"Must Equip" clickies - why?

noteisley

Dalayan Adventurer
So, this is something thats been nagging at me for awhile now. The way some items you have to have equipped to use the clickerdoodle, and others you do not. I've always assumed it was simply literally to make it more inconvenient to use the clicky on certain items. On live, it made sense because if an item wasn't Must Equip, then classes that couldn't equip the item could still use the clicker, but that limitation does not exist here - must equip exists for the sole reason of making something more annoying to use.

I have to ask: Why? There are some items which usefulness largely hinges on whether it is Must Equip or not. To me, this seems like a really silly way to balance something. It punishes people with slower machines, or whom happen to have more important items in that particular swap slot, or simply aren't as quick on the draw. This game is not a twitch game. If every clickable item currently in the game were changed to inventory clickable, with the exception of the few obvious (bard 4.3 sword, etc) I can't see a single downside, but it would be a massive QoL and playability boost, similar to the change that allowed you manipulate the inventory while spell gems are greyed out. It is a prime opportunity to create a universally praised change. It would likely result in more dynamic gameplay as well, as more people would be willing to use clickies, simply because it is less tedious and distracting to do so. If an item's clicky is meant to be inconvenient or risky to use, I think it'd be better served to do so through cast time or cooldown or some other true game balance related mechanic, not an arbitrary bonus mouse click minigame.
 
. It punishes people with slower machines.
If you have a machine that runs shards of dalaya slow then you have other problems.

I have 0 issues having to put on gear to click it. If the clicky is something that you covet so much you can make a UI with that particular slot and inventory slot on your hot bar to make it a lot smoother.
 
Supposedly whether a clicky must be equipped or not is an important distinction when it comes to item balance/power but that doesn't really make much sense. If you had to wear the clicky for the entire fight then obviously it would matter, but swapping it in for 1-2 seconds means their stats are irrelevant.

I've had really awful luck with the Cita pulling clicky so I'm stuck with a Hardened Core of Lava which must be equipped, and it doesn't serve any purpose other than being an annoyance. This server has more than enough of those built into it already IMO.
 
I thought the must equip was weird when I came to SoD. I still do. Items like ToLL and combine armor (just 3 examples) have the balancing in their cast time.
 
I asked why we couldn't have all items useable from inventory, and Marza responded with something along the lines of "It's gives players more power for no reason". Seems silly since you had to fight a monster with 17 of your closest family/christian friends to get the item, should be enough to use the effect on it whenever and however (inventory or equipped).

Also I have a ton of clickies I keep in bags to use that I rarely do, because swapping in stuff to ammo slot (blowgun, 4.3 weapon), gloves (kaltan and cmal), and a variety of other slots is tedious especially while boxing. Sure I can keep on top of everything when it really counts, but otherwise its a big chore for such little gain. Much easier to just pull monsters, and AFK autoattack on Cleric while focusing mainly on Tankbox_01
 
Am I correct in thinking the 2.5 client will support in-bag clicky clicking, as well as in-bag hotbutton creation? I know these are in Live, but I don't know how far behind the 2.5 client actually is.
 
Am I correct in thinking the 2.5 client will support in-bag clicky clicking, as well as in-bag hotbutton creation? I know these are in Live, but I don't know how far behind the 2.5 client actually is.

Gosh, I certainly do miss being able to make a hotkey with

/useitem "Item_Name"
/wait <cast time>
/useitem "Item_Name2"

Made clicky buffs super easy. Or the low recast short duration buffs, that you could tie into a hotkey with combat abilities to keep it up as much as possible
 
As someone who made a few items once: sometimes you want to make an item with a clicky but not have that item become a perma-farm-status, must-have, eternally slot-hogging thing. It's nice to have something that's useful for a while but then eventually and naturally replaced when you get something that outweighs it, balancing the clicky as part of the value of that one item, just like its stats.

For clickies that are intended to be used forever, yeah Must Equip is pretty pointless.
 
I liked the concept storm haven has, where you get a bag. you can put all your clickies in that bag and right click 1 item, and it casts everything in that bag at once. One click, 10 items cast. Was really nice.

Also some items just never have a natural replacement. A small line of related clicked items start, and abruptly stop, and in a game where you have to always maximize to squeeze everything you possibly can out of everything, it means you have to keep weird obscure items in your bags forever.

An example I can think of right off are the rings from T-Maps. One increases cold dmg and one fire dmg. Nothing else later on replaces them to my knowledge (ex: Taeshlin Ear from OP eventually is replaced with Taeshlin Ear from IS) , or better yet, combines them into one item that is also wearable so you could get rid of the old items (ex: Small Brittle Stone is eventually replaced for some classes with the ear from 4.3) . Not saying everything has to always continue forever, but it's just the mindset that you have these items that allow a little more DPS, may as well use them forever or until something actually replaces it.
 
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Am I correct in thinking the 2.5 client will support in-bag clicky clicking, as well as in-bag hotbutton creation? I know these are in Live, but I don't know how far behind the 2.5 client actually is.

In bag clicking was finally part of the live client during VoA I believe so no dice unless someone in the EQEmu community has made a hacky solution to it.
 
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