iBluNT
Dalayan Elder
One of the biggest drags in this game is probably waiting on a raid wipe. Could take about 15 minutes per wipe just waiting on stamina, curses, etc. Not only does this greatly limit at attempts at progression, etc. but makes it almost virtually impossible to stream or gain attention. There's a few ways I'd suggest going around this;
- One thing that needs to absolutely change regardless of this, is have a death make you no longer exhausted. A wizard and a ranger die at the same time, with the ranger being exhausted. The wizard can regen full mana, and the ranger will be roughly around 15% stamina. It's pretty absurd how long it takes for the exhaust to fade.
- Have each rez spell include a mechanic to replenish mana / stamina to an increased percentage as the rez spells get higher. Ex) Level 50 rez -- 50% mana/stamina. Level 65 rez -- 80% mana/stamina, etc.
- Have just Mass Rez include a mechanic to replenish a static amount of mana/stamina, say 85%. This seems pretty logical considering it's a rez spell intended for mass wipes.
- Have Death Fatigue be both a debuff and buff. Allow Death Fatigue to regen mana/stamina at a much higher rate but still block you from casting spells and such.
I'm not sure about anyone else but spending 90% of your time on progression wipes is horribly boring and makes me wanna quit. Other games involving similar methods of progression raids have little to no turn around on wipes and can be back fighting within 2-3 minutes.
- One thing that needs to absolutely change regardless of this, is have a death make you no longer exhausted. A wizard and a ranger die at the same time, with the ranger being exhausted. The wizard can regen full mana, and the ranger will be roughly around 15% stamina. It's pretty absurd how long it takes for the exhaust to fade.
- Have each rez spell include a mechanic to replenish mana / stamina to an increased percentage as the rez spells get higher. Ex) Level 50 rez -- 50% mana/stamina. Level 65 rez -- 80% mana/stamina, etc.
- Have just Mass Rez include a mechanic to replenish a static amount of mana/stamina, say 85%. This seems pretty logical considering it's a rez spell intended for mass wipes.
- Have Death Fatigue be both a debuff and buff. Allow Death Fatigue to regen mana/stamina at a much higher rate but still block you from casting spells and such.
I'm not sure about anyone else but spending 90% of your time on progression wipes is horribly boring and makes me wanna quit. Other games involving similar methods of progression raids have little to no turn around on wipes and can be back fighting within 2-3 minutes.