New Charm concept (charm slot)

Danku

Dalayan Beginner
Rather than using charms as a plat sink, creating a neverending system of the top milking the bottom, what if charms were gotten with a point system?

Points could be awarded for killing named critters, points only granted 1 time per named X amt per named (Set by staffers).

You could seriously tighten the plat payments and ease the economy spiraling.

Just an idea, and I welcome people posting related ideas of concepts =)
 
You grip the udder with your thumb and forefinger, apply a firm pressure, then slide downward to squirt out the milk - I think that's what he meant.

Charms are bought by points, points are gotten by killing named mobs? Why do I see a bunch of poor Level 65's running around lower level dungeons pwning names and then selling the lower levels the loot anyways, just increasing the top milking the bottom thing you mentioned... I think, unless of course you actually meant really milking, in which case my first comment stands.
 
While it could have potential, the way you suggest would not be it. For example, what would stop a guild from rolling through lower tier raid mobs just to accumulate points? Maybe make it so lower tier mobs give significantly less points than higher tiered named, but then that only benefits higher guilds with little to no benefit to smaller, casual guilds. I just fail to see how this system could be fair yet still beneficial to all at the same time.

I always loved the idea of a points system and getting items, something similar to the live expansion LDoN. I think it would be cool if something like that would be implemented for "2.0" to help sponge up a large amount of plat floating around....my ideas might be for another thread though.
 
arent the charms the sponge for all the platinum floating around?

i dont see how getting high level characters to farm nameds instead of farming plat is going to help anything, and i dont see how the economy is out of control
 
If you please reread my first post it says that the points would only be awarded once per named.

And "milking" refers to the upper levels killing named stuff, selling the stuff they get, repeat till you get the charm you want.

This frees named stuff up from the constant camping for items for moola.

Just an idea.
 
Charms won't ever be attainable via anything but platinum. If you take away this money sink, then instead of the "problem" or "milking" that you seem to have, you have the REAL problem of a shit-load of platinum in the economy doing absolutely nothing and driving up prices on everything because everyone has so much money and nothing to spend it on.
 
Also not every person in the "top" is milking the bottom, now that i've got my 215k charm I have no intention of trying to get a better one, and will be wasting my money on alts and stuff!
 
rab said:
If you take away this money sink, then instead of the "problem" or "milking" that you seem to have, you have the REAL problem of a shit-load of platinum in the economy doing absolutely nothing and driving up prices on everything because everyone has so much money and nothing to spend it on.

Yeah, I thought charms existed mainly just to get plat out of the server. Plus with a point system you are effectively telling people that the only way they will ever get a decent charm at higher levels is if they raid a LOT, as there are only a set number of named mobs at thigher levels that are NOT raid style mobs. Not only that but you are limiting what charms a whole GUILD could buy based on how many named mobs they can take.
 
Korinth said:
You grip the udder with your thumb and forefinger, apply a firm pressure, then slide downward to squirt out the milk - I think that's what he meant.

Actually, you grip the teat on the udder with your thumb and forefinger at the junction of your hand, then consecutively tighten each additional finger in the fist all the way down (no pulling, please!) to push out the milk that's in the teat currently trapped by your thumb and forefinger.

At least, that's how you milk cows.

I'm still not sure how you'd milk a newbie, or a lowbie though. Not sure it's a topic I really want to dwell on.
 
rab said:
Charms won't ever be attainable via anything but platinum. If you take away this money sink, then instead of the "problem" or "milking" that you seem to have, you have the REAL problem of a shit-load of platinum in the economy doing absolutely nothing and driving up prices on everything because everyone has so much money and nothing to spend it on.


Thus we SoD becomes Live. No thank you.
 
One thing that no one has gotten in this suggestion is that this is a whole new concept towards economy. Chamrs become rewards for achievement instead of plat accumulation. The whole plat accumulation is the part about SoD that mirrors Live, in my opinion.

Plat would still have a place in game without it being such a strong part that it becomes the reason for playing.

Achievement is rewarded because the more named creatures you kill (again, killing only once counts) the better charm you get. It becomes a progressive reward that is attainable by people and gives them a reason to visit all content on all levels rather than race to 65 and start making plats.

Eh, if no one else gets it then no one else gets it. I am ok with that and I won't post anything further on the subject.
 
Danku said:
One thing that no one has gotten in this suggestion is that this is a whole new concept towards economy. Chamrs become rewards for achievement instead of plat accumulation. The whole plat accumulation is the part about SoD that mirrors Live, in my opinion.

