Needed classes?

Athkoac

Dalayan Beginner
I just made an account here the other day and was wondering what classes are needed. On live servers I've played 3 rogs to 54, 65, and to 70, a bard to 69, a SK and a cleric to 54, a war into the 40s, and many others into the 30s. I perfer grouping by far overs soloing but I can bot well for times when groups are not available (I botted my 70 rog and 69 bard throught PoP and GoD raids and groups). I am by far a raid minded person as I was heavily involved in the leadership of my guild on a live server. So the questions would be as follows. Starting out from level 1 to 64 what 3 or so classes are needed the most in pick up groups and at 65 what classes are needed the most in raiding? I noticed some changes to clerics and what not. Any facts I need to know before I settle down on a class to play here?

Thanks in advance.
 
You should just play what you enjoy, yes people get tired of hearing that. This is even more true on WR, as with the DC'ing there is really no such thing as a 'needed' class...at least not in the sense as EQLive.

Pick something you like!

Eredhel
 
I agree with the above post. I would recommend making low level characters of each class you think sounds cool and then find out what grabs you the most.

Think of 65 levels, plus up to like 550 AAs of playing. Your going to want something you really like :)
 
LoL... I'm not one of those people who "likes" a class. I'm one who likes to play the game and NEEDS to raid. So picking a "fun" class for me means picking a class that is needed by the community. Rogs where needed on the servers I made mine on when I made them... my cleric was needed when I made it. I played my bard JUST cuz my guild needed him for raids. When my rog stopped being "needed" I wished I would have made a wiz due to that fact that thats what my guild needed at the time. I loved my bard due to that fact that without him we couldnt have done many of the raids we did. So you see, I am driven by how much I am needed and not by how "fun" it is for me. Odd I know..... but hey... it's the way I am. SO again... what classes are "needed" but not just in raids due to the fact that if the class is not "needed" in groups getting to raid level will be a pita.
 
From what I've seen lately wizards/rogues/bards/beastlords/necros are the needed classes. On most raids we never have enough wizards for sure. Main clerics are really nice to have, but alot of guilds have plenty of cleric bots. The server definitely doesn't have enough main beastlords, necros, and wizards.

Good luck in your choice. :)
 
Just an example. I liked my war for playability but due to the fact that wars where a dime a dozen and he wasnt a desired class for groups I didnt enjoy playing him.
 
Raherin said:
From what I've seen lately wizards/rogues/bards/beastlords/necros are the needed classes. On most raids we never have enough wizards for sure. Main clerics are really nice to have, but alot of guilds have plenty of cleric bots. The server definitely doesn't have enough main beastlords, necros, and wizards.

Good luck in your choice. :)

Thanks Raherin. How about grouping up to 65? As of right now I have a wiz I am playing around with to get familiar with Winter's Roar. He is only level 6 or so and I don't see needing a group at this point but in the future how needed are wizards for straight up exp grouping? or would a beastlord, or necro be needed more in groups? If anything like live BL and Necros would be easier soloing but I am more interested in groupability and do not know how much the classes have been changed here.
 
As I can see it, any class can group at any level. As for high end xp groups, like the 6 person zone type ones, you "need" a cleric, a tank, good dps (rogue-wizard), slower (usually shaman, but sometimes beastlord).

Usually the group make-up I've seen is as follows. This doesn't mean any other class can do it, but usually this is the easiest path.

Warrior - Cleric - Shaman - Rogue - Rogue/Wizard - <buff/padding/CC class here>

I've seen some 6 person zone groups use two clerics as well.

These are just examples of what I've seen. You can't go wrong with wizard or rogue. If you make a cleric you'll be competing against bots big time. If you make a warrior, it'll be a long time before you can "really" tank. If you make a shaman, your pretty wanted as well, but I see alot of shaman around. You can also substitude shaman for a beastlord as long as you have some kind of padder. But yeah, wizards and rogues are pretty needed :)

For raiding, I speak for PR right now, but int casters are lacking alot, main mages, chanters, necros and wizards. Sometimes it's a big melee fest with some priests
I hope this helps. I don't want to choose your class for ya, but these are just things I've noticed from playing. Good luck
 
Raherin said:
As I can see it, any class can group at any level. As for high end xp groups, like the 6 person zone type ones, you "need" a cleric, a tank, good dps (rogue-wizard), slower (usually shaman, but sometimes beastlord).

