Notification of Item Nerfs

Grinkles

Developer
Staff member
If patch notes are unfeasible, will the staff consider notifying players of significant item changes from now on? In advance, ideally.

The Mountain's Fury, long considered the end-game Range item, had its stats slashed by 42% overnight without a peep from the staff. One person I know was asked just a week ago what he still exped for, and he replied simply by linking that book, as he had long since run out of tomes. With the cut in stats, the colossal exp requirement (which used to be the equivalent of 78.5 Codices of Power, or so I once heard) was also cut, and that player's book was bumped up to max level in the blink of an eye, leaving him suddenly at a loss for how to find purpose for playing his character in groups. This change must be discouraging to all those who spent hours and hours of their time (and sometimes thousands and thousands of their platinum) to gather the pages used to forge the book, but never mind this specific case.

When players only learn through the grapevine or a chance self-inventory that his or her character has been weakened through yet another of the server's mysterious patches, that player is liable to feel slighted. Item nerfs are oftentimes perfectly in order and oftentimes long overdue, but this method of watering things down without notifying the players makes for bad public relations. It can leave the staff looking capricious at best, if not underhanded. Even an ex post facto notification would be better than none whatsoever.

Is the secrecy behind these changes deliberate? Perhaps a demoralized developer implements the changes without making it known because he or she feels his work has been deemed "imperfect" by the bigger wigs, or perhaps the changes aren't announced because a few upset whispers are preferable to facing the initial clamor that an official announcement would inevitably bring.

Personally, I don't have any of my own gripes with the idea of items being weakend. I gave a little sigh when I learned I'd gone to sleep one night with 100% haste and realized -- only after a friend told me -- that my beloved haste was dropped to 50% during the night's patch, but I trusted that the staff's judgment was probably sound. After all, I'm in no position to question the server's vision, but is it unreasonable to ask for this smidgen of transparency?
 
I don't think it was ever a secret that this book was going to get nerfed. Sorry to everyone who spent so much time on it
 
it's well known that anything you do/get to try to enjoy the game will be nerfed/made unavailable to others in due time. fun is a known exploit and until people stop trying to keep having it devs will have to waste their time trying to patch said exploits. so really this is on the players and not the devs hands to cut back on trying to be productive/have things they are willing/wanting to do.

my personal view as a player is i cannot believe how selfish the players are to continually abuse well known exploits to gain enjoyment and simply ruin it for the rest of the players.
 
The first Rohk tome completed has been in the game for almost year, and barely lasted a week before it was identified as being overpowered. The fact that it took so long to do something about it I cannot comment on, but the complete lack of communication from the staff to the player base that they were intending to dramatically nerf an expable item is honestly shocking.
 
Everyone had to have known in the back of their mind that this was going to be nerfed. Cmon how are you going to get a t 11 item be better than EVERY OTHER ITEM IN THE GAME by a mile (granted you would finish it by t15 but still).Also Anytime you ask to please nerf items faster if you intend to gets told the generic "yes i know its a problem and we're working on it". Not that any of the items ever nerfed has impacted me but I imagine its not doing good for the server as a whole.

And in all honesty the only person you can blame for the nerf is marza himself. Yes I know he makes some fucking amazing fights / gear but he really needs to get looked at when he makes gear. He has amazing ideas but he goes too far with them. Basically Marza and the rest of the staff need to sit down and talk about how they want him to make gear / progress the server.

And in conclusion let me throw this out there for anyone who gives a shit to read. I tried the let me be on staff thing as many have in the past. Let me tell you the hours are long (i was initially learning the programming coming from no actual base) and it tends to burn out everyone except for the most extreme person. The idea of joining staff is great and amazing until you actually join it.

- Want the staff to be more transparent? Join it and you take the time to make the logs of the updates.
- The server use to be more fun before? There were almost more developers / people around to help out as well.
- http://forum.shardsofdalaya.com/showthread.php?t=24840 - join staff today

FINALLY FINALLY - Fucking put eisley back on staff. Yes the fucker made the mistake of testing his own gear on his live toon but fuck there arent many willing to waste away their life making content and he seems to want to. Fucking give him a second chance and maybe he will make content more people will love (people fucking love cesspits).
 
Everyone had to have known in the back of their mind that this was going to be nerfed. Cmon how are you going to get a t 11 item be better than EVERY OTHER ITEM IN THE GAME by a mile (granted you would finish it by t15 but still).Also Anytime you ask to please nerf items faster if you intend to gets told the generic "yes i know its a problem and we're working on it". Not that any of the items ever nerfed has impacted me but I imagine its not doing good for the server as a whole.

And in all honesty the only person you can blame for the nerf is marza himself. Yes I know he makes some fucking amazing fights / gear but he really needs to get looked at when he makes gear. He has amazing ideas but he goes too far with them. Basically Marza and the rest of the staff need to sit down and talk about how they want him to make gear / progress the server.

