Mob magic resist rate ridiculous 1-30.

Potsos76

Dalayan Beginner
I've recently reached 30 with my druid and my experience as a caster leveling 1-30 has left a lot to be desired. I understand that both CHA and specialization skills affect resist rate, but with heavy investment into this talent and added CHA gear, I am still lucky if even 25% of my spells actually land and aren't partially resisted into oblivion. Easily, 25% of my spells are copletely resisted. Against casting mobs, this number may be 40-50% or higher. Is this intended?

In a perfect world, lower levels could be spent grouping, from BB to Fearstone, Warpstone to Meil and beyond. Unfortunately, a lot of these levels must be spend solo. I died *countless* times against single, DB con mobs because I'd get a string of 3 or 4 straight complete resists. After spending hours repaying lost experience, I finally gave up and used the only strategy that worked on a regular basis: Pull with a DoT and slowly melee, healing along the way. This method easily takes three to four times as long per mob and it just seems so silly for a caster to have to resort to melee because it's more effective than casting.

I'm aware that things change at higher levels, but this isn't something that lasts until level 5 or something. All through the 20s it was the same story.

I just wanted to vent a bit. Thanks for listening, TL,DL etc. :)
 
You'll probably want to list important details like the mobs youre fighting, the spells youre using, cha and the actual resist rates to be taken seriously.
 
Jun said:
You'll probably want to list important details like the mobs youre fighting, the spells youre using, cha and the actual resist rates to be taken seriously.

My experience has been even across all types of mobs I've encountered. For instance, I haven't received more resists against Wolfvere and less against Plains Lions. Casting mobs resist at a higher rate, obviously. Zones I've spend considerable time solo: CH, BB, Badlands, Fearstone, Warpstone, Meil, etc and the surrounding outdoor zones.

I'm using DD spells. There seems to be no noticable difference in resist rates between schools. Fire, Wind and Lightning lines are all affected by high resist rates.

CHA affects resist rates, but for newbie players that cannot afford twink gear, this is moot. My CHA is at 110 currently. I haven't found a plethora of CHA items and certainly very few I can afford. Most of my money is spent on spells, food and drink and an occasional piece of gear, if there's anything left over. Perhaps a 65 leveling an alt could find and afford a full set of CHA gear, but at this point, it's not feasible and hopefully will be considered moot as this is really about low level players.

The resist rates are high. I cannot tell you the exact rate as I haven't conducted a scientific experiement. But I can tell you that after the dozen or so times I died to a DB con non-casting mob due to strings of outright and partial resists, I didn't need one.
 
robopirateninja said:
As a druid you have a couple types of spell damage available to you, experiment with a different resist type.

There are three lines available at lower levels and I listed all of them.
 
Potsos76 said:

Yea but you'll basically have to conduct detailed rates testing to be taken seriously, since plently of people already have done the same before this when resists changes went in a long time ago.
 
Post your results using them and on which mobs please. Maybe some low-level druid spells have a broken resist mod? But we'll never know if you just keep posting vague generalities like "mobs resists spells." Before devs look into changing a game mechanic they ask for exhaustive logs including your character's stats, the mobs in question and the spells used, otherwise it would be too easy to make wild changes all over the place and screw with balance. Cast each spell several hundred times on a few specific mobs and record your results.
 
The problem with low level parsing is that you level rather quickly. As your level vs the mob changes, the resist rates change. It's hard to gather a significant amount of accurate data without using explock. That would be asking a LOT from a low level player that would see little or no benefit from it being revised AFTER he had leveled out of the range in question.
 
I don't know what else to add. I'm not a game tester. I'm a player postng my experiences. If no one else has experienced anything like this then it must be a long, long string of particularly bad luck -- not impossible in an MMO.

That said, I don't find it necessary to do such in depth testing personally, considering my ample experience with it while leveling. Perhaps a better test would be for someone who had not previously rolled a Druid from 1-30 to do so and see if they feel the resists are particularly harsh themselves.

I realize that the people who run SoD don't have time to deal with every complaint about gameplay that arises on these forums. I'm willing to move on with my life and continue playing knowing that this may simply come and go. It's a great game and worth it, regardless of this issue.
 
It's not that your point is not valid, there just needs to be some substance. Logs parsed and some figures of resist rates as well as which mobs, zone, spell, and cha/spec to compare. Even small samplings would be something to work with rather than just a subjective opinion.
 
Garluk said:
The problem with low level parsing is that you level rather quickly. As your level vs the mob changes, the resist rates change. It's hard to gather a significant amount of accurate data without using explock. That would be asking a LOT from a low level player that would see little or no benefit from it being revised AFTER he had leveled out of the range in question.

Anything is better than nothing. It would still help to see some actual numbers as the player levels.
 
Jun said:
Anything is better than nothing. It would still help to see some actual numbers as the player levels.

If no one else has noticed it or cares enough to research it, it's just the way it is and doesn't need to change, I guess. I don't understand why it's necessary to have parsers and screenshots unless you think I'm lying, in which case, my cause it lost anyway. This is over weeks of gaming. Not five minutes. I'm ok just letting it go at this point.
 
