rab said:
Which zones? Only Kedge, Labyrinth, and Mielech C? What about FG, RSM, Highkeep, EC?
Which items? Mielech C has an Experimental Axe which is certainly not something someone at 50+ is going to use.
It isn't as complex as it seems to keep track of these things. Just pay attention to what level 65 people use and sell--watch what they wear and what they're buying and what they're farming (though obviously not the people decked out in raid gear). More importantly, watch the prices.
RSM seems to have good loot, because it (generally) sells well. The ever-farmed Blazing Viel and Blazing Crown fetch a good price, and while the market on the serrated steel bp crashed, it only did so after lots and lots of people bought it. Bagorocks is still profitable. The knife and ring from furious little imp don't do as well, because the hitler imp is pretty wicked for his level and pri/sec items dropped in dungeons are pretty much worthless, but so what? The bracer does well, the neck and gloves do well, the robe does well, the shoulders do well, and so on. The hat from corpsey is garbage, i can't
give flashfire away, the whip from slaver isn't worth much for the same reason, but something like 80% of the zone's drops are plenty worth the time. RSM's loot is quite nice and attracts a steady crowd of brave people who spend the time to learn the zone and get the rewards for doinso. The raid mob in the back of RSM gathers dust, however--general consensus is that it isn't worth the time to haul a force back there to kill just the one mob, since any force capable of doing it has better things to do.
FG, well, when's the last time you saw something for sale that came from FG? Have you
ever seen anything from FG? The stuff from that zone is mostly not good, despite how often people hunt there for xp (and it's often). A while back I got the boots from the conjurer updated, so now I can sometimes sell them, but usually stuff from that zone just doesn't like to move, so I stick to hunting for spell drops and xp when I'm in that zone. It's mostly a symptom of a small number of nameds coupled with some nameds being ill-suited to most xp groups (the guy who drops the DI robe, for example), and I don't remember being particularly impressed by the drops (easier nameds elsewhere drop better).
EC is another good loot zone. Stuff from there pops up in /auc sometimes, and in wanelos even more often. Despite having a small number of nameds, people still go there, and Crystal Oracle is especially popular, though the yeti, pureblood, and mruuk still get plenty of love. Few people deal with the Lurking Terror, but I suspect that's because they're sissies--I haven't personally tangoed with him and so can't comment on his loot.
That's another thing to remember: Sometimes zones aren't farmed because they're crummy, but sometimes it's because people are pussies. Because they are. Boy howdy, people are pussies when it comes to new things. Getting people into RSM is like pulling teeth. That's why checking auc and wanelos is a good rule of thumb--it isn't absolute, you still need to be familair with the zones themselves.
Anyway, moving on, kedge stuff shows up in auc a lot, but only stuff from the kedge entrance. The hat is a big hit (few people who get it let go of it), the fist isn't worth the bits it's printed on, and the FT2 mantle does pretty well. The afflicted eye has become common due to people soaking the sweet, sweet ZEM of kedge, and it usually finds a home. The bow is generally unloved, the waist is kind of ok, the claw thing from one of the Ones is pretty popular, caller event is generally untouched because people are sissies (it may have good loot, it may not, it's hard to say), though the resist bracer I did see from it isn't much loved because resist gear outside the raidgame (which provides its own resist gear) isn't exceptionally useful. As with RSM, the raid mob in the back of kedge is unused: general consensus is that it isn't worth the time to haul a force back there to kill just the one mob, since any force capable of doing it has better things to do. Consider how long the AWT was ignored, and he's about 10x easier to get to.
Catacombs is ever-popular, except the lady of sorrows and the spider boss, who are pretty much never touched because the consensus is they drop stuff that isn't worth the time for a group who can do them, and the lady especially is a pain in the ass to get to. Additionally, Cmalath is extremely popular and for good reason. I have nothing bad to say about cmalath.
Labyrinth is outside my area of expertise. I mostly neglect mielc, though it's worth reminding people who complain about the loot from there that the stuff in mielc isn't exactly "hard". You can't expect snazzy loot from crap you can run over 4 at a time without blinking using a half-assed pickup group. I haven't achieved nearly the mastery of Highkeep as I have of the other zones. All undead + see invis + locked doors = adalus stay away, for the most part. I'll probably get down there sooner or later.
Lastly, treasure maps are of the utmost importance, and are exceedingly awesome. They play a BIG part of non-raid gear, and they count as dungeon loot (ish) because you get them from dungeons. Obviously, the most popular dungeons are the ones where both tmaps and loot can be had while still getting good xp.
edit: Also, unless there's some special gimmick or utility on the pri/sec/ranged item in question, they are all bad. All of 'em. The easiest to obtain get juggled around but because almost *everyone* ends up with some kind of raid or tmap pri/sec/rng, the dungeon ones gather dust. What's worse, they're often the rare drop, so it's like you won the anti-lottery when they do make appearances. 90% of the use dungeon-dropped weapons saw was for twinks, and now with the level reqs most of them aren't worth anything. There definitely do need to be weapons available, however. I don't know of a good way to resolve this.
Bottom line? Dungeon loot is for the most part pretty good, though more options would be nice, zones with more variety are preferable to those with less, zones where you don't have to spend hours killing to get to a single named aren't as good as zones that are more flexible (cata and cmal are basically 6 man raid zones anyway, and fit their roles nicely; I simply mean to say that there doesn't really need to be another cata/cmal type dungeon. A mob level 55-64 level version of RSM, on the other hand, would make me very very happy). See invis mobs are annoying, and zones where only some (fewer the better) mobs see invis are preferable to those where everything sees invis and you have to follow paths to get where you want. More nameds are better than fewer (softens the impact of the occasonial limited-class or otherwise unpopular item). Named drops are better than rare drops off trash (more exciting than fighting the same mob over and over again with your fingers crossed, and finding tmaps off mobs does that job anyway), and mob variety is better than not (some classes have a hard time with some mobs, so zones that contain a mix don't hedge them out).
Boy there ended up being a lot of words here. I really love the single-grouped / DC game on SoD and if you don't stop me I'll talk for ages and ages about which zones I <3 and which zones I </3 and why and why some are more popular than others despite being worse and bla bla bla
