Zaos
Dalayan Adventurer
After having a chance to tour fairly thoroughly all the non raid zones I've really began to wonder why the vast majority of the items that drop in dungeons other than Mielech B are next to useless for anyone capable of obtaining them with the exception of a few novelty items here and there (ie frog in jar, melwins idol, fribby flute).
Kudos on the Kaladim and Mielb loot tables as its remeniscent of the quality of upgrades in the live lower guk zone but they seem to be the exception (and I know theres an item here and there in Paw and what not but, again, those are exceptions and exceptions prove the rule). Unfortunately, that leaves only one zone from 30s to 50s to really camp for upgrades as well as farm in the higher levels (hence the reason its farmed day in and day out). It seems to be pretty well known, as I hear complaints about it often, yet haven't seen much mention made on the forums in recent months.
The problem is, theres a huge gap in equipment stats between normal high level dungeon loot and low end raid loot. I realize that tmaps help fill in the gap some but most of what Im seeing in Velks/Mielc/Kedge is rare drop noob and vender loot. Without going into details or listing items and their stats here I'd just like to suggest the quality of upgrades in mielb be considered in the event that zones come up for an item revamp. In the Velks Lab zone theres much room for improvement as I can hardly justify equipping my newbs with the items that drop there. In fact, some items that drop in 30s dungeons I've found have comparable stats. Just some vague suggestions would be throwing a nice robe drop in Velks and maybe some greaves or a neat weapon or two in kedge/mielc. Going to the end of a wing to find a mob that drops a 5 ac + 50 hp bracer, at level 65, is just disappointing. Maybe a super rare item drop off common mobs like the old belt and book that used to drop in seb.
Tell me what you think
(Oh, and I'd be more than happy to help with future item design as I feel like I understand item balancing quite well.)
Kudos on the Kaladim and Mielb loot tables as its remeniscent of the quality of upgrades in the live lower guk zone but they seem to be the exception (and I know theres an item here and there in Paw and what not but, again, those are exceptions and exceptions prove the rule). Unfortunately, that leaves only one zone from 30s to 50s to really camp for upgrades as well as farm in the higher levels (hence the reason its farmed day in and day out). It seems to be pretty well known, as I hear complaints about it often, yet haven't seen much mention made on the forums in recent months.
The problem is, theres a huge gap in equipment stats between normal high level dungeon loot and low end raid loot. I realize that tmaps help fill in the gap some but most of what Im seeing in Velks/Mielc/Kedge is rare drop noob and vender loot. Without going into details or listing items and their stats here I'd just like to suggest the quality of upgrades in mielb be considered in the event that zones come up for an item revamp. In the Velks Lab zone theres much room for improvement as I can hardly justify equipping my newbs with the items that drop there. In fact, some items that drop in 30s dungeons I've found have comparable stats. Just some vague suggestions would be throwing a nice robe drop in Velks and maybe some greaves or a neat weapon or two in kedge/mielc. Going to the end of a wing to find a mob that drops a 5 ac + 50 hp bracer, at level 65, is just disappointing. Maybe a super rare item drop off common mobs like the old belt and book that used to drop in seb.
Tell me what you think
(Oh, and I'd be more than happy to help with future item design as I feel like I understand item balancing quite well.)