time a mob hits the paladin, this generates 15/rank points of agro.
As usual, I'm not the expert on agro numbers, so they could probably use adjustment.
Before people say LEARN2CONCUSS, lack of agro is not simply an issue of dps classes de-agroing appropriately. Agro loss mechanics vary by class, but most of them consume mana/time/stamina, and all three of those contribute to DPS. It is almost always better to have higher dps (SK tank), even if you ignore their mitigation advantages. I would like to see pallys gain an innate 5-10% undead mitigation so that they have a situation where they are best at mitigation, but that's an entirely different thread.
The situation: Paladins are really lacking in the endgame. They have some very cool features, but a smilar geared SK/war is almost always the preferred tank. I think this isn't widely accepted for a number of reasons: 1) Paladins used to be OP. At some point before I was endgame, apparently pally heals/hots generated agro, giving them way way more agro. Even thought this was removed, the stigma of paladins being amazing awesome tanks is still around to a degree (although it seems to be fading). 2) Knight agro doesn't scale well. Their agro is largely spell dependent and there are very few items/tomes/etc that will increase this agro. SK agro is just so absurdly good that at this point they can still outagro anyone when they try. Paladin agro on the other hand started out moderately good, but by the time DPS is high tier, paladin agro has fallen far behind.
I suggest tome(s) are used to remedy this since it is a problem of the endgame and tomes are utilized more as players approach higher raid tiers (not to mention that class tome 3/4s are only attainable through endgame raiding).
First, I'll suggest some amount of agro is added to the tears of the crusader tome. If it were to simply proc the same agro amount as it is healing the group that might be about right. It could also let a % of the healing create agro.
It might be neat if it was possible to add agro for whatever bonus healing Holy Constitution adds, but this tome already seems pretty powerful to me, so maybe it doesn't need more.
Allowing the 3rd paladin tome to focus largely on agro would be appreciated by many high end players. (dps and paladins alike).
Improved Divine Stun
Each rank adds 150 hate and 25 mana drain to Divine Stun.
Most endgame bosses cant be stunned, and the base agro on this seems pretty small.
Aura of Focused Hate.
Adds a stance which drais stamina at a moderate rate and generates 300/rank agro on all foes on your agro list.
This wouldn't be amazing single target agro, but paladins were always supposed to be great at AE agro from what I understand, so this would at least compete with SK veils.
Tome of hate when you heal
Paladin self only heals produce 25%/rank agro of whatever the spell heals for (or maybe its base?)
Armor of Attraction
Every time a mob hits the paladin, this generates 15/rank points of agro.
As usual, I'm not the expert on agro numbers, so they could probably use adjustment.
Before people say LEARN2CONCUSS, lack of agro is not simply an issue of dps classes de-agroing appropriately. Agro loss mechanics vary by class, but most of them consume mana/time/stamina, and all three of those contribute to DPS. It is almost always better to have higher dps (SK tank), even if you ignore their mitigation advantages. I would like to see pallys gain an innate 5-10% undead mitigation so that they have a situation where they are best at mitigation, but that's an entirely different thread.
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