Usually the group make-up I've seen is as follows. This doesn't mean any other class can do it, but usually this is the easiest path.

Warrior - Cleric - Shaman - Rogue - Rogue/Wizard - <buff/padding/CC class here>

I've seen some 6 person zone groups use two clerics as well.

These are just examples of what I've seen. You can't go wrong with wizard or rogue. If you make a cleric you'll be competing against bots big time. If you make a warrior, it'll be a long time before you can "really" tank. If you make a shaman, your pretty wanted as well, but I see alot of shaman around. You can also substitude shaman for a beastlord as long as you have some kind of padder. But yeah, wizards and rogues are pretty needed :)

For raiding, I speak for PR right now, but int casters are lacking alot, main mages, chanters, necros and wizards. Sometimes it's a big melee fest with some priests
I hope this helps. I don't want to choose your class for ya, but these are just things I've noticed from playing. Good luck

Sounds good. Looks like I'll stick with the wiz for now. I've always wanted to take a wiz to raid level. I'm a bit rogued out after 3 of them ;) Thanks for the advice. I know on the last live server I played on Wizs where needed at raid level but few people liked them in groups. I for one loved them. So wizard it is.... for now.
 
I suggest two boxing a wizard and something. You don't see too many wizards in groups, and with the amount of hatred for grouping in WR, I'd think you would be hard pressed to get a group. Unfortunately. Hell, I'm sure it's the same on live for Wizards anyway.
 
Raherin said:
The server definitely doesn't have enough main beastlords, necros, and wizards.

Good luck in your choice. :)

...and Bards.

Sure, you see a herd of em from time to time, even at the high end game. But then wait 2-3 months and they all take a hike. Other than me =] Few of them have serious staying power. So my point is, a bard is a viable option. They group well at all levels, enhancing every group makeup you can think of. And 1-2 of them are needed for most raids (some raid targets you can get by without a bard, some you could use more than 2...ToT T3 or something).
 
Yeah, I forgot to add that, bard was suppose to be there. I can think of like..three main bards on wr right now. And I'm not talking about your level 30 bard. I mean 65 with a good amount of AAs.
 
Everyone always says we need more of [not very played class X], but truth told, you only need one of most classes. One (maybe two) enchanters, one Beastlord, one Mage, one-two warriors, one SK, one Paladin, one Shaman (since clerics would do better at healing anyway), one druid, all for their respective "unique" buff(s). You don't need more than one Bard either, one bard is plenty of battery the

What you always need more of is rogues, wizards, rangers, maybe mages, and clerics, the top DPS classes and the top healing class. There's no artificial limit. Sure you could add a Beastlord instead of a Ranger, but then you'd be up one character that would also need loot, exp, etc. The more characters you have, the more the gains for the individual characters are diluted, so you want the most efficiency you can get.

tl;dr: Make a rogue, ranger, wizard or mage.
 
classes

Now, as a noob, I can understand that I have little knowledge of the high end game. But, being in the lower level range, I have a few insights: It is almost impossible to find a tank of any kind around my level. I think there are like, two paladins, that are being PLed by their higher level mains. I haven't seen any Warriors or Shadownights at all in the last 3-4 weeks I have been playing. (I am 41) I could really go for some tankage, because that means I don't have to. :) If you do a /who all (insert class here) you will find that necros, clerics and (insert DPS class here . .that includes rog/ran/wiz/mag) easily outnumber tanks by more than 3:1. This isn't to say you could easily make a group with 1-2 tanks. this is to say, 1-2 tanks per every 3 rog, 3 ran, 3 nec, 3 cler, etc. . .which is not many tanks at ALL. (Keep in mind this is all the people who aren't anon, and of course is skewed to my playing time, but I notice it almost every time I am on)

That being said, I can understand that for high level raiding purposes, more DPS is better, as are more clerics, but you don't need more than a few tanks. But in terms of general game balance, it concerns me that I find it so hard to find a well balanced group with a tank. In the lower levels, it hasn't been so critical, but I fear that as I get higher and the mobs get tougher, I (a Bard) am not going to be tank enough for the job.

The point I am trying to make is. . . extra DPS classes are great for raiding. I fear that tanks are (or will be) absolubtely necessary for grouping.

My 2 cp
 
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