Looking for some confirmation that these mana regen rules that were instituted a year and a half ago are still correct. I've heard people say that this wasn't the final implementation and that there is in fact some minor benefit to sitting/entering a meditative trance while in combat. Is this true or not?
Heres the original text from April 2006:
Heres the original text from April 2006:
Some changes we were testing on test server went in prematurely with fixes today. As a result, we will be leaving them there so they can be live-tested for balance. The changes are as follows:
1) You can no longer meditate in combat. In combat is defined as being on the aggro list of an NPC that is not mesmerized.
2) Meditate, when it is available, is MUCH MUCH faster.
3) There are no more "fleeting" mana/hp regen caps. The caps are at 30 mana regen from spells, 20 mana regen from items, and 40 hp regen from items.
4) Melee skill caps for int/wis caster classes have been severely increased.
In other words, there are is no longer ANY benefit to sitting on your ass in combat. If you want to be the most efficent, you should be meleeing or doing other things at all times. The intention of this change is to reduce downtime without unbalancing encounters and just making the game more fun in general, especially for healing classes who can now be an active part of their group instead of just sitting down and occasionally healing.
These changes will either be confirmed or rolled back on Wednesday.