also my account drive got people to keep playing after it was over. SOD account drives die when the exp is gone.
Unless I'm misunderstanding your point, the vast majority of named NPCs in SoD will always drop something 100% of the time. The four-item loot table on Gathur, Champion of Zarad in Crystal Caverns, for instance, might look something like the following:Im curious, can drops rates be boosted globally? would be nice to have a 100% exp / 2x drop rates for a week or 2.
Unless I'm misunderstanding your point, the vast majority of named NPCs in SoD will always drop something 100% of the time. The four-item loot table on Gathur, Champion of Zarad in Crystal Caverns, for instance, might look something like the following:
Since Gathur, like most non-raid named NPCs, is coded to drop one piece of his unique loot each kill, killing him will always guarantee you something. So, what do you mean by doubling drop rates when the chance of getting a named loot is already 100% for typical nameds? Do you mean allowing double loots (as in finding both an Idol of the Exiled and a Shadow Dwarf Mauler on a single Gathur kill)? If you mean temporarily rebalancing percentages so that rarer items become more common, I imagine this would be far too much trouble for the staff to want to consider.
- Gathur's Doomscorn Bauble - 40%
- Idol of the Exiled - 15%
- Shadow Dwarf Mauler - 40%
- Vial of Frozen Shadow Dwarf Blood - 5%
- Total Chance to Get Something - 100%
But on a similar note, why not double or even triple world drop rates during the account drive? It is always fun to see those pop up in OOC, and they can definitely give lowbies an unexpected surprise during the long grind to 65. Even after all these years, there are some items I've never seen beyond the wiki!
Also imagine the raiding scene if this were to happen, double the loot = crazy raiding, i could see multiple guilds fighting over spires and ruj spawns.
I invaded Woldaff's home this past week and confirmed we are going to go ahead with this. I will start putting together specifics over the next couple days.
taryth are you final boss of SoD devs or what
naw brah wts heal 2 50kif their is bonus exp there should be bonus tome drop rate (not opus) to prevent ridiculous price gouging and an unhealthy economic state
Is increasing the tome drop rate an easy undertaking? Without knowing the details of how it works that sounds like it could be a really easy, but boring, task or a real pain in the ass. Either way probably not one easily done then undone shortly thereafter. Don't get me wrong, I am all for tome rates being higher for the account drive and in general (and class3 tomes being make tradeable?) because what's the point in giving people fewer reasons to log into this low population server?
What about a mega lotto where after the charm, race change, etc... have a dozen "Bag o' Tomes" prizes (which is exactly what it sounds like) and another dozen "Class 3 of Choice" prizes?