Danku said:
One thing that no one has gotten in this suggestion is that this is a whole new concept towards economy. Chamrs become rewards for achievement instead of plat accumulation. The whole plat accumulation is the part about SoD that mirrors Live, in my opinion.
Plat would still have a place in game without it being such a strong part that it becomes the reason for playing.
Achievement is rewarded because the more named creatures you kill (again, killing only once counts) the better charm you get. It becomes a progressive reward that is attainable by people and gives them a reason to visit all content on all levels rather than race to 65 and start making plats.
Eh, if no one else gets it then no one else gets it. I am ok with that and I won't post anything further on the subject.
Believe me, I understand the intention of this, and I admire you for it. I, personally, have taken my time levelling, and have found myself in a guild that thoroughly enjoys explocking characters at certain stages to take down the adepts there a couple times, then move on. We try to experience as much of each dungeon we can, play around, and thoroughly enjoy the 'growing up' stage of the game.
Again, the problem that I foresee, is not the people that would do this step-by-step, enjoying every moment of the game, but the level 65s, who are already saving up for charms, going back and killling all of the old named mobs in all of the old zones, just to get their credit. Also, plat farming will always exist, as everyone wants money. It's nice to be secure and sitting on a mountain of platinum to help friends out, pay off exp debt, twink new toons, or buy that next droppable upgrade (for those that are not, or maybe even are, in the high-end raiding guilds). Platinum will always be a driving force in an MMO of any sort, until you somehow find a way to make an agreeable system (to players and devs) that makes all items no drop, or attunable, or something.
While I agree with your intent on this idea, I believe in actual practice it would not work out as well as you (or I) would hope. It would, in my eyes, just force plat farming in another direction and for other reasons, if not for charms. Trust me, there are plenty of droppable items that I would *love* to have for my lower level toons, that I'll probably never see drop, but have seen for sale.
Just a thought, but maybe you do have something, and some way around these other problems. Either way, I think it was a good idea, at least at first glance. I apologize if my earlier post seemed a bit rude, but I do have to, in the end, agree with Rab as well.