win1apollo said:
I think if anything a tome on mage recast on pet heals would be amazing, if that wasn't already suggested, haven't looked over all the replies from this topic. Thinking around 100AAs to decrease the recast time by say 25%-40% would be sweet?
Rathos
A cut in half would be worth 100 aa's. 25% wouldn't though really.
Thinkmeats said:
The sky is the limit as far as what tomes can do. There are a few things that can't be done, but in those rare circumstances you can almost always find another way to do what you want to do.
I should add that you guys oughta steer away from ideas that are just blunt power increases. If we want to print tomes that flatly increase the power of characters who have them, we'll do so; stuff like "crit chance" and "add flat resists" aren't too interesting. If and when we do make tomes that are just flat boosts in power for people who have them, we'll know how to handle that anyway because it's rather obvious.
The suggestions that help more are little things that tomes might do, the kinds of things where you say to yourself "man, I wish there was an AA that did that" or "I wish that AAs COULD do that". If you're really curious about how to come up with ideas for tomes, trawling old AA suggestion threads would be a decent plan.
Excellent thats what I was hoping to clear up, as there was I think a conception of things like the adding flat things was all that could really be done with them.
So in that vein. Here's things I think would be neat.
Tome of the Wild Hunt: Spampets for Bl's: Pet class....doesn't have them *boggle*. Very specific classwise I know, but it's come up in the past. Woudln't really be overpowered that I see. # of pets etc would obviously have to be tuned but so far Necros, Mages, Druids, Shaman's and Wizards all have AA temp pet abilities.
Tome of Elongated Enchantment: Little different from what one would think. Would not lengthen the duration of the buffs you cast, but rather those cast on you. Giving it utility for all classes, even those that do not possess spells.
Iffy on whether it's possible.
Tome of Converse Conjury: Gives an ability where when activated all spells with a damage type switch to the opposite damage type for a short period of time (example 3 minutes). Hour cooldown. Fire<=>Ice, Poison<=>Disease, Magic<=> Randomly selected element when tome clicked (if it would work at all on magic, prolly better for it not to). Justification: Giving classes with a limited selection of damage types throughout the game utility in all areas. See mages in Torment for an example of a reason (highly magic and fire resistant creatures).
Tome of Mutual Malevolence: Available to all pet classes (Sk's probably wouldn't have a use for it really, but sure them too). Takes on the old shared hate suggestion from one of the old mage threads. Hate split from the character with a percentage of a percentage (depending on amount of the tome completed) going towards the pet's accrued hate.
Basically Druid's, Shaman's (giving both now part of a reason to keep their pets up hopefully, shuffling off some healing aggro), Mages, Necro's, Enchanters, and even wizards and clerics possibly thought their pet usually stays up all of 4 seconds anyways.
Tome of Casting Subtlety: Suggested earlier, available to those classes bereft of it because of client restrictions on aa's (having to change all of them for a given archetype I believe) which could benefit greatly from it. Same as the regular aa casters get.
Tome of Mutual Metamorphosis: Take on a recent suggestion as per the elemental forms. Two possibilities.
Not suggesting both but rather an either or situation.
1) Changes the ability to a group buff (giving some use to the +atk or extra ds of fire form for example). Giving certain elements of the buff to the group (attempting optimization by removing unecc parts of the ability for better stacking). Probably excluding the flow thought.
Examples: (Amount dependant on rank of course)
Air Form: Resist buff to all
Fire Form: Increased Ds on all party members, stacking as per regular form.
Earth Form: Hp buff, or poss ac buff, as long as it stacks with combine, otherwise see regular earth form which is pretty much useless to begin with because of that particular issue.
Water Form: Increased regen
2) When the mage is in that form, the pet gains an extra ability similar to Rurho's suggestions in another thread
For Example
(all based on rank of form)
Air form: added resists and/or overhaste (say like 10% at rank 3) on pet
Fire form: Increased Pet DS by a certain amount and/or increased atk on pet
Water form: Small slow added to the regular proc and/or Increased Regen on pet
Earth form: Snare added to pet proc (rather than a root, which has proved annoying to higher level grouping/raiding, thus earth is mostly unused by all, regardless of it's more beefy stats), Ac buff on pet.
That's all I can think of off the top of my head that would be like neat I guess. Alot of suggestions probably are going to be the flat fairly boring ones. Though I'll think back to some old aa threads and see what I can come up with.