Making the game interesting

I'm also new to SoD, so I apologize if some of the ideas are already in-game...

One thing I hated about EQLive, was how it punished the casual player by forcing people to guild in large numbers to accomplish big things. I think the LDoN model they incorporated was a good start to help those of us who couldn't frequently raid, still have the opportunity to find items, have fun crawling, and take on "boss" type mobs.

One of the more underutilized quests that my guild LOVED doing were the Scout quests (ring events) on Luclin. Something like that would be fun, especially if you could do it with 3 - 12 folks.

Server pop being what it is, you've got to make content that can be handled with small groups, yet is content that is fun, and satisfying from a "loot" standpoint.

Tradeskilling, with the ability for players to quest to create exceptional items, works well in EQ2, and something that can be done solo.

Overall, I'm enjoying the game so far, even though I'm trying to not get caught up in the EQ part of SoD, lol.
 
Hiya

I really like SoD, I think the exp is real good and perhaps a little too much for me personally. I see lots of soloing even warriors in ebadlands a lot, this is almost impossible on live as most of you know. But perhaps a few more mid ranged random wandering adepts and such to encourage more grouping and stuff and add more flavor...

I like to idea of rounding out more tradeskills that is a definate plus for sure, and I am sure you guys could make some great tradeskill items that are well balanced as you have done a good job with the economy.

Maybe just for some more flavor, make a zone like islands of slaughter that is in the middle of a common route, you dont have to go through it, but if you do you can save travel time but you take the chance of some in range pvp combat and such....

The quest idea is good too, although there are lots of quests already...Maybe quests that are given by monster mobs that are hard to gain faction with....I always found it interesting that one could gain faction with 'evil' or 'killer' mobs and possibly become an enemy of the 'good' guys ....Like gain faction with seru guys enough by killing good guys, then get quests from them like assassinations in newport and such...

Just some thoughts...
 
Re: Hiya

grehyton said:
Maybe just for some more flavor, make a zone like islands of slaughter that is in the middle of a common route, you dont have to go through it, but if you do you can save travel time but you take the chance of some in range pvp combat and such....

A place right off newport would be sweet... If not used already for something, you could take one of the paths going underground in the newport war guild and zone it to (south felwithe would be fun, but no) cs home (offer the download! im sure someone that plays was a live gm/guilde before =P). Better yet, make an area that ports you in-zone to the UFO thing in snp (don't think thats used for anything atm, is it?)
 
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