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Wiz said:Yeah, it's easy to multiruple hit points if you spend enough time on getting twink armor, but that takes a lot more effort and has a much lesser impact per piece, and is also mitigated with levels, unlike a twink weapon.
Haphesto said:Wiz said:Yeah, it's easy to multiruple hit points if you spend enough time on getting twink armor, but that takes a lot more effort and has a much lesser impact per piece, and is also mitigated with levels, unlike a twink weapon.
It's true that twink weapons perform increasingly better as you level, unlike armor, but the gap of power still decreases considerably to the point that you don't feel 'uber'. Once you reach those lvls everyone has comparable weapons and the mobs are balanced for that equipment.
Haphesto said:I did get your point, I was saying that twink weapons *are* mitigated by levels, but at a slower rate than armor.
Haphesto said:The lvl reqs are, in a sense, communism. They force everyone to be the same so that no one may stand out, no one may enjoy the fruits of their labor, no one may be uber during their short stay in the low levels. How positively delightful.
Were lvl reqs added to encourage grouping? I've seen twinks running around solo being healed by their lvl 65 druid/cleric alt. While this was annoying to see once in a while, it didn't ruin my game experience or make me think OMFG ADD LVL REQS.
For those who like to group, twinking adds variety to the game and variety = replayability. With lvl reqs, I know that the warrior/monk in my group will predictably have a certain weapon that is the best ratio for their lvl, deal a certain ammount of damage, and all the others will be just like him/her. I also know that if I make a warrior, he will be exactly the same. Predictability = Boring. I like seeing a monk in my group wielding a 2HB of Swift Pulpification sometimes. I like the variety of being able to kill harder mobs as a result. The next time I group, that twink probably wont be there, and it's back to the regular slower/easier grind, which is a change of pace and therefor more fun again.
The main vibe I get from people against twinking just boils down to envy. It's okay to be envious, just understand that that twink was once penniless as well. That twink worked hard on their untwinked first character or two and gained wealth/items that could be applied to their new characters so the next trip through the lvl grind would be different.
Please remove these lvl reqs, twinking is half the fun of this game.
A 12/20 weapon is still decent even at level 65
Zhak Morris said:A 12/20 weapon is still decent even at level 65
A very, very, very low end level 65, mind you.
Laksha said:Wiz is it possible to do reccomended lvl to items on this server?
Wiz said:I would just like to take a moment to point out that this argument is an utter atrocity of strawmen, hyperbole and practically every other argumental fallacy known to man. Good god what a terrible post. That MUST have sounded better in your head.
Haphesto said:Wiz said:I would just like to take a moment to point out that this argument is an utter atrocity of strawmen, hyperbole and practically every other argumental fallacy known to man. Good god what a terrible post. That MUST have sounded better in your head.
Hahahaha. It still sounds perfectly logical to me.
The essence of communism = Making everyone more or less equal
Twinking =Variety of equipment
Variety = replayability, choice = good
Opposite of variety = Sameness, predictability
Predictability = Same ole, same ole, boring = bad
Opposite of bad = Good
Twinking = Fun
Fun = Good
The main vibe I get from people against twinking just boils down to envy. It's okay to be envious...
Wiz said:You are making logic cry, please stop.
You are making logic cry, please stop.