New to WR, and mostly new to EQ, what class?

On the whole enchanter note, I figure I'll give in my two cents as I did play one from 1 to 60. ( I havnt had the time to grind 61-65 )
However at level 60 it's not exactly easy, but very possible to charm solo in Fire Grottos, and quite easy to charm solo in Eldenals )

As wiz said if you know how to charm solo its increidbly easy to charm a level 55 and have it solo a level 58--All you have to do is just slow/debuff/haste your pet and bam you win. Hooray!

They are *somewhat* lacking in raids, but what really can Wiz do to fix it? Face it, every class has a "Crap-I-Suck-Sometimes" trait, and while enchanters cant dish out damage, we are needed for the buffs. It's just that lots of people dont like to sit there and just keep up buffs that last for an hour or two.

Just keep telling yourself, "It's all for the loot, it's all for the loot..."

-Myst
 
Every class can't be good at everything. Every class can't own every other class either. There have to be checks and balances, sort of like paper, rock, scissors, but not that methodical.

Now, back to the original topic, which is my newbness, :p wtf do I do about getting out of Tox Forest/Mistwoods? Is there a necro trainer in Tox forest that can train me in invis so that I can sneak past guards? Will I have to grind in Tox forest unti I can fight through the 2 bordering zones? Will I have to beg for a port?
 
Your best bet most likely would be to worry about training later, and get some faction over in Thurgadin or Oggok area's.. they tend to be more forgiving to evil classes. ;)
 
In the meantime though, I don't know how to get out of Mistwoods/Tox Forest. I know of 3 zones that border Mistwoods, and I can't get through any of them. Two of them (Shrouded Isle & Valley of Erimal) are full of red con mobs and the town (Erudin) is KOS. If there is a trainer in Mistwoods (there is a necro trainer in Tox Forest on EQL) then I can train sneak and sneak past the KOS guards or red mobs. Otherwise, I'm going to have to grind until the red mobs aren't red anymore, or I'm going to have to kill millions of kobolds until my faction improves with the KOS guards. The only other option is to reroll as a gnome or a dark elf.
 
Cathis said:
You say SK's are quite rare, i see quite a few, never met a fellow warrior though. Also alot of weaps i see for sale seem to be SK only, wierd?

Sorry, I'm a little late on replying. I'm speaking of SKs level 65 with X+ AAs. There are a very few amount that play regularly. Including one or two that get played as bots for the rare mob they would tank better than a pally/warrior.

Beastlords suck.

They are rare, but they do anything but suck in the higher game. It's just a myth they are not needed. With their 65 style that lets them share the hps with their pet making them very good tanks for a bad situation EX. Tank dies, etc. Beastlords are one of the best solo classes. Also beastlords are fairly good dps...if I can remember Wiz said they are somewhere around a monk but I could be mistaken. And lets not forget their very, very appreciated mana/regen, grace buffs for grouping and raids.
 
Yeah, I guess that's true. I've just always felt they were a class that was implemented after the fact, and kind of hashed out. Verant did a relatively good job (albeit they had to fix rogues, which they did, eventually) with making the classes all have their own unique styles and abilities. Sony just came along, ruined everything, and then put out a beastlord so that the game wouldn't be so boring and would have a new dimension of "new".

The more I think about it though, the more I kind of wish I had been a beastlord. I completely forget about them sometimes.
 
Well there is the fact that Shaman and Monk is an amazing combo for DCing..so if you put shaman and monk together what do you get?

Beastlord :D
 
Duma said:
Necros and beastlords are very good now and have an equal chance of getting into a group from scratch assuming no one has been selected yet.

Wizards can definitely pump out some DPS now with their no mana nukes.

My complaint on enchanters still stands though, and there isn't anything exaggerated about it. If enchanters were so good where did 3/4 the old ones go and where are all the new players?

Here is a new "problem" with merit. The mob summon level increase helped everyone but enchanters. Anyone can go out and bow kite, DC, or power nuke a level 58 now but enchanters solo and DC ability is still limited to the fact they can't even charm a level 58 for more then 20 seconds since Boltrans Agacerie has a cap of 55. With their low power high resist nuke and plain root they are still the most ineffecient solo/dc class in the game. They can still charm some mobs and DC in dragonhorn and MielechC if they are very careful and a little lucky. I'm just pointing out the new change benefitted everyone but them.

And that's the paradox with them. The abilities the class is based around are either too powerful, too weak, or too situational, with no middle ground. And that is why they are unappealing to play as a regular character.

