So, this is something thats been nagging at me for awhile now. The way some items you have to have equipped to use the clickerdoodle, and others you do not. I've always assumed it was simply literally to make it more inconvenient to use the clicky on certain items. On live, it made sense because if an item wasn't Must Equip, then classes that couldn't equip the item could still use the clicker, but that limitation does not exist here - must equip exists for the sole reason of making something more annoying to use.
I have to ask: Why? There are some items which usefulness largely hinges on whether it is Must Equip or not. To me, this seems like a really silly way to balance something. It punishes people with slower machines, or whom happen to have more important items in that particular swap slot, or simply aren't as quick on the draw. This game is not a twitch game. If every clickable item currently in the game were changed to inventory clickable, with the exception of the few obvious (bard 4.3 sword, etc) I can't see a single downside, but it would be a massive QoL and playability boost, similar to the change that allowed you manipulate the inventory while spell gems are greyed out. It is a prime opportunity to create a universally praised change. It would likely result in more dynamic gameplay as well, as more people would be willing to use clickies, simply because it is less tedious and distracting to do so. If an item's clicky is meant to be inconvenient or risky to use, I think it'd be better served to do so through cast time or cooldown or some other true game balance related mechanic, not an arbitrary bonus mouse click minigame.
I have to ask: Why? There are some items which usefulness largely hinges on whether it is Must Equip or not. To me, this seems like a really silly way to balance something. It punishes people with slower machines, or whom happen to have more important items in that particular swap slot, or simply aren't as quick on the draw. This game is not a twitch game. If every clickable item currently in the game were changed to inventory clickable, with the exception of the few obvious (bard 4.3 sword, etc) I can't see a single downside, but it would be a massive QoL and playability boost, similar to the change that allowed you manipulate the inventory while spell gems are greyed out. It is a prime opportunity to create a universally praised change. It would likely result in more dynamic gameplay as well, as more people would be willing to use clickies, simply because it is less tedious and distracting to do so. If an item's clicky is meant to be inconvenient or risky to use, I think it'd be better served to do so through cast time or cooldown or some other true game balance related mechanic, not an arbitrary bonus mouse click minigame.