Some more mining after the patch, 250 skill +8 in items for 258 skill in mining:
North Kaladim: This zone has a small amount of ore deposits
100 x Rock Lump, 8 x Ghostmetal Ore
Fearstone Keep: This zone has a small amount of ore deposits
100 x Rock Lump, 20 x Silver ore, 15 x Copper Ore
Everchill Caverns: This zone has almost no ore deposits.
39 x Rock Lump, 7 x Mithril Ore
Faentharc Woods: This zone is rich in ore.
100 x Rock Lump, still no ore found.
First Ruins: This zone is extremely rich in ore.
200 x Rock Lump, 12 x Deepmetal Ore
Sundred Mountains: This zone has significant ore deposits.
100 x Rock Lump, 8 x Warpmetal Ore
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I am not understanding this change; to me, as a 250 miner & 185 skilled blacksmith, this change hinders my progress.
I need 90 stacks of mithril ore for my last 10 skill ups in mithril armor, 185-195 making mithril breastplates & tunics. I was planning on doing this mining myself while gathering warpmetal, ghostmetal, obsidian, & deepmetal for the future (obvious note: not from the same zone). And now? Unless I can find a spot that has one of these top-tier ores & mithril ore to mine, even then I will lose out on dalium & copper/silver ores which I had planned on using for augments, my required mining-time has increased by a significant amount.
The only benefit for blacksmiths & miners from this change, that I can see, is for the 250 skilled blacksmiths mining deepmetal ore, or warp/ghost metal ores for augments, a little more often at the cost of replacing all of the other ore they would have gathered with the rock lumps.
Either this change was made to make it more difficult to up-and-coming blacksmiths, or it is in need of more tweaking. (imho)
North Kaladim: This zone has a small amount of ore deposits
100 x Rock Lump, 8 x Ghostmetal Ore
Fearstone Keep: This zone has a small amount of ore deposits
100 x Rock Lump, 20 x Silver ore, 15 x Copper Ore
Everchill Caverns: This zone has almost no ore deposits.
39 x Rock Lump, 7 x Mithril Ore
Faentharc Woods: This zone is rich in ore.
100 x Rock Lump, still no ore found.
First Ruins: This zone is extremely rich in ore.
200 x Rock Lump, 12 x Deepmetal Ore
Sundred Mountains: This zone has significant ore deposits.
100 x Rock Lump, 8 x Warpmetal Ore
________________________________________________________________
I am not understanding this change; to me, as a 250 miner & 185 skilled blacksmith, this change hinders my progress.
I need 90 stacks of mithril ore for my last 10 skill ups in mithril armor, 185-195 making mithril breastplates & tunics. I was planning on doing this mining myself while gathering warpmetal, ghostmetal, obsidian, & deepmetal for the future (obvious note: not from the same zone). And now? Unless I can find a spot that has one of these top-tier ores & mithril ore to mine, even then I will lose out on dalium & copper/silver ores which I had planned on using for augments, my required mining-time has increased by a significant amount.
The only benefit for blacksmiths & miners from this change, that I can see, is for the 250 skilled blacksmiths mining deepmetal ore, or warp/ghost metal ores for augments, a little more often at the cost of replacing all of the other ore they would have gathered with the rock lumps.
Either this change was made to make it more difficult to up-and-coming blacksmiths, or it is in need of more tweaking. (imho)