I think the class is still worth it for those who are willing to try...however, it makes me sad that all of the other enchanters out there are Bots.....just for buffs and 'occasionally' they will be used to toss a curse on tough bosses, tsk tsk tsk...
 
Wiz said:
Except you can kill a level 58 mob with a level 55 charmed mob pretty easily so saying it didn't help them is a plain lie.

Ummm, not to be rude, but how many lvl 58's can you kill with one 55 charmed mob? AND WHERE? Finding a place to charm and kill things worth exp is hard, and after that nice little fresh-zone-exp-bonus wears off, you are left with Moot exp. I have found the only way is to mass slaughter low lvl NPCs with lvl 55ish mobs, and then zone (mine still summon.........grrrrr) so yea, whatever.
 
Rambler said:
Verant did a relatively good job. Sony just came along, ruined everything

I always thought Verant made a decent game. Much more creative and interesting than anything Sony's put out. IIRC, you can plainly see the difference in storyline quality between Velious and Luclin. Suddenly you can go to the moon? Come now, thats almost as bad as some 'undiscovered' dragons nest in the MIDDLE OF THE CONTINENT. Ahem.
 
It's moot exp if you're not getting a bonus that never was there before?

That's asinine.
 
I agree. The Verant designers were from the old school RPG camp. The SOE designers are from some fantasy japanimation shit.

I personally think that the storyline with Kunark was some of the best written game history EVER.

Velious for me was so-so. I wasn't too impressed with the love triangle there.

Luclin was...well...okay I'll at least say I love the Luclin models. And the zone design is nice. Everything else - crap. The teleporters....bleh. And I hate that the bazaar killed the fun of auctioning in East Commons.

PoP - never bought it as I quit playing EQ Live shortly after it was released. And those PoK books were even worse than the Luclin ports.
 
Well there is the fact that Shaman and Monk is an amazing combo for DCing..so if you put shaman and monk together what do you get?

Beastlord


...with the abilities of a level 30 monk and shaman. ;) ;)

Up until the 65 expansion went in then they got some nice stuff. Paragon, Spiritual Strength line, 50% slow, group aggro debuff, chance for a triple attack. They are pretty good now and we even recruited a couple in our guild . :lol:
 
LuciferBlack said:
I'll at least say I love the Luclin models. And the zone design is nice. Everything else - crap.

PoP - never bought it as I quit playing EQ Live shortly after it was released. And those PoK books were even worse than the Luclin ports.

I love the Luclin models for anyone thats not a gnome, halfling, or dwarf. Oh so pretty, I just wish my machine could handle it.

I thought that PoP was decent content-wise(not including the plane of knowledge), but the story was absolute dog crap. Which is still better than Luclin's, because at least dog crap is warm.
 
kill about 30 kobolds in Mistwoods to be able to run to the docks in erudin, to board the boat to go to newport...

unfortunetly the boat is broken right now.
 
Duma said:
Well there is the fact that Shaman and Monk is an amazing combo for DCing..so if you put shaman and monk together what do you get?

Beastlord


...with the abilities of a level 30 monk and shaman. ;) ;)

Nevertheless, beastlord is one of the best soloing classes, if not the best in the game. And I'm not speaking for before, I am speaking for now, they've got really good buffs, good dps, and make great suicide pullers k? :(
 
well, that didn't last long. EQ is just too aggravating. i can't play it. it's retarded that they make you KOS to your own guards and you can't go anywhere to train, bank, buy, or sell. mobs also chase you seemingly forever. EQ is just too old for me. WR is a nice server though. I can't believe how stable it is for an emulated server. for those of you who enjoy EQ, good luck. for those who maintain WR, keep up the good work. i was pleased with the stability. my issues are with EQ itself. it's just not my kind of game.
 
ahh, That doesnt sound normal really. I cant imagine that you are supposed to be KOS in erudin as a necro. Evil race/class's used to start in Thurgadin and I wonder if the moving of the cities caused evil erudites to get put in a bad spot. What you went through does not sound intended and hopefully a dev can comment on that. As far as not enjoying yourself, I think you should try another race/class combo. Each class has a unique playstyle and feel. But if you really are not having fun then I agree you shouldnt play :)
 
What about petitioning for a char move? You shouldn't be restricted the way you are, WR isn't usually that mean to new people. >.>
 
Erudite necros are supposed to start in newport sewers, this is a bug that's fixed now.
 
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