DodoBot
Dalayan Elder
Every time I go through the murk, I am shocked that despite its size and number of quests, the Gruplok murk town has nothing to convince you it's actually a functioning city. There are very few vendors, no guilds, no bank, and nothing to indicate any interaction with anything outside of town. I know Kaezul is cruel and oppressive, but to me this makes no sense and just seems unfinished and bad.
Easy Fixes to this Issue (add the following NPCs to the town, for that matter add these to the refuge as well)...
Easy Fixes to this Issue (add the following NPCs to the town, for that matter add these to the refuge as well)...
- Banker
- Inn vendor (someone who sells food/drink, shovels, bandages, etc)
- Reagent vendors (even Gruploks don't cast spells in a vacuum)
- Tradeskill vendors in town. The fact that there is a quest for each tradeskill in the murk indicates that they should have vendors who support making things...
- Actual tradeskill containers in town... oven, brew barrel, forge, pottery wheel, etc...
- Class guilds: (more for flavor than anything else), I think there should be at least one or two guilds for classes we know Gruploks can take... rogue anyone?
- Getting to the city for a new player is a massive disappointment. There is all this content but no depth or utility. The entire murk faction feels flat and unfinished. You literally only do it for your spell and shield.
- For anyone who doesn't have gate necks, dealing with the murk is a massive hassle, and this provides yet another unnecessary barrier to people transitioning from fresh 65 into "advanced toons"
- Even if you have all of your faction and necks, leaving Ikisith to pull a quest item out of the bank is immensely frustrating and unnecessary.
- Raids on Ikisith content (especially lower tier world mobs), would be much simpler if banks and reagent vendors were available on site.
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