you increased the range of dark blues, but then also lowered the exp for thoose blues to the point where hunting low dark blues is pointless. now i'm not saying i expect 50% exp a kill (since people just love jumping to conclusions anytime someone raises a point) but like 20+ lego's in sseru for 1pct is a bit much. the only people that are hurt by lowering the amount of exp granted by low dark blues are thoose that play regularly. raids don't kill them, groups don't either. people who play when there's very few people on do.
it would make more sense to just turn thoose mobs into light blues or greens since right now they aren't worth killing.
and adding quests with nice rewards would be great. but if they require an army of people to get the parts they defeat the point if they are being designed so people have something to do besides raid.
and before i forget add a way to get enchanted metals for non-enchanters (for JC), since there are harldy any enchanters. let alone ones that will probably do jc
it would make more sense to just turn thoose mobs into light blues or greens since right now they aren't worth killing.
and adding quests with nice rewards would be great. but if they require an army of people to get the parts they defeat the point if they are being designed so people have something to do besides raid.
and before i forget add a way to get enchanted metals for non-enchanters (for JC), since there are harldy any enchanters. let alone ones that will probably do jc