Why?
I'm not trying to be rude but it sounds like you've never worked directly with devs on trying to get new items changed / balanced. a lot of the times even providing both "real" data and sterilized parse data doesn't end up getting things changed. Some devs don't even make items with balance or player power in mind, but just make an item because it seems "cool" or "thematic"I think devs hear plenty of "good data" from real situations that folks use to justify desired changes and that a target dummy won't make them move on something they didn't want to anyway
yea i was saying that but nicely. they won't make a change with precise data that they weren't willing to make to begin with.I'm not trying to be rude but it sounds like you've never worked directly with devs on trying to get new items changed / balanced. a lot of the times even providing both "real" data and sterilized parse data doesn't end up getting things changed. Some devs don't even make items with balance or player power in mind, but just make an item because it seems "cool" or "thematic"
friendly reminder that the dagger that gives rogues like +1500 dps over yale dagger and the bow that does less DPS than blazewind bow are literally the same item.
All items are balanced, but some items are more balanced than others.