And in conclusion let me throw this out there for anyone who gives a shit to read. I tried the let me be on staff thing as many have in the past. Let me tell you the hours are long (i was initially learning the programming coming from no actual base) and it tends to burn out everyone except for the most extreme person. The idea of joining staff is great and amazing until you actually join it.

- Want the staff to be more transparent? Join it and you take the time to make the logs of the updates.
- The server use to be more fun before? There were almost more developers / people around to help out as well.
- http://forum.shardsofdalaya.com/showthread.php?t=24840 - join staff today

FINALLY FINALLY - Fucking put eisley back on staff. Yes the fucker made the mistake of testing his own gear on his live toon but fuck there arent many willing to waste away their life making content and he seems to want to. Fucking give him a second chance and maybe he will make content more people will love (people fucking love cesspits).

no u
 
Everyone had to have known in the back of their mind that this was going to be nerfed. Cmon how are you going to get a t 11 item be better than EVERY OTHER ITEM IN THE GAME by a mile (granted you would finish it by t15 but still).

Yes, it was quite silly of a concept and is a very justifiable nerf. Let's play devil's advocate for a second though. Seed of Energy/Health -- yes the upfront time investment is no where close (Rohk tome can take anywhere from 20 to 40 hours to farm depending on if you have people helping or not whereas Seed takes maybe a couple hours). But the precedent was set, here is an item (Seed) that you can get as soon as you enter the raid game, and after getting about 5 CoP of experience it has tier 12 stats. That is absolutely ridiculous, and is about in line with what Mountain's Fury provided. So someone could use that rationalization to justify spending days of playing time XPing to level it.

For the record, I agree with the nerf. However, knowing that the staff had identified this as a problem item well over 6 months ago yet they never thought it would be a good idea to make a courtesy post or perhaps take the item out of the game until they decided what to do with it is, like I said before, shocking. There were handfuls of people that only XP'd to level up this item, they have now found out that they have wasted days of playing time and I wouldn't blame them if they stopped playing altogether.
 
At the end of the day I think a player with nothing to do will exp an item even it gives them +1 stats .

There needs to be a way for a player with a stupid amount of tomes to find a reason to log on. As it stands this change can only hurt the server (losing one or two people if even that). If that person is important enough to the guild it couple cripple the guild and other players will follow.
 
There needs to be a way for a player with a stupid amount of tomes to find a reason to log on. As it stands this change can only hurt the server (losing one or two people if even that). If that person is important enough to the guild it couple cripple the guild and other players will follow.

or another guild reforms and entirely guts said guild of their best members
 
also want to be the first to tell you guys that the FAE robe will one day get nerfed. DO NOT SAY I DIDNT WARN YOU.
 
Yes, it was quite silly of a concept and is a very justifiable nerf. Let's play devil's advocate for a second though. Seed of Energy/Health -- yes the upfront time investment is no where close (Rohk tome can take anywhere from 20 to 40 hours to farm depending on if you have people helping or not whereas Seed takes maybe a couple hours). But the precedent was set, here is an item (Seed) that you can get as soon as you enter the raid game, and after getting about 5 CoP of experience it has tier 12 stats. That is absolutely ridiculous, and is about in line with what Mountain's Fury provided. So someone could use that rationalization to justify spending days of playing time XPing to level it.

For the record, I agree with the nerf. However, knowing that the staff had identified this as a problem item well over 6 months ago yet they never thought it would be a good idea to make a courtesy post or perhaps take the item out of the game until they decided what to do with it is, like I said before, shocking. There were handfuls of people that only XP'd to level up this item, they have now found out that they have wasted days of playing time and I wouldn't blame them if they stopped playing altogether.

Nerf the seeds.
 
Hi.

I do regret making the seeds to some extent. They were intended for the sort of players who are actually up-and-coming and probably will never finish their 5 CoPs anyway, rather than hardcore high-end exp farmers.

On the other hand, I want to say that if people are willing to grind out 200 million exp for a net loss of vital stats and literally nothing else, that is their problem more than a problem with the items.
 
Hi.

I do regret making the seeds to some extent. They were intended for the sort of players who are actually up-and-coming and probably will never finish their 5 CoPs anyway, rather than hardcore high-end exp farmers.

On the other hand, I want to say that if people are willing to grind out 200 million exp for a net loss of vital stats and literally nothing else, that is their problem more than a problem with the items.

I hate you because I enjoy every bit of content you do. Please make more. Thanks!
 
- Want the staff to be more transparent? Join it and you take the time to make the logs of the updates.

I agree with the rest of your post except the quote above. Update notes are important to all users of all software. (I ALWAYS provide a change log with my coding.)

I use to manage teams in the past, and they get reprimanded for not proving a summarization of changes per update. This is because my superiors would have reprimanded me, and this is because the clients/users would have blown there fucking lids.

Having some basic update notes is VERY easy to do, and there is no excuse to not have them. This is required from ALL programmers. There could be a google document that devs could upload changes. 1 tap per game patch. a copy and paste from that to a post when the patch goes live...

This said, I truly thank the staff for all of their contributions, seen and unseen.
 
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