NEW MOP THREAD

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I"m pretty new here, and using the MoP has been and interesting challenge for me as a new player.

Today I made 3 trips through the MoP with two different toons. I only had one incident where I got knocked back and lost 10 HP ....some orb thing . Not so bad so far. I"m sure I could get myself in much more trouble in there, but the mobs in there seem fairly easy to avoid. I think I like the new MoP.
 
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I did some research and apparently these things are in fact pretty dangerous; harboring contagious diseases, poison (probably), and all manner of dangerous creatures with four or more appendages. Still haven't found much on the topic of orbs and knockbacks, but I'm sure you guys know what you're talking about.

It's too late now I guess, but you would have been better off getting a Swiffer©.
 
In summary now instead of paying for a port to avoid the hassle of a non SB spell being debuffed your paying for a port to avoid having to pay off the healer and avoid death fatigue makes plenty of sense to me.
 
Also a druid does nowhere near the dps of a shaman and similar to a cleric. I'm not sure what game you are playing but I can regularly do ~700 dps on thade and druids top out at about 400. A cleric meleeing spends 0 mana and does almost 400 with NO cost to themselves.

My experiences are similar, just with lower numbers.

I used Uageru a ton when I played, averaged around 200 dps with him while I farmed stuff. This was with the cleric summoned hammer, 5 tomes of power, and the gear he has on now if you fomelo him. No haste item, not much (if any) crit/attack, no weapon mods, etc. I believe a cleric with ikkisith gear could hit 400 dps auto attacking.

I also used Josseff quite a bit, although his gear seems to have improved some on fomelo. When I played him, his gear was only a tiny bit better than Uag's. When 2boxing in first ruins, highkeep, RSM, Rust, etc. I did not typically maintain 200 dps, although I generally had a mana surplus if I was only healing, so I usually meleed and threw out an AE every so often. If focused on DPSing rather than healing, I could maintain more than 200 dps.

A cleric can put out their DPS with almost no impact on their healing potential. A druid that's solo healing a group is not going to be doing any significant damage unless the group outgears what they are killing.

Thade's numbers of Shaman=700, Druid=400, Cleric=400 are for the highest of high end. For the most part the relative DPS levels are pretty similar down through the tiers from what I've seen. But the fact that the cleric number is what they can do while also healing is a big bonus.
 
Imo add insta-mop to pocketplane for plat donators and any problems = solved :)
 
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Anything that significantly differentiated donors from the rest of the player base would turn me off.
Players should earn gate keys, not buy them.
 
I still do not understand why it was neccessary to fundamentally change the nature of the game and drive me out. Nor do I see how "the mop is supposed to be scary" reconciles with "this is really easy".

However I do recognize a dead horse when I see one so will stop flogging.

All that remains isto add my goodbyes to those already given to my (ex) guild mates.

But am I bitter? With 2 years of my life flushed down the toilet you bet I am.

Goodbye all - enjoy your Mop.
 
Eldorath isn't a representative cleric.

Eldorath is perfect representative of what a cleric is capable of.

The game can't be balanced for any one specific tier. At the top tier clerics are fucking amazing hands down. Just because you are slightly weaker now at tiers 4-9 doesn't mean your class needs a buff. The druid changes weren't made because druids were terrible at tiers 1-7. As a matter of fact druids were pretty fine until tomes, and high end 6 mans, sanctum and the like came into the equation. They fall behind and had nothing to offer that a cleric didn't do better except for druid archaic which in a 6 man is not that impressive.
 
I still do not understand why it was neccessary to fundamentally change the nature of the game and drive me out. Nor do I see how "the mop is supposed to be scary" reconciles with "this is really easy".

However I do recognize a dead horse when I see one so will stop flogging.

All that remains isto add my goodbyes to those already given to my (ex) guild mates.

But am I bitter? With 2 years of my life flushed down the toilet you bet I am.

Goodbye all - enjoy your Mop.

Over one zone that you're at least somewhat discouraged to use anyway you think "the nature of the game" has been "fundamentally changed"? and you think because all of the sudden this one zone out of a ton of them gets changed, you have "flushed two years of your life down the toilet"? Reread your post and listen to yourself. Seriously. I think a break will do you some good man. Good luck.
 
Eldorath is perfect representative of what a cleric is capable of.

The game can't be balanced for any one specific tier. At the top tier clerics are fucking amazing hands down. Just because you are slightly weaker now at tiers 4-9 doesn't mean your class needs a buff. The druid changes weren't made because druids were terrible at tiers 1-7. As a matter of fact druids were pretty fine until tomes, and high end 6 mans, sanctum and the like came into the equation. They fall behind and had nothing to offer that a cleric didn't do better except for druid archaic which in a 6 man is not that impressive.

Prolly that's why they needed a HoT at level *44* and even a better one than Clerics.
(6 ticks instead of 4 on Cleric's version)
 
Prolly that's why they needed a HoT at level *44* and even a better one than Clerics.
(6 ticks instead of 4 on Cleric's version)

Yeah cause learning to use spells that you get at higher levels makes no sense. 60+ should be a whole new learning experience.

Back on topic, new MOP is awesomesauce.
 
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