Plat would still have a place in game without it being such a strong part that it becomes the reason for playing.

Achievement is rewarded because the more named creatures you kill (again, killing only once counts) the better charm you get. It becomes a progressive reward that is attainable by people and gives them a reason to visit all content on all levels rather than race to 65 and start making plats.

Eh, if no one else gets it then no one else gets it. I am ok with that and I won't post anything further on the subject.

Actually, it's not a new concept at all. It's the concept that drives the rest of your inventory. Your charm is the ONLY item that acts as a plat sink. The other items are obtained ONLY by killing uber mobs (at the high end, when everything is no drop) - thus the rest of your items really are "acheivement based" but without the hassle of a point system.
 
Danku said:
One thing that no one has gotten in this suggestion is that this is a whole new concept towards economy. Chamrs become rewards for achievement instead of plat accumulation. The whole plat accumulation is the part about SoD that mirrors Live, in my opinion.

Plat would still have a place in game without it being such a strong part that it becomes the reason for playing.

Achievement is rewarded because the more named creatures you kill (again, killing only once counts) the better charm you get. It becomes a progressive reward that is attainable by people and gives them a reason to visit all content on all levels rather than race to 65 and start making plats.

Eh, if no one else gets it then no one else gets it. I am ok with that and I won't post anything further on the subject.

This actually reminds me more of live than anything. They actually had this...

The little wooden charm or whatever that got upgraded w/ more PoP flags you got.
This leads to lame backflagging for sake of only to upgrade people's charms (which on live other reasons was so they could actually attend the raids).
Plat accumulation was never really a theme on live. It just ended up that there were absurd amounts on the server that one MUST notice it.
 
Also, buyable charms allows people who maybe aren't in the top guilds to get a very nice piece of gear, through tradeskills or farming. I think most of the non-highend players (which is definately a majority of the players) would be opposed to this. Even highend players would probably not like this, as a good charm is as much of a status symbol as anything else, and to get one you have to dedicate most of your playing time to saving up for it(most people).
 
Danku said:
One thing that no one has gotten in this suggestion is that this is a whole new concept towards economy. Chamrs become rewards for achievement instead of plat accumulation. The whole plat accumulation is the part about SoD that mirrors Live, in my opinion.

Plat would still have a place in game without it being such a strong part that it becomes the reason for playing.

Achievement is rewarded because the more named creatures you kill (again, killing only once counts) the better charm you get. It becomes a progressive reward that is attainable by people and gives them a reason to visit all content on all levels rather than race to 65 and start making plats.

Eh, if no one else gets it then no one else gets it. I am ok with that and I won't post anything further on the subject.


Believe me, I understand the intention of this, and I admire you for it. I, personally, have taken my time levelling, and have found myself in a guild that thoroughly enjoys explocking characters at certain stages to take down the adepts there a couple times, then move on. We try to experience as much of each dungeon we can, play around, and thoroughly enjoy the 'growing up' stage of the game.

Again, the problem that I foresee, is not the people that would do this step-by-step, enjoying every moment of the game, but the level 65s, who are already saving up for charms, going back and killling all of the old named mobs in all of the old zones, just to get their credit. Also, plat farming will always exist, as everyone wants money. It's nice to be secure and sitting on a mountain of platinum to help friends out, pay off exp debt, twink new toons, or buy that next droppable upgrade (for those that are not, or maybe even are, in the high-end raiding guilds). Platinum will always be a driving force in an MMO of any sort, until you somehow find a way to make an agreeable system (to players and devs) that makes all items no drop, or attunable, or something.

While I agree with your intent on this idea, I believe in actual practice it would not work out as well as you (or I) would hope. It would, in my eyes, just force plat farming in another direction and for other reasons, if not for charms. Trust me, there are plenty of droppable items that I would *love* to have for my lower level toons, that I'll probably never see drop, but have seen for sale.

Just a thought, but maybe you do have something, and some way around these other problems. Either way, I think it was a good idea, at least at first glance. I apologize if my earlier post seemed a bit rude, but I do have to, in the end, agree with Rab as well.
 
I understand what you are saying danku but charms have been responsible for removing probably 30,000,000pp from the server that would be there otherwise, Your idea is nice, but what would you do about all that platinum?


I remember a long time back a GM said that there was roughly 3.5million pp circulating around the server. I assume there is a lot more now but when compared to the ammount that has been spent on charms, you could easily see how prices could get out of hand.
 
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