Making the game interesting

Wiz

NOT DONATING *EVER*
Okay, so here's an attempt at improving the server. The main problem seems to be that there are two things to do, EXPing or Raiding, and Raiding doesn't happen often.

So, what would you like to see to do on those weekday nights? Stuff to fill your time, what should it be?

Don't suggest the War yet, please, server populace can't handle it yet.
 
Tradeskills, if not just as a timesink. ;p

Theme nights, maybe? Like, monday is 'undead slaying monday!' where killing undead gives more xp or something. Or, like, you can have skeleton pets.
 
tradeskills are a great timesink.

maybe put some good loot not just on level 60+ mobds but some rares and stuff
 
Best thing would be to add tons of quests ... fun quests though not things that are tedious, im sure lots of people have good ideas
 
New, challenging zones

What would you people think about this idea:

Adding two or three zones to WR of which two can only be entered by six people at a time and one which can be entered by twelve. One of the sixpeople zones would be a tough but manageable one for a group of six where everyone wouldnt have to be lvl 60 (still 57+ or so) and the group would not have to be the best possibly balanced one.
Next sixpeople zone would be tougher, this one would need a well balanced group of 60s and it would require people to play and cooperate well. The toughest mobs in this zone (these would be very deep down and take time to get to) would drop close to raid loot. The third zone, which can be entered by twelve people at a time will be a raidzone that will be tough, while still not requiring everyone to dualclient and play characters that are not their own. This zone's toughest mobs would not be easy to get to or kill and they would drop loot that is up to pair with the average raidloot we get.
I was thinking not only the named mobs should drop loot in these zones but the tougher normal mobs also. Kind of like in hate and fear (eqlive). The named mobs could also have a chance (bigger one) to drop these random loots (in addition to their unique loot).

What I like about these zones is that they can be made tough for a certain number of people. If these were normal zones that could be entered by any number of people they would have had to be alot tougher to justify the loot and they would then require a number that we often do not have or that forces everyone to play two characters each. They would also be good for those weeknights when people want something challenging and rewarding to do.


/Suljin
 
It's a very interesting idea.

Only allowing six people into a zone at a time could allow for a much more entertaining time. It'd also give people something to do when there are only five or six guildies online and they feel like doing something that's taxing without being impossible, and that would yeild rewards suitable to the challenge. :p

I think if a zone was made with a lot of different types of encounters (ie. other than just a pull-slow-tank-heal scenario) it could be quite different :p. Encounters that were geared towards a group with certain classes, but wouldn't be completely impossible for groups without that class. You could also make the named spawns slightly random. Make a few set spots for named mobs surrounded by these scenarios, then make a random (obviously pre-made and stuff, not on-the-spot-created) named spawn in each spot once the zone is activated, that way named mobs wont always be in the same old place and groups can't say: "Ok, we need class "X", "Y" and "Z" in order to go in and kill mob "R" for my Deep-Fried Onion ring". You wouldn't be able to make a single group to repeatedly farm the hell out of a single mob.

It also might be useful to make one for lower level players. It'd get them equipped while still being difficult, and would require them to band together a bit more to venture into the deeper parts.

This is an idea that could be developed upon. :p
 
I've never played LDoN, but I was thinking something like that while I was writing. Still, where's the harm in exploring it? :p

*shrinks Nazul*
 
How about incorporating another game like Gems? Maybe make it multiplayer, like cards or something? That's always a good timespender. :)
 
How about a zone full of mini-trials? Like some you can do with a group and some you even can do solo. Of course, the harder trials would provide better equipment and the smaller ones could just provide some decent exp.

I know this is still about exp and killing. But it's another way of doing it :D

Wouldn't really have to be a specific zone. Could be trials like these all over the world. Although I have no idea how hard trials are to code/trigger/make whatever.
 
Also, those events that you mentioned where you fight continuous waves of monsters. You could make that a kind of event in itself, each wave getting more and more difficult and ending (if you're lucky enough to get that far) in a raid level encounter that drops some looties.

Just an idea. :p
 
Ya that was what I meant. But trials that are for groups. Because at the moment we lack for something to do when not raiding, because when we raid, we raid (meaning we have at least more than the average people online at that point).

What we need (In My Opionion) is stuff that can be done with one single group or maybe even 3-4 characters besides exp.

And like I said in a previous post, maybe even a solo/duo trial or three. Would give people something to do if they don't feel like grouping (now whoever would feel that I don't know)
 
i know a few people who'd probably come back to winters roar if it weren't for the extreme nerfage in exp and solo-ablility... you say you want more server populace, but then you make it harder for the population on the server to gain levels, kind of contradictory.. granted i haven't logged in, in about 2 months, but i'd be willing to give it another go if I could solo even 75% effecient as what I used to.. /shrug just my 2 cents i guess..
 
I wouldn't mind if you got a bit mroe XP high levels solo; mainly because of the lack of population. I mean, there's plenty of chances for raids and stuff; bt, solo, it's tough.
 
Wiggles said:
i know a few people who'd probably come back to winters roar if it weren't for the extreme nerfage in exp and solo-ablility... you say you want more server populace, but then you make it harder for the population on the server to gain levels, kind of contradictory.. granted i haven't logged in, in about 2 months, but i'd be willing to give it another go if I could solo even 75% effecient as what I used to.. /shrug just my 2 cents i guess..

How did I nerf soloability? :p

I added medkits, increased the range of blue mobs, and added a large amount of outdoor zones...
 
Add quests. Particularly ones that are "Go around the world and hand things into other NPCs" with various branches to it. Not terrific awards, but -something-.
 
Lucrezia said:
Add quests. Particularly ones that are "Go around the world and hand things into other NPCs" with various branches to it. Not terrific awards, but -something-.

Working on that :D
 
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