NDHK Mass Teleport Item

Jun

Dalayan Beginner
First off, I agree 100% with outlawing the use of rez bots on raids. In most situations, a total wipe entails simply Mass teleporting back to a certain zone (PoAir/PoTorment) and having no trash to reclear. However, one zone strikes me as far too tedious of a reclear... DHK. Compared to Prison/Planar zones/Sepulcher etc, DHK has a rapid respawn rate. If you fudge a TR pull, or wipe to Zirvane and have the Wyrm hall repop, you are basically SoL regardless if you got a cleric out or not.

My suggestion would be to add an item, much like the Yinzara Locket from DFS, that would Mass Relocate everyone in Proximity to the Cubby in NDHK, formerly the PoMischief Entrance, near the Throne Room. It would not be entirely safe, with the roamer Wyrm Elite, and would not bypass the tougher aspects of an NDHK clear to Zirvane or TR.

Ideally, it would drop from Zirvane, to ensure the raid has already succeeded at clearing to and defeating the toughest mob in the zone. It would have a 30 minute recast, or so, as well.

Edit:: Point I forgot to add... currently loot rots from many of the NDHK Dragons save Skywatchers/Zirvane/Empress. However, guilds after Zirvane tend to kill all the nameds simply because they are close. This would also allow the lesser NDHK mobs to be left up for guilds breaking into NDHK.
 
Good idea. Would be a very handy thing to have, and would benefit alot of people.

My question is how would you get it? Mob drop? Quest?
 
it's not that unreasonable of a request, the trash repops in ndhk significantly faster than in any other raid zone
 
Tryfaen said:
port to WW, run to dhk kill <10 mobs and you are in ndhk!


Less than 10 mobs? Not sure where you get that number from. Im not talking about NDHK ent, Im talking about deep in NDHK.
 
Brimztone said:
Good idea. Would be a very handy thing to have, and would benefit alot of people.

My question is how would you get it? Mob drop? Quest?

Zirvane
 
Wouldn't a simpler solution be to lower the respawn rate of DHK trash?
 
I assumed it was quick for the purpose of exp groups/gem farming/scale farming.
 
I don't necessarily agree that lowering the respawn rate is exactly the answer - the respawn rate is what adds to the unique challenge of this raid zone.

However, I do beleive it would be helpful to compare the respawn rate to SE - I noticed it was the one raid zone consipciously left out when the op compared respawn rates of NDHK to other zones. Since these two zones are intended to be practical polar opposites, due to faction issues, I'd like to know how the respawn rates and # trash mobs cleared compare.
 
Allielyn said:
I don't necessarily agree that lowering the respawn rate is exactly the answer - the respawn rate is what adds to the unique challenge of this raid zone.

However, I do beleive it would be helpful to compare the respawn rate to SE - I noticed it was the one raid zone consipciously left out when the op compared respawn rates of NDHK to other zones. Since these two zones are intended to be practical polar opposites, due to faction issues, I'd like to know how the respawn rates and # trash mobs cleared compare.


From entrance to Glib, it's very few trash mobs with no 4 pulls of yellow cons.

From entrace to Zirvane. it's alot of pulls and a 4 pull of yellow cons.
 
Yeah, I forgot to mention SE.

However, in comparing SE, if the right route is taken, you have around 13 mobs you must encounter before GLiB. Now, I'm not going to compare GLiB to Zirvane, but he is probably more on par with Empress (In terms of difficulty and loot) at this stage in SE's completion. In order to clear to TR in NDHK, you have 3 easy mobs prior to NDHK, 2 elites, possible Zaklash, roamer, possible Ylaak, 6 pit mobs, wyrm roamer and then 10 mobs before you even reach the big hallway before TR (And the neck in spot suggested).

Clear to GLiB -- ~15 mobs, no boss encounters.

Suggested Neck In spot -- 20 elites, Zaklash, possible Ylaak.
Clear to TR (From suggested port in) 10 elites, maybe Yziar, pretty tough TR pull (While racing repops.)


Also a key difference from a monk's perspective in SE... the pulls are almost all single, save a few two pulls, which usually consist of two casters that split themselves when they stop to cast. NDHK has no spell casting trash, and more soft-linked pulls.

All in all, GliB is a much quicker clear than TR. NDHK is the most time consuming reclear I can think of in the raiding game, period. With either respawn on trash being longer, or the port item, I'd be a happy camper.
 
Did you take in to consideration the fact that there are two routes to TR, and one of them is faster and easier (the less often used one).

The reason people take the harder route is the fact that they've got more nameds to down. Why not go that way, you're already raiding? (At least, that's the mentality I've seen).

And, another solution to this might just be to add more trash mobs to SE with more difficult pulls.

(Just playing the devil's advocate, here)

On the other hand, a neck in might just save the entrance NDHK mobs for lower guilds, while allowing the guilds that have already progressed past them to hit the mobs they really want.
 
Allielyn said:
Did you take in to consideration the fact that there are two routes to TR, and one of them is faster and easier (the less often used one).

The reason people take the harder route is the fact that they've got more nameds to down. Why not go that way, you're already raiding? (At least, that's the mentality I've seen).

And, another solution to this might just be to add more trash mobs to SE with more difficult pulls.

(Just playing the devil's advocate, here)

On the other hand, a neck in might just save the entrance NDHK mobs for lower guilds, while allowing the guilds that have already progressed past them to hit the mobs they really want.


The less often used route is often used less because Leskala is there, unavoidable, and not in the ideal position to be engaged. Also, little known fact, but it actually has the same amount of unavoidable trash. Leskala is probably the reason the east route is traditionally taken.

Also, this suggestion isnt to make SE/NDHK more equal in terms of trash. I was simply illustrating NDHK as more time consuming to strengthen my initial point, which is that NDHKs time consuming nature in relation to other raid zones should be looked at.
 
Jun said:
Also, this suggestion isnt to make SE/NDHK more equal in terms of trash.  I was simply illustrating NDHK as more time consuming to strengthen my initial point, which is that NDHKs time consuming nature in relation to other raid zones should be looked at.

I know what your initial suggestion was. However, as many players have learned to their dismay, sometimes illustrating a balance point can actually end up with unintended consequences. I know a few players that refuse to post here as a result!

But really, when you're comparing NDHK to other raid zones, the first and most applicable comparison is SE. Not only is it on the same tier, but it was designed to be a polar opposite of NDHK.
 
Regardless of intent of design, NDHK is a more tedious clear... in this stage of SE's completion. I am not going to speculate on additions to SE, so my post remains solely about NDHK.
 
Rezz urns are nice, but NDHK is way out of line compared to the other raid zones ......not only for wipes, but for adding people to raids. First a person has to find a port to WW......make it through a deathrun in WW then you have to evac a druid/wiz....have a mage coth new person.......while the wizard waits 15 minutes for coth to repop before he can rejoin the raid. Lets face it on 18 man raids that is crippling and the chances of even having a mage are slim.....unless you have a Tinkaa!

So i /agree to either wiz's idea of slowing spawntime to one like sep, or adding a neck. But if he adds a neck....Forsaken will be farming ndhk again as Rabb would totally need that neck clicky to keep his throne as NECK CLICKY ITEM KING!

Besides.....who honestly would farm all of NDHK for trash mobs ...and clear them all.(within 24hrs)....thats an immense amount of mobs even with the east route cleared.
 
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