I experienced the same thing as a druid months ago, I wasn't really able to enjoy playing the druid past 15ish because fighting blue mobs was hard due to resists and stuff, I said screw it and rerolled Necro, not really any resists there ^_^

Maybe there are just messed up resist mods on druid spells, or maybe its because of the different lines of spells. Druids have a fire line of DDs, a couple random CR DD's, and a slew of MR spells, which is what their DoTs, snare/root, and lightning/wind spells are under. Since most of the necro spells are DR, a couple PR, and its a different class set with MAINLY DoT spells, maybe those have better resist mods, or they are just tweaked right where as druids may not be.
 
In non hyperbole land, "Lucky to land 25% of spells" = about a 10% resist rate.

Whether you mean to or not you're going to vastly exaggerate the numbers in your head, and that's why we want parses instead of an account of what you think you experienced.
 
Unless something was vastly changed since i last played a druid , I never had a problem with resists even at 80ish charisma , and thats from someone who spent a vast majority of levels charming things.

I even helped another person with his druid to day and got to level 8 with a whopping 12 Resists , Of which 6 of them were from the flamelick dot.

But yeah I doubt there is a problem.
:toot:
Edit: someone did say something about something something rebalancing melee-casters but I dont know if that was from before or after my druid (2005-early 2006)
 
Wiz said:
In non hyperbole land, "Lucky to land 25% of spells" = about a 10% resist rate.

Whether you mean to or not you're going to vastly exaggerate the numbers in your head, and that's why we want parses instead of an account of what you think you experienced.

It's not hyperbole. I am not imagining this experience or inflating numbers for some sinister purpose. I'm not an idiot, nor am I attempting to insult anyone's intelligence. I offered up my experience as accurately as possible. When I say 50% of my DD spells from 1-30 were either fully or partially resisted, I am not exaggerating. I don't know what else to say except try it yourself. When I say it was very, very risky to fight even a single DB con casting mob, I am not exaggerating. When I say it is easier to melee + heal a single pull than attempt to use DD spells, I am not exaggerating. Don't believe me, that's your choice. I've found ways around it and I'm sure that at higher levels, it will improve drastically.
 
lotox said:
Unless something was vastly changed since i last played a druid , I never had a problem with resists even at 80ish charisma , and thats from someone who spent a vast majority of levels charming things.

I even helped another person with his druid to day and got to level 8 with a whopping 12 Resists , Of which 6 of them were from the flamelick dot.

But yeah I doubt there is a problem.
:toot:
Edit: someone did say something about something something rebalancing melee-casters but I dont know if that was from before or after my druid (2005-early 2006)

I did at various times on imeriaz at least insofar as the dd lines go. The magic dot, (that creeping line) is the way to go lower. Chances are you will never see it resisted. I think it's happened 5 or 6 times, none of those at the levels you're talking about really. Quite a bit on some of the others, and efficiencywise they weren't really all too worth using anyways. Keeping in mind the varied amount of lines you might be surprised by what has what resists. Not all of them are entirely obvious, and some are close enough that differences are imperceptible. Flame dots seem to get resisted alot more overall than the magic based ones.
 
The staff (well, Wiz) has did some exceptional tweaking and balancing of resists over a year and a half ago. I'll link several threads from back then for those who are too new to know what happened then. Hopefully, they'll inspire those of you who still think resists are too high to post here in an appropriate (read:useful, with detailed parses) manner.

Wiz's challenge to anyone who thinks resists are too high

Someone complaining about a 25% resist rate on light blue mobs. . . who has 80 CHA

Contains the following quote:

wiz said:
From all the testing done and submitted we consider resists to be fine at the moment, and aren't really going to discuss the matter any further unless it is about individual spells' resist rate ("I think spell Y should be lure resist because..."). That is why you are being "ignored".

Discussion of Charisma and Resist Rates

Hopefully reading these will be a good starting point for those who want to learn more about charisma, resists, and this server. Believe me, these rates were very carefully tested for some time before Wiz decided to settle in on the current formula.

If, however, you feel there are specific issues that need to be addressed, feel free to post in here your character, your charisma, the mobs you were casting against, the spell you were casting, and the resist rate (partial and full). I'm sure Wiz would be happy to look at it. Until then, you might take a hint from the sticky in S&R forums: don't whine without details, kktia.

<3

Allielyn
 
I am sorry that I made this thread without parsing/fraps or something else to back it up. I'm sorry for wasting everyone's time and starting an argument. That was not my intent. I am genuinely taken back by the amount of resists I've encountered, but scientifically, that doesn't mean anything. There is no proof resist rates are too high, especially since I have no context to present.

I have never really posted anything like this before on an MMO forum. This is the first time I felt a real "wtf?" while playing. It just seemed ... broken. Otherwise, I'm admittedly a nub in this area. I really feel badly about the direction this thread went. I apologize again. Thanks for those who provided information.
 
Potsos76 said:
I am sorry that I made this thread without parsing/fraps or something else to back it up. I'm sorry for wasting everyone's time and starting an argument. That was not my intent. I am genuinely taken back by the amount of resists I've encountered, but scientifically, that doesn't mean anything. There is no proof resist rates are too high, especially since I have no context to present.

I have never really posted anything like this before on an MMO forum. This is the first time I felt a real "wtf?" while playing. It just seemed ... broken. Otherwise, I'm admittedly a nub in this area. I really feel badly about the direction this thread went. I apologize again. Thanks for those who provided information.

You may be on to something, and you had people agreeing with you. If you substantiate your arguement with some stats you may find there actually is a problem and it will be fixed.
 
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